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Old 2003-12-22, 02:59 PM   [Ignore Me] #1
Doop
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Forgotten caverns...


No one ever goes down under anymore. Eh? Cavern battles are fun as hell. Now a'days, people only go down there only if they absolutely have to, to get modules and the such. When CC was first released, going down there was fun as hell...seriously, get down there.

Long live the caverns. Wackow!
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Old 2003-12-22, 03:05 PM   [Ignore Me] #2
TheRagingGerbil
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There's caverns?
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Old 2003-12-22, 03:15 PM   [Ignore Me] #3
BadAsh
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I agree the caverns can be fun. Yesterday on Jokarov my NC Platoon went down there and found a VS platoon and some 7 or so TR as well. This was my 1st experience down there with more than 2-3 enemies. It was a blast.

The only bad part was some TR and NC goobers left a Prowler and a Vanguard out in the open. Both got jacked and turned purple... grrrrr... lol

I still don't understand why the cavern entrances need to close up all the time in their rotation.... I wish they would just ditch that idea and leave them open.... more access = more people down there = more fun.

Also IMHO, they just need to call the expansion a loss at this point -I mean whoever was going to buy it already has by now- and make it available to all paying members, just not the free trial guys...
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Old 2003-12-22, 05:43 PM   [Ignore Me] #4
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Yeah, cavern battles are fun. I think the biggest reason people don't go down too much is because they're always in rotation. By the time people realize there's an open cavern on the continent they're on, there's usually a great battle taking place topside.

ghost'

PS: If they ever made Core Combat free for all who have a subscription, they'd best give those of us who payed for it at least two free months.
 
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Old 2003-12-22, 07:30 PM   [Ignore Me] #5
Nimbus
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I just wish they'd drop the price. I've NEVER payed $30 for an expansion. Not even a good one.
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Old 2003-12-22, 08:13 PM   [Ignore Me] #6
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Well I can accept the price dropping on it. But I can't describe to you how pissed off I would be if I paid for a product they decided to just give away a couple of months later.

Pissed off.
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Old 2003-12-22, 08:33 PM   [Ignore Me] #7
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Originally Posted by Strak
Well I can accept the price dropping on it. But I can't describe to you how pissed off I would be if I paid for a product they decided to just give away a couple of months later.

Pissed off.
Yeah, I thought the same thing... but it's a flop... how much value do the cavern systems add? How many good fights did you ever have down there? I won't feel I got my money and more importantly playing times worth until they open the caverns for everyone and provide more incentives to go down there along with easier access...

Some key points:

Inactive geo-warps: bad idea, this assumes everyone is clamering to get down there and limits cavern access. I say just leave them all active 24/7.

Core Combat Expansion purchase required: Here is the bulk of your problem, too many did not buy it... time to open it up to everyone.

No command exp for capturing cavern complex bases: at least offer some command exp if you capture the whole cavern... that's 6 five min hacks... and a lot of ground to cover and maintain control over...
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Old 2003-12-22, 09:40 PM   [Ignore Me] #8
MuNsTeR
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the only thing i think they need to do is make it like worth lotsa xp
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Old 2003-12-22, 09:46 PM   [Ignore Me] #9
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Originally Posted by Mr Monkey
the only thing i think they need to do is make it like worth lotsa xp

You're not seeing the big picture.

CC is about buying access to uber-weapons.

SOE is waiting to release the next $30 xpac with a "push here for xp" button.
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Old 2003-12-22, 10:03 PM   [Ignore Me] #10
kerosene31
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They need to eliminate the multiple rotating caves, and just have one main cave which is always open. Each empire can each have one or more gates to get in.
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Old 2003-12-22, 10:29 PM   [Ignore Me] #11
Cyanide
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I just hope the flop of CC will teach them not to release a shoddy POS expansion pack for $30 when it should have been included with your $13/month subscirption. They only released CC as a retail expansion because the marketing guys at SOE are always looking for the short term money, which can be produced with hype instead of quality in the product.
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Old 2003-12-23, 12:08 AM   [Ignore Me] #12
Queensidecastle
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I just hope the flop of CC will teach them not to release a shoddy POS expansion pack for $30 when it should have been included with your $13/month subscirption. They only released CC as a retail expansion because the marketing guys at SOE are always looking for the short term money, which can be produced with hype instead of quality in the product
That had absolutely nothing to do with it. The reason CC sucks is because no one ever gets to fight there or use the weapons. It's not the content, its the concepts that are the problem right now. Core Combat totally friken ownz with one caveat: People have to be fighting down there for it to work. Just ask anyone in beta, it was a friken blast
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Old 2003-12-23, 01:46 AM   [Ignore Me] #13
Strak
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Having all the caverns open all the time, will not help, it will create a larger area. one single cavern might work providing it dosen't get to popular.

Hard to say.
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Old 2003-12-23, 03:05 AM   [Ignore Me] #14
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Fenrys, your sig needs a goddamn sports bra.
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Old 2003-12-23, 03:16 AM   [Ignore Me] #15
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I realy wish they would merge the redout and AT into one facility, give it an SOI, 15 minute Hack time, and EXP for caping. Then we would see the EXP whores down there and have something to fight.
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