Sparrow NC Max... - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Bitches love me cuz they know that I can rock.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-12-19, 02:33 PM   [Ignore Me] #1
Chaaos
Master Sergeant
 
Chaaos's Avatar
 
Sparrow NC Max...


Anyone know if the targeting on there is bugged or is acting different from what it used to be? I usually jump in a sparrow max when there are one too many reavers causing trouble. But lately I cant seem to keep a lock or even get a lock when the reaver is too close. Or i get a lock.. turns red... fire a few shots... and it turns back to green again. So then i wait till its red again and keep firing.

This happening to anyone else?
Chaaos is offline  
Reply With Quote
Old 2003-12-19, 02:49 PM   [Ignore Me] #2
WritheNC
First Lieutenant
 


It is bugged kinda like the striker is currently
WritheNC is offline  
Reply With Quote
Old 2003-12-19, 03:10 PM   [Ignore Me] #3
Chaaos
Master Sergeant
 
Chaaos's Avatar
 


Bah, that explains it then. There have been FAR too many mosquitos get away alive. Little bastards.
Chaaos is offline  
Reply With Quote
Old 2003-12-19, 04:02 PM   [Ignore Me] #4
DeadTeddy
Sergeant Major
 


yeah, it is a bit buggy, but the missile lock message still pisses them off I bet!
DeadTeddy is offline  
Reply With Quote
Old 2003-12-19, 08:27 PM   [Ignore Me] #5
dscytherulez
Lieutenant Colonel
 
dscytherulez's Avatar
 


Yeah, i was getting a lot of the no locking on at all, it just instantly turned red and refused to lock. Thats when i dropped it for scat max lol.
__________________
dscytherulez is offline  
Reply With Quote
Old 2003-12-19, 08:44 PM   [Ignore Me] #6
Fenrys
Major
 
Fenrys's Avatar
 


The lock-on range is too short methinks. I'd like to see a lock-on-time that was directly related to range - the farther out the aircraft, the longer it takes to get a lock.
Fenrys is offline  
Reply With Quote
Old 2003-12-19, 08:59 PM   [Ignore Me] #7
dscytherulez
Lieutenant Colonel
 
dscytherulez's Avatar
 


Originally Posted by Fenrys
The lock-on range is too short methinks. I'd like to see a lock-on-time that was directly related to range - the farther out the aircraft, the longer it takes to get a lock.
This is a good idea, and yes the lock on range was nerfed to hell and back. Funny how the starfire can hit a lib at max ceiling height but the sparrows cant...grrr. The sparrow used to be the best AA in the game, now it is the worst IMO. Not only that, but the bugs really dont help it either. Even when im like 10 ft away from an aircraft it refuses to lock on.
__________________
dscytherulez is offline  
Reply With Quote
Old 2003-12-19, 09:33 PM   [Ignore Me] #8
ZionsFire
Lieutenant Colonel
 


I remember back when I had that cert. Standing on towers hitting my arm against the wall screaming, "C'MON BABY! I AINT GOT TIME TO BLEED!"
ZionsFire is offline  
Reply With Quote
Old 2003-12-19, 10:44 PM   [Ignore Me] #9
Lithpope
Corporal
 


Don't play NC but, I know of a bug with the striker where if you and your target are separated by a door (even if the door is open) you simply will not get a lock no matter the range. I usually have to dumbfire my striker shots at maxes "separated" from me by an open door. I have had some issues locking in the open field as well.
Lithpope is offline  
Reply With Quote
Old 2003-12-20, 12:38 AM   [Ignore Me] #10
Muddog82
Private
 


its not bugged ... i don't think

but how should i know ... i play VS
Muddog82 is offline  
Reply With Quote
Old 2003-12-20, 03:47 AM   [Ignore Me] #11
Flammey
Lieutenant Colonel
 


All I know is that when I get a lock on, and fire a missle, it doesn't matter if I loose sight of my target, that missle will follow what it fired at till it hits. That's why the Sparrow is called the 3 Mile MAX
Flammey is offline  
Reply With Quote
Old 2003-12-20, 10:06 AM   [Ignore Me] #12
Jagd
Major
 
Jagd's Avatar
 


Originally Posted by dscytherulez
This is a good idea, and yes the lock on range was nerfed to hell and back. Funny how the starfire can hit a lib at max ceiling height but the sparrows cant...grrr. The sparrow used to be the best AA in the game, now it is the worst IMO. Not only that, but the bugs really dont help it either. Even when im like 10 ft away from an aircraft it refuses to lock on.
That's not true, unless your Starfire is standing on the rim around Searhus crater or up on top of Mount Ceryshen and the flight ceiling is very close. On like 99% of the bases on Auraxis, flight ceiling is way out of lock-on range.
Jagd is offline  
Reply With Quote
Old 2003-12-20, 01:37 PM   [Ignore Me] #13
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info


I was testing the Starfire max in the VR the other day, and it locked on withough even being over the reaver, all it had to be was like 20m away and it would still lock
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2003-12-20, 01:41 PM   [Ignore Me] #14
dscytherulez
Lieutenant Colonel
 
dscytherulez's Avatar
 


Originally Posted by Jagd
That's not true, unless your Starfire is standing on the rim around Searhus crater or up on top of Mount Ceryshen and the flight ceiling is very close. On like 99% of the bases on Auraxis, flight ceiling is way out of lock-on range.
No, if a starfire is standing on the roof of a base it can hit the lib at max ceiling height. I know because i had a lib and i got so pissed off fighting the VS that i dropped it. It takes 2 clips and they usually have enough time if they lock soon enough to reload and get off a few shots of the second clip, sometimes even killing the lib.
__________________
dscytherulez is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:38 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.