Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Batteries not included
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2004-01-21, 05:26 AM | [Ignore Me] #1 | ||
People are constantly saying how bases need some magical new defense bonus, and yet more than half the time I survey a sieged base, the turrets are destroyed and nobody is repairing them.
The Phalanx turrets recently got a huge buff. They are absolutely sick now. So how come so few people will dedicate themselves to keeping them repaired?
__________________
"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
|||
|
2004-01-21, 05:41 AM | [Ignore Me] #2 | ||
Private
|
You seem to be forgetting a few things.
1) As soon as the phalanx is repaired, an ground or air vehicle within range is automatically fired upon. This will alert enemies, causing them to fire upon the turret, and the poor solider repairign it. The engineer is most likely to either get a tank shell in the face, sniped, or killed from the collateral damaged caused from the turret exploding. 2) If the generator is down, then turrets wont work 3) If the base has been ninja hacked, then the turrets wont work 4) If you are usign a turret to shoot at tanks and other enemies, you telling everybody "HEY LOOK AT ME!! IM IN A MASSIVE TARGET THAT CANT DODGE YOUR SHOTS!!! PLEASE COME KILL ME!!! |
||
|
2004-01-21, 05:48 AM | [Ignore Me] #3 | ||
You raise valid points. Perhaps the turrets need more advanced blast-shielding for repair personnel.
__________________
"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
|||
|
2004-01-21, 08:38 AM | [Ignore Me] #6 | |||
I have been one of many engineers in massive defenses trying to keep turrets alive. While we stand there with our glue guns, motionless, snipers and AC pick us off and tanks pound the hell out of the turret. We can usually keep a turret alive for 30 seconds before we are respawning, during which the gunner is lucky to take out 1 tank and maybe chase away some air units. In a massive infantry assault engineers can usually keep the turret up against the onslaught of rockets from troops, but once you throw calvalry and air into the assault we don't have a chance. |
||||
|
2004-01-21, 09:13 AM | [Ignore Me] #8 | ||
Sergeant
|
Keeping turrets up is a big part of base defense. The turrets, mines, and vehicles are the only thing that stops enemy vehicles from taking the courtyard. And we all know that once the courtyard is taken, it's just about over(no, not always).
I repair turrets when I can, but the real problem is that automatic base defense turrets give xp to nobody. The carrot is completely absent there. People tend to think along these lines: "Hey, I can repair the turret, and maybe hold off teh zerg a bit, or I can go kill a few people and get a few thousand xp." If they made the turrets a little more fun, maybe a little more armored, then they would be something worthwhile. As it is, if you mount a turret during defensive operations, you're almost certainly going to die....quickly. Doubling current turret armor might actually be justified. Keep in mind, this is not mobile artillery, this is a base hardpoint. Why is its armor half that of a tank? |
||
|
2004-01-21, 10:05 AM | [Ignore Me] #12 | ||
Lieutenant Colonel
|
Turrets are almost always the target when they are alive. Once reavers or tanks or libs, or basically anything powerful enough hear a turret, its out in seconds. It's just too hard to keep them alive and pretty much not even worth it for engineers. It's just too easy to take them out. A steady stream of reaver rockets, combined with one or two tank shells kills em pretty fast. I used my lightning and took out 3 manned turrets on my own. All you have to do is get behind a hill, use 3rd person, and start barraging them with shells...they cant even hit you...or you could get under them and hit them, which is way too easy with fast vehs like lightnings.
A shield or armor buff I think would be good. Maybe give it a personal shield with a shield mod? |
||
|
2004-01-21, 10:40 AM | [Ignore Me] #14 | |||
__________________
-martyr |
||||
|
2004-01-21, 10:50 AM | [Ignore Me] #15 | ||
First Sergeant
|
Double the armor and make it so that they have shields. Not needing the shield mod but a linked AMP station. Double the engies? HA. I tried this you need around 4 on one turret to keep it at 50-60%. Then a reaver comes by and kills 5 people in ONE sweep. Not to mention now the turret is down.
|
||
|
|
Bookmarks |
|
|