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Old 2004-01-31, 06:04 PM   [Ignore Me] #1
hazzer2007
Sergeant Major
 
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Angry XP system


Stop me if I�m wrong but you get ex by killing people. But that isn�t fair. I see people dying from pistol shoots, and it has happened to me, and I was in full armour at 150, and full heath, but I have to use up a hole mag of any rife on one person to kill them, and at the last shot, someone comes and shoots them with one shot and kills them gaining the xp where is should be my xp. It should be the amount of damage you do to someone, not if you kill them.
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Old 2004-01-31, 06:27 PM   [Ignore Me] #2
JakeLogan
Major
 


Interesting idea I've played games in the past (FreeSpaceand FreeSpace2 were one of them) where the person who caused 51% or greater damage to a target got the kill point and the person who made the last 49% got an assist.
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Old 2004-01-31, 09:07 PM   [Ignore Me] #3
GreyFox
First Sergeant
 


I agree, hate this. Especially as a sniper. (Although, I get my share of final shot kills)
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Old 2004-01-31, 09:15 PM   [Ignore Me] #4
dscytherulez
Lieutenant Colonel
 
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Originally Posted by GreyFox
I agree, hate this. Especially as a sniper. (Although, I get my share of final shot kills)
Indeed...if you really think about it...you stealing someone elses kill vs. someone stealing your kill, it just about evens out anyway.
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Old 2004-01-31, 09:38 PM   [Ignore Me] #5
worldvengence
Second Lieutenant
 
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well they do it so if u injure someone, and they run off, and someone 5 min later kills them off...the 3rd person doesnt get ripped for XP....is a flawed system tho
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Old 2004-01-31, 10:24 PM   [Ignore Me] #6
Eldanesh
Sergeant Major
 
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How would it work if say... I get shot up, run off, fix myself to full, rinse+ repeat a few times then finally die?
How would the exp be split up then? will I end up giving 3-4 people full credit for my death or what?
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Old 2004-01-31, 10:52 PM   [Ignore Me] #7
GreyFox
First Sergeant
 


When you heal, the ones that damage you won't before the heal won't get any xp.
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Old 2004-01-31, 10:54 PM   [Ignore Me] #8
SandTrout
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This would become too complicated for the already-strained servers to handle. I'll accept the loss of a kill hear and there if the game runs smoother.

Probably helps that I'm BR20 too though....
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Old 2004-01-31, 11:11 PM   [Ignore Me] #9
Eldanesh
Sergeant Major
 
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The way I see it, as of now the sever has to account for a few things as it represents them in-game. The hitbox (which is the same size for everybody, it is independant of your avatar), your character's sex; M/F, your choice of face and voice, your type of armor and weapons, you character's speed; run/walk/surge/crouch-walk+ what independant armor speed they have as well.

Now that is 6+ different features the server has to draw/ account for at any given time for any and all people within a range of you. I assume it is also tracking how long they have spent since they last spawned as well somewhere in there (for kill exp).

This may sound a lot like the argument against multiple hitboxs, but it is another variable for the servers to account for and as such would probably equate more lag should they revamp the exp/reward system.
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Old 2004-01-31, 11:17 PM   [Ignore Me] #10
GreyFox
First Sergeant
 


Most of it could be computed locally. The only thing that is needed is to send a variable of who did the damage, and your computer keeps the info of who did how much damage to you, and when you die, you send the info to the server.
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Old 2004-02-01, 12:08 AM   [Ignore Me] #11
Angel_of_Death
Second Lieutenant
 
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Originally Posted by dscytherulez
Indeed...if you really think about it...you stealing someone elses kill vs. someone stealing your kill, it just about evens out anyway.
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Old 2004-02-01, 01:22 AM   [Ignore Me] #12
Rayder
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Up in the higher BR (16+), the larger chunk of your XP comes from base captures.
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Old 2004-02-01, 07:35 PM   [Ignore Me] #13
KIAsan
First Sergeant
 
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I wish to could fix this part. I don't really care who kills the enemy, as long as he is dead. But, I really hate to be shot by a spam weapon, just because the other guy wanted to kill that enemy first. The worst case for me, I was attaching a van in my prowler. He was almost dead (1 more shot). We were point blank range, and then, Friendly Reaver spam takes us both out. I send the guy a WTF tell, and get back "sorry, just wanted to make the kill". G0d I hate that kind of crap.
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Old 2004-02-01, 09:34 PM   [Ignore Me] #14
flypengy
Master Sergeant
 
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I run around in my reaver and leave vehicles alone. If I see others attacking it, I wait till it's about to blow and I can kill it with salvo of rockets (advant targeting) and just take the kill.
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Old 2004-02-01, 11:42 PM   [Ignore Me] #15
KIAsan
First Sergeant
 
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Originally Posted by flypengy
I run around in my reaver and leave vehicles alone. If I see others attacking it, I wait till it's about to blow and I can kill it with salvo of rockets (advant targeting) and just take the kill.
My bet is you don't shoot the friendly's too. What you posted is acceptable to me. If I almost kill him, and he races away, I hope a reaver is there to finish him. Nothing I hate more than for an enemy to escape. I don't care if you join in at the last second and kill him first, as long as you don't spam me too. I just hate the fools who disregard friendlies in their lust for a kill (you know the ones, they usually end up griping about weapons lock and want to fix the grief system).
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