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2003-12-17, 06:00 PM | [Ignore Me] #1 | ||
New facility: Prison. Maximum security, shields over the courtyard entrances, backdoor shield, maybe something like a pain module, a locked double-hack ward for prisoners.
New feature: Kill someone, take their backpack and take it to a nearby CC or AMS matrix panel, and the player is "locked up" for a short time (or maybe longer). Just an idea. It'd make not-dying an incentive, as opposed to the Internet Rambo syndrome where you have no fear of dying because you can respawn. Flame away, flamers. |
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2003-12-17, 06:05 PM | [Ignore Me] #3 | ||
Colonel
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I find that I am sorry to say this, because I really don't think that Rambo Syndrome is good for the game, but I think that either the prison or lock ideas would be very good for the game. It would be very discouraging to just have to sit there mindlessly, waiting for a large enough group of friendlies to notice your predicament. This is not a flame, just a disagreement.
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2003-12-17, 06:38 PM | [Ignore Me] #7 | ||
Corporal
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The idea is not totally unworkable. I agree the whole being locked up thing would suck, it would suck BAD.
So I remeber I played a game on the BBSes called Operation Overkill II, In this game you could get captured. If you couldn't do anything about it you were stuck out of the game for like 5 days. Obviously that model wouldn't work. But the part of the model that might be ok was the fact you could carry explosives and blow your way out. So all we do is add an REK panel or something on the prison door and captured prisoners can hack their way out. It would move you from battle and slow you down. Unless they had players in enough numbers to be guards the prisoners would break out and take over the facility. We all know how much people like sitting on their asses guarding structures.
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2003-12-17, 07:24 PM | [Ignore Me] #8 | ||
Major
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It only works on a small FPS scale with mods like jail break, where the entire friggen point is to bust your friends out of lockup. Unless people were constantly trying to break their teammates out and jail guards were kept to a manageable minimum (not really possible in a game of thousands vs a game of 16) it simply wouldn't be fun for anyone.
Imagine if you had to get to the basement of a facility to break your friends out! It's bloody hard enough trying to hack the CC in a zerg let alone watching your reinforcements steadily dwindle. Can you imagine the flood of tells (or worse, globals) from captured comrades demanding you rescue them? shudder |
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2003-12-17, 08:08 PM | [Ignore Me] #10 | ||
Colonel
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Heres something that would both make it discouraging to take someones backpack to prison, and an incentive to break out.
Put the Prison in the enemy Sanc. Make it so the back-pack-er has to carry the backpack to sanc, and put it in a cell. Once there, the next time the soldier dies, he auto-respawns in the sanc. Once players spawn inside the prison, they are auto-equipped with a modified stealth suit. The suti has increase opaqueness when moving, and a small amount of visibility when completely still. If the prisoner can hack out, sneak past the hordes of enemies (Put it say, on a branch of the HART building, unlock weapons in sanc, but turn off FF) and, if successful, they can reach the VR training, and get the exp from the weapons in the training. Also, in order to make escaping even more incentful, give a LARGE XP bonus to whomever can complete the entire 'completed' checklist on thier training. To make escaping possible, you need either the adv hacking, or hacking certification. Uncerted hacking grunts have to rot in prison, unless a friendly unlocks them. Now, for incentive to the captor - Say X amount of enemies are imprisoned. Then, the empire that has that x amount of prisoners would start losing benefits. Increased OS timer, basically a restriction/lack of some CR abilities. And, should the number of captors get over 100, globals and continental broadcasts are disabled, unless on a locked continent, or in sanc, thus giving even MORE icnentive to lock a continent. Just tossing ideas around, I dont expect anyone to like them.
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2003-12-17, 08:40 PM | [Ignore Me] #12 | ||
Lieutenant General
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Make it so you'd need someone to guard, i.e., you have a REK and a knife, but nothing else when you respawn in your cell , and you'd have to break out, and if there were no guards, it's just a hack, and run, but if there were guards, you'd hafta be a little trickyer
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2003-12-17, 08:43 PM | [Ignore Me] #13 | ||
First Sergeant
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i'd commit suicide and respawn at my base
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In times of light, darkness will rise In times of darkness, light will shine through In times of evil, hope will prevail In times of life, death will come Those who face their fate will know of its return, those who face it's destiny are for the evil to turn. |
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