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Old 2004-01-10, 03:12 AM   [Ignore Me] #1
R KELLY
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Smile what planetside needs


planetside needs body specific damage for both vehicles and players. for example if you shoot a player in the head it could mean instant death depending on the weapon. i heard a rumor that they didnt put body part specific damage in the game because it would lag the servers. if thats true then why dont they just do two damage points like the whole body except for the head is only regular damage depending on weapon and if the head takes damage then its either instant death or a huge hp loss.
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Old 2004-01-10, 03:15 AM   [Ignore Me] #2
DSSurge
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its not feisable...

the most any thing in PS could have would be 2 hitboxes, an area, and a sweet spot and that would probably only be on speific units/vehicles.

Hitboxes = sever calculations = lag = unplayability = dead planetside
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Old 2004-01-10, 03:16 AM   [Ignore Me] #3
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I think making it 2 shots for a kill with a sniper is good.
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Old 2004-01-10, 03:24 AM   [Ignore Me] #4
R KELLY
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thats really all im asking for is at least two hit boxes. 1 for body 1 for head.
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Old 2004-01-10, 03:34 AM   [Ignore Me] #5
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it will cause too much lag. Garunteed.
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Old 2004-01-10, 03:35 AM   [Ignore Me] #6
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The reason (or so they say) the devs only put in one hitbox, was because "PS is already fast enough, no need to make it faster."
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Old 2004-01-10, 04:31 AM   [Ignore Me] #7
DSSurge
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no.. its because the equation ammount if they added hitboxes would be exponential.

Think about it. Soldiers are given a head and body hit box. For every head and body shot theres direct damage from all weapons, splash from some weapons, and the mechanics the game trying to figure out where you are hit.

Its asking too much even though i really wish it was added.
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Old 2004-01-10, 04:38 AM   [Ignore Me] #8
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That and tighten up the bolt drivers crosshairs so you can have a chance of making a head shot. If those two changes were added this sniper sould be happy.
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Old 2004-01-10, 06:34 AM   [Ignore Me] #9
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Aimbot + hit locations = SniperSide
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Old 2004-01-10, 09:18 AM   [Ignore Me] #10
EVILoHOMER
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the 2 shot kills for snipers is annoyin the rifles shud hav 3 rounds in them b4 u hav to reload
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Old 2004-01-10, 09:32 AM   [Ignore Me] #11
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This won't happen and is a bad idea. Not only do they have to calculate damage from two hitboxes, they also have to locate and move each hitbox 3-dimensionally. So in effect, you have just doubled the number of players in PS (figure each player is a hitbox now). Can you imagine the lag if your favorite zerg DOUBLED in size????? I can see .1 fps a real possibility if they tried this.
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Old 2004-01-10, 09:51 AM   [Ignore Me] #12
DeadTeddy
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exactly what KIAsan said
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Old 2004-01-10, 10:13 AM   [Ignore Me] #13
Cryptica
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Meh, two hitboxes wouldn't be a worthwhile adjustment, I think. It takes too much info (i.e., splash damage, where you're hit, etc.). As for snipers, I think the bolt driver should stay the same. If they changed it, then EVERYONE would have the sniper cert and the game would be a bunch of snipers across a bridge shooting at one-another.
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Old 2004-01-10, 01:57 PM   [Ignore Me] #14
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its not worth the lag, and it would make people whine even more becuase of on hit kills, besides both the armors without helmets die in one hit anyway, and those helmets are jsut as strong as the rest of the armor.
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Old 2004-01-10, 02:35 PM   [Ignore Me] #15
Cyanide
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With client-side hit detection 2 hit boxes would be perfectly feisable. When you're using client-side hit detection there's no reason for the server to have to calculate anything but the new health level of the object you just shot (current health - damage done). Everything else can be done client-side.

Anybody who's ever used C++ for number crunching knows that even the complex formulas for 3D colision detection can be calculated in nanoseconds on todays computers. Using those formulas when you're shooting people in planetside is no different than using those formulas when you're shooting people in any other FPS.

Simple fact is that PS doesn't have this feature because the developers don't want to take the time to impliment it into the engine. I don't know why everybody seems to think it will cause a lot of lag. That's just false.
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