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2003-12-11, 02:20 AM | [Ignore Me] #1 | ||
PSU Admin
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http://www.planetside-universe.com/index.php?newsid=701
http://planetside-universe.com/patch...hp?patch_id=80 Code:
* Players will now respawn at a location somewhere inside the AMS cloak bubble, rather than in the spawn tubes. * Fixed several zone crashes. * Fixed a client crash that occur when closing the inventory screen with an item on the cursor. * Players can now hack buildings and respawn in the Core Combat caverns. Geowarps are also functional again. * Fixed a memory corruption issue that occurred when using offline training. * The client will not send 'out of sync' messages when a Lodestar is in the zone. * Some server optimizations. |
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2003-12-11, 03:09 AM | [Ignore Me] #2 | ||
First Lieutenant
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Looks like a good and needed patch. Too bad they are not yet addressing the Lattice Link "omniview" bug. I don't fully understand how the bug exactly works. I assumed it just let you see more than you should within the SOI of a base linked to an interlink facility. However, it seems to extend further than that and sometimes you don't even need the interlink facility.
Today on Markov I went to Ishundar which was locked by the TR. And with my NC cloaker I saw some TR troops showing as red dots on my mini-map in their tower and in the base. I even noticed a harrasser driving around and the harrasser is never supposed to show anyway... The NC did not even own a single tower much less a base OR an interlink facility... That bug has got to go... BadAsh
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2003-12-11, 03:56 AM | [Ignore Me] #4 | ||
Corporal
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Which of course begs the question, when are they going to do something about improving equipment terminal access for busy AMS's?
Still, I'm just glad they fixed some of the zone crashes. They may have saved me the trouble of quitting after quitting, but I was always a little miffed every time I recalled to desktop. |
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2003-12-11, 08:08 AM | [Ignore Me] #5 | ||
Major
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The ams fix is lazy.
People are spawning up trees and stuff already. If they can spawn up tress, what happens if you can spawn on top of a facility wall. Instant infiltration? The spawn blocker problem has never really been a problem. You just kill the guy in the way. Oooh nooo, I got 20 greif....pfft.
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2003-12-11, 08:11 AM | [Ignore Me] #6 | |||
Lieutenant Colonel
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2003-12-11, 08:22 AM | [Ignore Me] #7 | ||
Major
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Heh, I already said on sporkfire's post last night that if people start spawning through walls, or they make it so that you cant deploy an ams if the bubble goes through a wall, I'd go insane.
I assume that they will ave thought of the wall spawning idea already. If they haven't it's the laziest patch EVER.
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2003-12-11, 12:21 PM | [Ignore Me] #9 | ||
Major
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BadAsh, the bug you are referring to (and I as I have pointed out in another one of your threads) is that the radar shows all enemies everywhere. It gives Interlink style powers to everyone, whether they have an interlink or not, and no matter where they are. Get it?
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2003-12-11, 12:32 PM | [Ignore Me] #10 | |||
Major
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Welcome to a world of wall warping pain. Standard not a threat? Yeah..sure. The afk at tube thing was a tiny problem. I had no qualms blowing them away after three warnings of "move"
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2003-12-11, 12:46 PM | [Ignore Me] #11 | ||
Sergeant Major
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Change (fix?) the cloak bubble so it doesn't extend through solid surfaces, which limits the spawnable volume.
Edit: Also, only allow spawning in side the bubble with regards to vertical height which stops spawning on base walls. Last edited by Gigabein; 2003-12-11 at 12:48 PM. |
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2003-12-11, 12:54 PM | [Ignore Me] #13 | |||
Corporal
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