Viewing Distance - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: How do I submit a Quote?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-01-05, 07:35 PM   [Ignore Me] #1
Mognoc
Sergeant
 
Viewing Distance


I think that the Bolt Driver should up the players veiwing distance a bit. I don't want any Repeater\Gauss\Lasher\Etc. guys shooting you from half a map away, but on all of the continents besides desert, finding a good sniping spot is a real pain and usually out of range of a base or tower (I've got veiwing distance on Max, too). I'd also really like a prone position for sniping. (That's probably been discussed a whole bunch)
Mognoc is offline  
Reply With Quote
Old 2004-01-05, 07:38 PM   [Ignore Me] #2
MuNsTeR
Sergeant Major
 
MuNsTeR's Avatar
 


go to custom under graphics and u can make the viewing distance
MuNsTeR is offline  
Reply With Quote
Old 2004-01-05, 07:39 PM   [Ignore Me] #3
Ghryphen
PSU Code Monkey
 
Ghryphen's Avatar
 


Originally Posted by Mr Monkey
go to custom under graphics and u can make the viewing distance
Originally Posted by Mognoc
(I've got veiwing distance on Max, too).
__________________

Twitter | Dragon Wolves
Ghryphen is offline  
Reply With Quote
Old 2004-01-05, 07:50 PM   [Ignore Me] #4
Professor Frink
Staff Sergeant
 
Professor Frink's Avatar
 


Originally Posted by Mognoc
I'd also really like a prone position for sniping. (That's probably been discussed a whole bunch)
Yea we talked about that a bit. It sounds good but we figured the game would dissolve into "Sniper Side."
__________________
MY OTHER CAR IS A REAVER
Professor Frink is offline  
Reply With Quote
Old 2004-01-05, 07:51 PM   [Ignore Me] #5
MuNsTeR
Sergeant Major
 
MuNsTeR's Avatar
 


o, didnt read the whole thing
MuNsTeR is offline  
Reply With Quote
Old 2004-01-05, 07:53 PM   [Ignore Me] #6
Mognoc
Sergeant
 


Naw, I dont think that it would make it dissolve into sniperside, I think a simple counterbalance for that would alleviate that problem, maybe slower turning, increased loading times, and depending upon the reaction, having to re-aim after every reload.
Mognoc is offline  
Reply With Quote
Old 2004-01-05, 08:27 PM   [Ignore Me] #7
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info


I think anything done to the sniper rifle is a bda idea becasue its very well mad/ballenced
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2004-01-06, 08:10 AM   [Ignore Me] #8
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


Originally Posted by Rbstr
I think anything done to the sniper rifle is a bda idea becasue its very well mad/ballenced
Oh it is very. I'm just glad there isn't headshots and such, thats so cheap.
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Old 2004-01-06, 09:55 AM   [Ignore Me] #9
TheRagingGerbil
Contributor
Major
 
TheRagingGerbil's Avatar
 


The sniper rifle is one of the best implemented weapons in the game. I absolutely love it to death and would hate it if they modified it in any way.

I do agreee the view distance needs to be upped. It is silly that I can clearly see the tower 350 meters away, yet I can't see the guys running around on the catwalks. If anything, the slider range for viewing distance needs to be increased. Set the current max as the new middle and set the max at like 600 meters. I think the current limit is 300 and the engine stops rendering troops and vehicles.

Us guys with powerhouses under the desk shouldn't be neutered just so guys with lesser units can compete.
__________________
TheRagingGerbil is offline  
Reply With Quote
Old 2004-01-06, 09:57 AM   [Ignore Me] #10
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


Originally Posted by TheRagingGerbil
Us guys with powerhouses under the desk shouldn't be neutered just so guys with lesser units can compete.
Screw you man!!
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Old 2004-01-06, 12:53 PM   [Ignore Me] #11
Krinsath
Sergeant Major
 


Yeah...it makes the Range Magnifier implant kind of stupid at times...sure, you can see 12x zoom, but the engine won't render the troops out there. And in a large battle, your crosshairs will turn red but you can't see the enemy to judge direction of movement.

The prone position thing has been discussed and would require too much animation and engine recoding to be worth the effort when there are so many other things that would appeal to a wider player base (Capitols, new base layouts, OBO, Campaigns, etc.). I agree that it'd be cool, but I doubt severely that it will ever happen.

The only thing that needs to be fixed about sniping is the fact that it's possible to snipe from the top of a hill where it's impossible to be hit by return fire. If you can hit someone, you should be able to be hit in return (especially if the person is using the same weapon as you), and that's not always the case.

Everything else about it (again, minus the silly range problems and invulnerable snipers) seems to work really, really well...and yes, I like the no insta-kill on regular grunts even though my two primary characters are both snipers.
Krinsath is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:42 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.