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2004-01-08, 07:54 AM | [Ignore Me] #1 | ||
Lieutenant General
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Anybody else notice that the Devs are planning on removing Cloakers from the game all together? There have been so many bugs, that have been around for so long that have never been fixed, or even addressed. Now with the concept of Force Domes? Looks like I might as well just sell my cloaker suit now :/
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2004-01-08, 08:50 AM | [Ignore Me] #3 | ||
Sergeant Major
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I will concede that there seems to be less concern for "cloaker rights" than anything else, but at the same time, cloakers are the most advanced of the soldiers in terms of technology required for them in the RL sense, not the PS sense. The semi-transparency effect (which is dependent on what the user is doing) is several degrees of magnitude above the drawing of a simple soldier. That's probably why the bugs seem to hang around forever, because as the most complicated of the infantry, it's also quite complex to fix it and probably accounts for why whenever they fix one problem, they start a worse one. The Devs know the only thing worse than not fixing a bug is fixing one bug to start three more. "Yeah, we fixed the transparency problems, but now you can't shoot unless you uncloak and stand still for two seconds!" With that as the guidelines, I'd be willing to bet they don't want to release a patch until they're certain the problem is fixed instead of half-assing it to make people temporarily happy...things such as PS require a whole ass commitment.
In terms of new features being anti-cloaker, I don't know if they're really anti-cloaker or anti-lone wolf specops. SmokeJumper has already said that Infiltrators should (and probably will, should it be implemented) be allowed to pass through the force dome, but that they may not be able to hack anything once they're in. You can still cause havoc, and a few CE infils can still drop anything they want to inside, but they're not going to be the continent battle changing thing they were in the past...Lasher 2.0 went the way of the dodo too, the Lasher is still an effective weapon. Their role is recon and harassment, not battle. They have said that they are going to improve things for cloakers in the near future and I will say this for the Devs...they may be slow in doing it (*cough*Lodestar*cough*) but they will always do the things they say they're going to. |
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2004-01-08, 08:55 AM | [Ignore Me] #4 | ||
Private
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Theres too many things in the game that are anti-cloaker (interlinks, darklight, motion sensors, mosquito radar,spitfire turrets) I wouldn't be surprised if they did remove it, but I'm sure it would cause uproar, because despite the difficulties in using cloaker there are still a lot of things that are only viable when in a cloak suit, and a lot of people have infil certed.
Remember the in concept things are just ideas, might never make it into the game, if lots of people complained about the force domes saying it would kill the spec ops guys off and ruin the usefulness of the infil then they wouldn't implement it.
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ShadoW58 BR23 CR5 Assassins | Rambo58 BR20 CR1 INI Elite | 2003-2005, Werner |
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2004-01-08, 09:06 AM | [Ignore Me] #5 | ||
I disagree completely. SmokeJumperPS said in one of his replies (most likely to Cabbit) that the infiltrator was "going to see some loving, soon". I'll hang on until then, but the infiltrator is not gone yet, and even if they nerf it back, you can still use it with great effectiveness.
The only people who seem to grasp this are the ones who know how to use it. The ones crying about it are the dipshits who grab an infil suit and go charging up to a soldier who's watching them. These are the same retards who try hacking a vehicle with someone OBVIOUSLY inside. Using it when it's been beaten with the nerf-shovel requires a small amount of intelligence and practical application. Avoiding Interlink SOIs and bases linked with the interlink, motion alarms, and people heading toward you... that's the key. You can also still do great reconnaissance and observation, scouting and passing intelligence. I know there are people who actually command armor movements while sitting on a hill above them, on a stealthed Wraith. |
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2004-01-08, 09:25 AM | [Ignore Me] #6 | ||
Personally I've only seen an increase in infiltrators, even since all these so-called anti-cloaker features have been implemented. However, it seems that the bases do seem to be a bit too difficult for most infiltrators to handle, because what I've seen has not been an increase in their activities inside bases, but rather outside in the middle of large battles.
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2004-01-08, 09:55 AM | [Ignore Me] #7 | ||
If a cloaker has Darklight running, he should be invisible to Darklight. It's not like he's gonna Surge like a monkey with Darklight on. He'd be out of stamina in just a few seconds.
It could be a half-assed idea, but as far as I can tell, the interlink benefit has totally screwed cloakers, especially when CE deployables are involved. When you can't crouch-walk past a turret, you got troubles.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2004-01-08, 10:28 AM | [Ignore Me] #8 | ||
Lieutenant Colonel
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I could buy the idea of some of the bugs being so difficult to fix due to the quirks of the technology involved in creating the infil suit at all, but it doesn't explain away everything. The bug where you don't see an enemy using darklight is completely independent of the suit itself, and that bug has been in existence since release. I come across that bug at least once every time I play, and I don't even bother /bugging it any more. If they fixed the smaller bugs and left the ones that might be more difficult to fix (the visibility through scopes, the visibility while people are spawning) I could buy into the excuse but as it stands the excuse just doesn't hold water. None of the bugs were considered game breaking, so the devs have allowed them to remain. Now we can just hope that they get to a point where enough things have been crossed off their list that they get to those fixes at some point.
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2004-01-08, 10:32 AM | [Ignore Me] #10 | ||
Nothing seriously wrong with cloakers, just tweak the Interlink benifits so it isn't so harsh on them. Until the, just pick up MA and grunt when the enemy has an interlink, gun a tank or play defensively. Your a cloaker, you should understand the concept of picking and choosing your battles.
Cloakers are still extremely deadly, they just require the rarest commodity on the internet, common sense.
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{BOHICA} Last edited by Incompetent; 2004-01-08 at 10:35 AM. |
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2004-01-08, 10:46 AM | [Ignore Me] #12 | ||
That probably will happen, since all the developers play NC and have a fondness for gimping and nerfing everyone but NC.
NC will have cloakers, after they get fixed, while the rest of us have a mirror to carry around and say "White paper, white paper, I am invisible!" |
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2004-01-08, 12:04 PM | [Ignore Me] #13 | |||
First Lieutenant
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2. Sporkfire's main character(not the one you see on test server), is a TR boomer infil. Oh yeah, I want NC to get the short end of the stick for a couple months so all those people who think they have it easy will leave. |
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2004-01-08, 12:43 PM | [Ignore Me] #15 | ||
Contributor Major
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It really disturbs me the lack of effort and attention the cloakers are getting. Up untill now I just assumed that the problems associated with cloaking were just very difficult to fix technically. Now I am begining to wonder what is going on. I dont get to play my cloaker character anymore because that style of play is so out of ballance right now. I find it extremely frustrating that the Devs havent fixed any of those issues yet and seem to be brainstorming new ideas for the game that dont consider cloaking at all. Hell they are even trying to bring more relevance to the ANT for gosh sakes but havent weighed in on Cloaker/hacker impacts?
I find it really frustrating and disturbing |
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