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2003-12-15, 01:00 PM | [Ignore Me] #1 | ||
Major
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Does anyone else think it's very clumsy? I've played just one other game (an old WWII flight sim - forget the name) that continued on with a movement after you stoped giving the command to move - I returned that game the same day I bought it out of sheer annoyance.
Lucky for PS, there is so much more content that this issue is not game-breaking for me, but it is still annoying. If any devs read this, can we please have an alternet system to choose from? Examples below: w: forward d: back a: rotate left d: rotate right capslock: strafe left f: strafe right or w: forward d: back a: rotate left d: rotate right mouse 1: strafe left mouse 2: strafe right middle mouse: fire weapons or (this would only work for the mag/thresher) w: forward d: back a: rotate left d: rotate right horizontal mouse movement: strafe The easiest way would be to just remove the spinning - make it so you only turn when moving the mouse and stop spinning when you stop moving the mouse. |
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2003-12-15, 01:20 PM | [Ignore Me] #2 | ||
First Sergeant
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Umm ya I remember when I first had to deal with that. See this is only a problem in futureistic flight sims as you cant do stuff like that in most moder flight sims. just get used to it because once you get good at sliding in the air you can strafe tanks and inf. with that reaver like nobodies (execept those who are dying/dead) business.
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