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2003-12-22, 02:59 PM | [Ignore Me] #1 | ||
Major
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No one ever goes down under anymore. Eh? Cavern battles are fun as hell. Now a'days, people only go down there only if they absolutely have to, to get modules and the such. When CC was first released, going down there was fun as hell...seriously, get down there.
Long live the caverns. Wackow!
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2003-12-22, 03:15 PM | [Ignore Me] #3 | ||
First Lieutenant
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I agree the caverns can be fun. Yesterday on Jokarov my NC Platoon went down there and found a VS platoon and some 7 or so TR as well. This was my 1st experience down there with more than 2-3 enemies. It was a blast.
The only bad part was some TR and NC goobers left a Prowler and a Vanguard out in the open. Both got jacked and turned purple... grrrrr... lol I still don't understand why the cavern entrances need to close up all the time in their rotation.... I wish they would just ditch that idea and leave them open.... more access = more people down there = more fun. Also IMHO, they just need to call the expansion a loss at this point -I mean whoever was going to buy it already has by now- and make it available to all paying members, just not the free trial guys...
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2003-12-22, 05:43 PM | [Ignore Me] #4 | ||
Guest
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Yeah, cavern battles are fun. I think the biggest reason people don't go down too much is because they're always in rotation. By the time people realize there's an open cavern on the continent they're on, there's usually a great battle taking place topside.
ghost' PS: If they ever made Core Combat free for all who have a subscription, they'd best give those of us who payed for it at least two free months. |
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2003-12-22, 08:33 PM | [Ignore Me] #7 | |||
First Lieutenant
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Some key points: Inactive geo-warps: bad idea, this assumes everyone is clamering to get down there and limits cavern access. I say just leave them all active 24/7. Core Combat Expansion purchase required: Here is the bulk of your problem, too many did not buy it... time to open it up to everyone. No command exp for capturing cavern complex bases: at least offer some command exp if you capture the whole cavern... that's 6 five min hacks... and a lot of ground to cover and maintain control over...
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2003-12-22, 10:29 PM | [Ignore Me] #11 | ||
Major
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I just hope the flop of CC will teach them not to release a shoddy POS expansion pack for $30 when it should have been included with your $13/month subscirption. They only released CC as a retail expansion because the marketing guys at SOE are always looking for the short term money, which can be produced with hype instead of quality in the product.
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2003-12-23, 12:08 AM | [Ignore Me] #12 | |||
Contributor Major
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2003-12-23, 03:16 AM | [Ignore Me] #15 | ||
I realy wish they would merge the redout and AT into one facility, give it an SOI, 15 minute Hack time, and EXP for caping. Then we would see the EXP whores down there and have something to fight.
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Some say power corrupts, I say the corrupt seek power. |
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