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2003-12-13, 01:04 AM | [Ignore Me] #1 | ||
Security Module: Unstealable. When installed, all other module cradles become locked, and the modules can't be stolen, even when the base is hacked/generator destroyed because it has its own power cell. This module would have a 45 minute lifespan.
Jammer Module: Similar to the Pain Module, this module would force-reset enemy implants when they entered a jamming area (the main room, spawn, gen room, etc.) Module lifespan: 2 hours. Ordeal Module: Any enemy in the sphere of influence of installed base would heal stamina at 50% and implants would consume double stamina when activated. Module lifespan: 2 hours Interference Module: No enemy vehicles can be deployed within the installed base's SOI. No enemy ACEs can be deployed, either. Module lifespan: 45 minutes. ICE module: Hacking attempts at the installed base take twice as long, and soldiers take damage while hacking unless they are a Hacker or Adv. Hacker. Just some fun ideas. I hope Core Combat gets some love. Some of us shelled out for it, and I for one would like to see it get love like the basic game (the game as considered without its expansions).
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2003-12-13, 01:56 AM | [Ignore Me] #2 | ||
First Sergeant
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Security Module: Unstealable. When installed, all other module cradles become locked, and the modules can't be stolen, even when the base is hacked/generator destroyed because it has its own power cell. This module would have a 45 minute lifespan.
This is too powerful, the pain module does a good enough job without making the job of stealing modules impossible. Jammer Module: Similar to the Pain Module, this module would force-reset enemy implants when they entered a jamming area (the main room, spawn, gen room, etc.) Module lifespan: 2 hours. This may be too harsh as well, are you meaning to completely disable all implants in the "jamming areas" while this module is installed? Ordeal Module: Any enemy in the sphere of influence of installed base would heal stamina at 50% and implants would consume double stamina when activated. Module lifespan: 2 hours Good idea. Interference Module: No enemy vehicles can be deployed within the installed base's SOI. No enemy ACEs can be deployed, either. Module lifespan: 45 minutes. Would make base assaults too difficult. ICE module: Hacking attempts at the installed base take twice as long, and soldiers take damage while hacking unless they are a Hacker or Adv. Hacker. Good idea. My thoughts
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Rawr! I'm a tiger! I'm also fluffy but I have big teeth! |
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2003-12-13, 02:32 AM | [Ignore Me] #3 | ||
Major General
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The security module is unecessary. Among other things, the revision of OBO going up this week (design doc) will include one upgrade an owning outfit can buy that prevents the facility generator from being destroyed unless it has a hack lattice (can be hacked)
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<Doop> |
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2003-12-13, 10:16 AM | [Ignore Me] #4 | |||
First Lieutenant
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2003-12-13, 10:34 AM | [Ignore Me] #5 | |||
Contributor Major
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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