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2004-01-10, 03:12 AM | [Ignore Me] #1 | ||
Corporal
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planetside needs body specific damage for both vehicles and players. for example if you shoot a player in the head it could mean instant death depending on the weapon. i heard a rumor that they didnt put body part specific damage in the game because it would lag the servers. if thats true then why dont they just do two damage points like the whole body except for the head is only regular damage depending on weapon and if the head takes damage then its either instant death or a huge hp loss.
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2004-01-10, 03:15 AM | [Ignore Me] #2 | ||
Private
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its not feisable...
the most any thing in PS could have would be 2 hitboxes, an area, and a sweet spot and that would probably only be on speific units/vehicles. Hitboxes = sever calculations = lag = unplayability = dead planetside
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I am the original homeboy. |
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2004-01-10, 04:31 AM | [Ignore Me] #7 | ||
Private
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no.. its because the equation ammount if they added hitboxes would be exponential.
Think about it. Soldiers are given a head and body hit box. For every head and body shot theres direct damage from all weapons, splash from some weapons, and the mechanics the game trying to figure out where you are hit. Its asking too much even though i really wish it was added.
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I am the original homeboy. |
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2004-01-10, 06:34 AM | [Ignore Me] #9 | ||
Aimbot + hit locations = SniperSide
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2004-01-10, 09:32 AM | [Ignore Me] #11 | ||
First Sergeant
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This won't happen and is a bad idea. Not only do they have to calculate damage from two hitboxes, they also have to locate and move each hitbox 3-dimensionally. So in effect, you have just doubled the number of players in PS (figure each player is a hitbox now). Can you imagine the lag if your favorite zerg DOUBLED in size????? I can see .1 fps a real possibility if they tried this.
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KIAsan [BWC] If it's not nailed down, it's mine. If I can pry it up, it's not nailed down. |
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2004-01-10, 10:13 AM | [Ignore Me] #13 | ||
First Sergeant
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Meh, two hitboxes wouldn't be a worthwhile adjustment, I think. It takes too much info (i.e., splash damage, where you're hit, etc.). As for snipers, I think the bolt driver should stay the same. If they changed it, then EVERYONE would have the sniper cert and the game would be a bunch of snipers across a bridge shooting at one-another.
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2004-01-10, 01:57 PM | [Ignore Me] #14 | ||
its not worth the lag, and it would make people whine even more becuase of on hit kills, besides both the armors without helmets die in one hit anyway, and those helmets are jsut as strong as the rest of the armor.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-01-10, 02:35 PM | [Ignore Me] #15 | ||
Major
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With client-side hit detection 2 hit boxes would be perfectly feisable. When you're using client-side hit detection there's no reason for the server to have to calculate anything but the new health level of the object you just shot (current health - damage done). Everything else can be done client-side.
Anybody who's ever used C++ for number crunching knows that even the complex formulas for 3D colision detection can be calculated in nanoseconds on todays computers. Using those formulas when you're shooting people in planetside is no different than using those formulas when you're shooting people in any other FPS. Simple fact is that PS doesn't have this feature because the developers don't want to take the time to impliment it into the engine. I don't know why everybody seems to think it will cause a lot of lag. That's just false.
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Last edited by Cyanide; 2004-01-10 at 02:37 PM. |
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