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2004-02-01, 06:58 PM | [Ignore Me] #1 | ||
Corporal
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Basic Assault Basic Assault is pretty much in a perfect state right now. Vanu players read on.
Medium Assault
Heavy Assault Heavy assault has lots of problems. Personally, altho I have never been a hardcore HA user, I think that, for 4 certs, these weapons should all be unrivalled killing machines. I have completely done away with the controvertial (spelling?) Jackhammer, and all of the other mpire weapons have recieved moderate buffs.
Anti-Vehicular All of the empire AV weapons now to 150% regular damage. This excludes the decimator (which is now an AV weapon an does twice a much damage; see below). Note that all MAX units have recieved a very generous armor buff which keeps them up to par with the AV weapons, but increases survivability against any other type of weapon. That is detailed later.
Special Assault The decimator has been removed from Special Assault. In return, it has been given a new Special Ops Rifle. This, combined with the ever-popular Thumper and the underated Rocklet Rifle, means that SA is still a very viable choice.
Sniper Rifles I didn't make Empire specific Sniper Rifles because, lets face it there really isn't that much room for anything other than cosmetic changes. (Obviously, the TR would get a fast-firing, deep clip weapon, but the NC and VS aren't so easy to deal with. At least, not without giving Vanu the shaft.) The P40 that was listed earlier has been removed due to numerous problems.
MAX UNITS MAX units are too frail as they are. You can give the whole "Its only 3 certs, I spent 20 on my Grunt, I should be able to pwn you foo!!?!" argument, but the fact is that MAX units are so cheap because they give up any and all abilities that they might have for the ability to kill. A tank (including the Lighting) is only a 3 cert vehicle, and most can take on multiple infantry units simultaneously. If you are on foot and come across me in a Lit, you can kiss your ass goodbye unless you have about 5 other grunts or some serious armor support. There is no reason a MAX should not be able to do the same.
I didn't put effectiveness ratios for the other empires when using their special abilities because that would be nearly impossible to judge. The TR MAX still has to lock down to get its maximum effectiveness, and is still inferior to the other empires MAX units when it is not locked down, so if they somehow seem superior to the other MAX abilities keep that in mind. -------------------------------- Well, planes are in (for the most part =P), be sure to put in your 2 cents if you actually bothered reading the whole damn thing. I couldn't add them to this list, because their is a stupid 1000 character limit, but they are detailed below. MMmmmmmm.... Feedback..... Last edited by Renegarde; 2004-02-02 at 04:50 PM. Reason: Fine Tuning... |
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2004-02-01, 08:48 PM | [Ignore Me] #2 | |||||||||||
I'm going to be a big nerd and quote-reply to whatever catches my eye.
And yes, I realize that not many people will agree with me. That is, if they're not too busy jumping out of a Mosquito over a tower and mowing down a half-dozen infantry before they're killed and go back for yet another round.
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2004-02-01, 08:58 PM | [Ignore Me] #3 | ||
I like it for the most part, but I think the Pulsar need a bit more of a buff, and the guass a slight one. Your TR you should see how well the cycer rips apart anyone with MA.
Also you forgot an AV max fix, as it stands none of the maxes can take out a vehicle if it has a driver and is not heavily damaged. I would increase the Speed of all AV shots (except the DC, witch geta a damage buff) Also i would add a new Weapon class that the p40(great Idea BTW) is now moved too called Enhanced Medium Assault, basicaly enhanced MA wepons, The cool thing is you can take this cert instead of MA for 3 certs(it does the same prerequisit thing as MA) or take it in addition to MA for 2 certs. It contains: P40 Photon: This New weapon was created by The VS with their recently aquired knowledge of more Vanu tech(ala CC) becsaue of the realization that the Original pulsar was not performing up to par. Ammo: Regular E-cells Clip: 40 Range: Slighly extended form pulsar (with slighly less degradation) COF: Pulsar sized ROF: Varries Damage: Primary mode is exactaly like the Original Pulsar with a 2 point damage buff. Secondary Mode is an enhanced AP mode, It basicaly fires small lancer shots that take 10 rounds each. It does enough damage to take a max out in exactaly 2 clips, same ROF as lancer minus the Charge time. Guass Rifle Revision 1: Same as the VS's but replace VS stuff with NC stuff Ammo:Varries Because of recently discovered Vanu tech the guass has been modified to fire using only a magnetic field(not mag accelerated standard rounds) so it can fire multiple ammo types: 10mm HE tiped Slug : This ammo was desined to do much better at damaging MAXes and Vehicles that the orriginal AP ammo, Take out a max in 2 clips 10mm Fin Stabilized Discarding sabot round (FSDS):This ammo was made to be more accurate, and do more damage at range than the orginal guass 10mm Flachette Round: This ammo is acctualy a small bundle of razor sharp needles that spread a small amount (like a shotgun) (all boxes of this ammo hold 40 rounds) Range: The HE slug is the same as the original guass The FSDS round has more range, and degrades much less than the original The flachette round has Much shorter range(Sweeper range) with a samll spead(less that sweeper) Clip Size: 20 COF: HE, original COF with more expation after the third shot, FSDS much more accurate same expantion as original, Flachette Same as original same expantion ROF: Same as original Guass Damage: HE: Max in 2 clips, FSDS: 9 rounds or so to reinforced, Flachett: 5 rounds to a reinforced. Penatraitor(SP): The TR realizing the no longer had Superiority in thier Medium/long range wepons rushed to field an new enhanced version of the Cycler. Ok this wepons is exactaly the same as the original cycler but it has a small 5 shot rocklet launcher on it. the come in a box of 10 they do half the AI damage and 1.5x the AV damage as the rockled rifle so what do you think?
