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2003-12-26, 04:05 PM | [Ignore Me] #1 | ||
Corporal
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hey i had an idea about a new base... how about a (cant spell good so bare with me) mewnitions plant... if you could not read what i just said (and i cant blame you) its a ammo plant.
it would have a spawn room down on the bottom floor coverd by some bars and as you walk out of the spawn room and look up you see a good 6 storys of cat walks and landings, and up at the vary top is a landing that has the CC and manable turrets cus there is no roof over the CC landing. the building would of course have equipment so crans and misc. crates could provide cover... this will be a big building and will have no courtyard and all but two AA turrets are inside so tanks will be usless... that means good old ifentry fun ! oh and its little base bonues is ether A)decresses the size of ammo boxes or B) adds to the ammo in the boxes... like +10-20 rounds. i realy think people would love this |
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2003-12-26, 11:04 PM | [Ignore Me] #11 | ||
Colonel
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since it is a munitions plant, where explosives, guns, and ammo are made, I'd say the TTK get dropped on all weapons by the empire that owns the base by 10%. This would make it a good place to have, and yet not overpower the weapons. Yes, HA will own you faster. But, thats the point of having it, no?
And no, it wouldnt make a difference in Jackhammers. The insta-gib "I win" button's TTk couldnt be dropped if the devs wanted to
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2003-12-27, 01:47 AM | [Ignore Me] #12 | |||
"Cockroaches with frickin' laser beams on their heads."
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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