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PSU: I give up.
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2004-01-07, 07:12 PM | [Ignore Me] #1 | ||
Private
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I have an idea that I think might improve Planetside. attrition. I think that spwning should take NTU. This would force players to be more efficient if they want to be successful. To successfully assault a base they would have to work together and make sure they had enough NTU to respawn.
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2004-01-07, 10:12 PM | [Ignore Me] #9 | ||
Corporal
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I remember back then, when all bases went nuetral all the time, lol that sucked!
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2004-01-08, 01:17 AM | [Ignore Me] #10 | ||
Contributor Major
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See the problem with you idea is the towers dont track ntu consumption, so the onely people who get fucked up the poop shoot are the defenders, i dont want to see it go back to that, I like these bigger several hour long slug fests, even if i think the bases are just giant coffins for the defenders.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2004-01-08, 01:09 PM | [Ignore Me] #13 | ||
I dunno, I'm kinda split on the matter.
In one hand it used to really suck having your base go neutral right in the middle of a huge firefight. On the other hand, some of my greatest rushes have been Gal dropping that critical ant through a rain of hell-fire to restock the Silo just in the nick of time. I miss the combat ant drop, but I don't miss the ntu drain. |
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2004-01-08, 01:11 PM | [Ignore Me] #14 | ||
Major
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I usualy spawn at coutyard AMSs anyway. Less chance of nasty cloakers pouncing on me in the corridors and I can get to the battle faster.
I dont think respawning should degenerate base NTU. *Bump* "What was that." *Turns round* "Hmm." *Sweeps corridor with gunfire, then continues running* CHUNK CHUNK CHUNK "Bloody Scatter pistol!"
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