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2004-01-18, 08:51 PM | [Ignore Me] #1 | ||
Corporal
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i play the VS all the time (though i have one br4 tr) and i realy dont think the duel mode is cuting it for the versitilty... i was thinking about and it seem that the jumping and the 2 modes (on small weapons only! wtf!)doesn't cuts it troop wise... i say that becuse the hovering ability on our vechs rock and totaly fits the empire... just the weapons...and we are supossed to be so high tech why does the NC and the TR have the same implants as we do? how about a intergrated weapon implant or somthing... man.
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2004-01-18, 09:47 PM | [Ignore Me] #8 | ||
Captain
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The VS are versatile enough, you can already bring heavy armor into anywhere faster than anyone else. Your MAX's own everyone elses, and own the infantry. The fact that you GET duel fire modes should be enough, but you also only have to deal with ONE ammo type! I'd say that unless the other Empires were also radically changed to fit their styles in their entirety, which in a nutshell is what i think yer askin' for the VS, The Vanu arn't gonna get what you want for them.
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2004-01-19, 12:21 AM | [Ignore Me] #9 | ||
Lieutenant Colonel
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I just wish we had Anti-Grav ground transport.
At leased a four person Thresher, it would be helpful and fit the Vanu technology. I mean they can make a 2 ton Magrider float, they must be able to make a floating sunderer.
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I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
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2004-01-19, 12:29 AM | [Ignore Me] #10 | ||
The pulsar is awsome, but the cycler is about as good as it gets, it does enough damage per second to kill a guass user before he's fired 4 shots if they start at the same time, and its AP ammo does way more than the pulsar. No nerfing it though, the pulras could use a cool feture like stacking damage to make it more effective and teh guass need more accuracy and a bit more punch per shot.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-01-19, 01:37 AM | [Ignore Me] #12 | ||
Lieutenant Colonel
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Must... stop from... entering.... grammer mode!
1. Duel Noun: A formal fight ("I challenge you to a duel!") Verb: To engage in such a one on one fight. (We shall duel at dawn). 2. Dual Adjective: Having two components, parts, sides, etc. (The pulsar has dual firing modes; I wish I could dual wield two Repeaters.) /grammer mode off Not really trying to say anything here, just clarifying what Rayder said. I don't really care which one people use. |
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2004-01-19, 02:06 AM | [Ignore Me] #14 | |||
Lieutenant Colonel
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I think the VS's versatility comes out nicely. I've fought plenty of VS players who really know how to take advantage of flipping fire modes. A VS squad using pulsars in armor-piercing mode can do a surprising amount of damage on any type of armor. I'm not sure if this has been discussed before, but I recall hearing a strategy where VS players using pulsars would enter infantry combat with the gun on the armor-piercing switch first. They'll fire a few rounds, enough to knock down the armor of a Rexo user below 50, then they would switch to the regular firing mode and shoot the less armored soldier. Apparently this was supposed to cut down on th TTK considerably, but I'm not sure how true this is. Just my two cents. |
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2004-01-19, 02:31 AM | [Ignore Me] #15 | |||
Major
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So, if you wanted a reason why we don't have totaly different weapons, and implanets and tanks, there you go.
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