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2003-12-27, 12:28 PM | [Ignore Me] #1 | ||
Private
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AT = Anti-Tank
I hear all these threads about them, how about we have an AT weapon to put on troops, it would take both spaces of reinforced armor and carry 2 charges that would fill up the backpack. It would come with the AV Cert. It would only damage 100 armor points on maxes for balance reasons and only 100 points of armor for every vehicle EXCEPT for the tank. Ala Flail, Prowler, Vanguard, and Magrider. It wouldn't do a set amount of damage it would be a tracking weapon like the pheonix but not near the manuverabillity. It would damage the tank 40% Right off the bat, and take 2 seconds to charge up the shot. It would like like an old LAW or Bazooka, like I said you could carry a max of 2 ammo shots for it and it would load like the pheonix. It would also be common pool. Tanks would have something to fear, and since it wouldn't damage other vehicles or maxes that much it would be balanced and specalized JUST for tanks. Also walking would be hindered to the speed of a max and your not able to surge while you have the weapons. Advantages: Single Troop Anti-Tank It would make tanks be scared You could easily turn the tide of battle just like inreal life. You can guide the missle like a TOW missle. Extreme Damage to Tanks Disadvantages: You can only buy it at Terminals inside a base, not at AMS's You have to have reinforced armor to carry it It takes up both weapon slots and all backpack area Takes 2-3 seconds to "Charge" up Very little damage for Maxes, other vehicles, and Aircraft. What do you think? |
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2003-12-27, 12:32 PM | [Ignore Me] #2 | ||
Colonel
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I'm still mostly a proponent of AT weapons being mines, but I think that your idea has some merit. It would be really cool to have a small group of bazooka-men on the walls, taking out the formerly invincible, iron monsters. Please figure out an exact damage that they would do.
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2003-12-27, 01:13 PM | [Ignore Me] #4 | ||
General
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You want a weapon that leaves a tank, the ultimate power in this game, with 20% of it's maximum health with only two shots? Overpowered. And no one would use it. 2 rifle slots? only rexo can carry it? That's 99.99% of the population right there. Besides, tanks already have enough to worry about. Getting damaged for running people over, mines, jammers, current AV users on a hill shooting at you, air, other tanks, people with decimators, and then they would have to worry about being destroyed in 4 seconds?
If this idea WAS implemented, which it won't, like all the other ideas wether good or bad, then tanks would have to have the ranges of their guns doubled, armor tripled, speed increased, turret movement speed increased. Balance is where it's all at. You give more weight to one side, you gotta give equal weight to the other side. |
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2003-12-27, 01:17 PM | [Ignore Me] #6 | ||
Sergeant Major
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well i see multiple sides to this story, we already have AV weapons and SA weapons an i say thats enough for tanks to worry about, not to mention the aircaft and other tanks they have to deal with. Dont like AV as it is, smack a boomer to ur chest and run at the damn thing.
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2003-12-27, 01:25 PM | [Ignore Me] #8 | |||
General
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2003-12-27, 02:02 PM | [Ignore Me] #11 | |||
The AT4 has replaced the LAW, and the bazooka was actually a recoilless rifle that fired something like a rocket-propelled grenade.
A PS-based anti-tank weapon is called the Striker/Phoenix (screw the Lasher, Lancer whatever). You also should be able to use the Decimator as an anti-tank weapon since it closely resembles and functions like the AT4, but it takes a ton of hits to kill anything.
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2003-12-27, 02:59 PM | [Ignore Me] #12 | |||
General
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2003-12-27, 03:18 PM | [Ignore Me] #13 | ||
First Lieutenant
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This thread makes my head hurt. Tanks>infantry, period. The AV weapons are good and balanced where they were at. A weapon like this is so incredibly broken it's not even funny. It's stronger than all the AV weapons and Max's combined. I'm sorry, no. Nothing like this should ever be in this game.
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*signature eaten by feral snails* |
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2003-12-27, 03:37 PM | [Ignore Me] #14 | ||
This game, while futuristic, should be reasonably 'realistic' in terms of balance. And I don't mean empire versus empire. It stands to reason that a weapon which can vape a MAX in three hits, would liquidate a troop in lesser armor in one hit. The damage ratios and their comparative damage versus stronger or weaker targets is so off-skew that I just get sad that whoever came up with these numbers is a dumbass who likely failed math in high school.
DUMBASS, yes that's what I said. Because "moron" or "idiot" simply doesn't cut it when you factor in the plausibility and the constant tweaking and changing to suit the needs of crybaby whiners. |
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