Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: I :love: eMa even before it was the cool thing to do.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-12-22, 01:11 PM | [Ignore Me] #1 | ||
Corporal
|
ok i posted this on the sony forums and it was ignored comletly so ill post it here.
anyway i was thinking of asking for feild bases type things... personal and emperial. personal... a tent like tihng that would serve as a feild locker and simple medterm... it can be distroyed with ease and it can be looted. this is for the CE... a mobile feild base... a single CE with 4 aces can set up a bare feild base. if more CE help they can advance the feild base to give it better stuff. bare base has... -a simple equipment term(i.e. a AMS equipment term) -war room/tent -intel room/tent -manable spit's extra base stuff... -spawn toobs(6) -modern equipment term(2) -light vech term(4, this means light vechs like buggys and atv's no tanks or air craft) -heavy turrets(6) -walls(3) -cloaking feild(10) |
||
|
2003-12-22, 03:31 PM | [Ignore Me] #4 | ||
First Lieutenant
|
The tent thing is an interesting Idea. I would say make it an inventory item and make it real large. Like, too big for an infiltrator to carry.
A mobile field base is an interesting idea, although I think you are going about it the wrong way. The idea you posted is not a mobile field base. It IS a base, and for only 4 ace's? Thats ridiculous. Try this idea on for size. New vehicle, like an ant. You take it to a warpgate and then fill it up. Drive it to any suitably large enough location outside of an enemy SOI and it makes a small 1 level bunker. The bunker contains 2 rooms. The entrance room has stairs leading up to the top where you can shoot from or place deployables, the second room has a spawn tube, 2 equipment terminals, 1 set of lockers and a small generator/battery. The bunker comes with 1/3 the nano's a standard facility has (the other 2/3 are used in construction of the base). When all the nano's run out the bunker dissapears. If the battery in the spawn room is destroyed it vanishes immediately. The base cannot be refilled.
__________________
*signature eaten by feral snails* |
||
|
2003-12-22, 10:37 PM | [Ignore Me] #10 | |||
Lieutenant Colonel
|
|
|||
|
|
Bookmarks |
|
|