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-02-01, 09:12 PM | [Ignore Me] #4 | ||
Corporal
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A locked down Terran MAX has approximately double the rate of fire as one that is not. There have been many arguments about how effective they are when locked down, but nearly everyone agrees that a TR MAX that is not locked down is not even in the same league as the other empire MAX units. You have to be locked down or you just cannot compete. Granted, when you are locked down, you can deal some serious death, but not any more than the other MAX units (this statement could spark an a heated argument that doesn't really belong in this thread.... but oh well), plus they get a nifty ability that can come in handy in various situations. TR lockdown isn't nifty. It's a mandatory deathtrap.
RBSTR: Sorry bro, all those weapons are way too effective. Photon: Makes the Lancer obsolete. Gauss 2: WAY too versatile. That's the Vanu's forte, and most would blanch at giving something like that to even them. Penetraitor: Makes the Rocklet Rifle and Thumper obsolete. Overall I just don't really like them. But I might be wrong, lets see what other people say. Last edited by Renegarde; 2004-02-02 at 04:47 AM. Reason: err... typo |
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2004-02-01, 09:34 PM | [Ignore Me] #6 | ||
Corporal
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Actually, now that I think of it, a weapon with the P40's description would probably own MA users, which is definitely not the effect I was going for. Hmmm... I'll have to do some serious thinking about this.
By the way, good someone be kind enough to post a link to this thread in the official Development Discussion forum? That would be freaking awesome. Thanks for all the feedback guys. Keep it coming! Last edited by Renegarde; 2004-02-01 at 09:35 PM. Reason: LOL, feedback is only one word =P |
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2004-02-01, 09:44 PM | [Ignore Me] #7 | ||
Colonel
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Rob, by increasing the amount of anti-armor weaponry available in the grunt class with MA, youre kinda killing off the original poster's ideas - MAX's are supposed to be unstoppable killing machines - Until someone with a decimator finds them.
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2004-02-01, 09:46 PM | [Ignore Me] #8 | ||||
Corporal
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Ooh, ooh, look what I found!
http://boards.station.sony.com/ubb/p...ML/009417.html I figured this thread would have been deleted by now. This is from waaaay back, before I lost my account and went TR. I miss being able to post there... =( Edit:
In short, it doesn't actually have better maximum range than Medium Assault, it just has better practical maximum range. Last edited by Renegarde; 2004-02-02 at 12:53 AM. Reason: *nod* to Warborn |
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2004-02-02, 12:20 AM | [Ignore Me] #9 | |||
But, to make a reasonable guess, the range I typically snipe at I tend to get a lot of MAs who'll try to shoot me, say, with a Gauss rifle. To put it bluntly, they don't stand a chance. Now, I'm not sure how much sniping you do, or how often you fire a MA weapon at a guy aiming a bolt driver at you, but I snipe a lot, and I kill a lot of people with that weapon. And I've only on a couple occassions ever had any issues with a guy using a MA weapon messing with my aim at what I would consider "sniper range", let alone posing any significant threat to me. So, in my experience, unless you're reasonably close, if you try to use a MA weapon against a bolt driver, you're dead. Although you may get a shot or two every now and then which hits, at what I'd consider average sniper range, the MA weapons simply are not accurate, and if they were, I'd probably be out of business. And that's what I think your proposed weapon addition would do. Now, while a weapon not unlike the scoped fallschirmj�ger rifle from Day of Defeat would be alright, having a scope while still being uncomparable to a sniper rifle in terms of accuracy (extrapolate that definition to PS terms), the idea of a scoped rifle with zoom, good accuracy, and good ranged damage infringes on the area of sniper rifles too much, in my opinion. Last edited by Warborn; 2004-02-02 at 12:24 AM. |
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2004-02-02, 12:49 AM | [Ignore Me] #10 | ||
Corporal
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Good arguments, this is exactly the kind of feedback I've been looking for. So, here is a new definition:
Special Ops Rifle (CP, New Weapon) - This is an alternate version of a Medium Assault Rifle. It does minimal damage for its ammunition type (9mm, think Cycler per-shot damage), has a lower refire rate than other Assault Rifles (don't know the exact figures, but Punisher ROF sounds good), and has accuracy comparable to a Cycler (good, but not uber). Its main advantage is that it has 6x zoom and approximately half the damage degredation of a Gauss Rifle, making it worse point-blank than an Empire MA, but noticably better at longer ranges. For the record, I only played as a sniper for a few days before I stopped playing. (I can still brag about my share of cloaker and MAX kills tho =)... don't know which is more satisfying.) I appreciate your dedication to making my ideas better... if they will never actually make it to the game. PS: "sniper range" was a typo. It's fixed now =) Last edited by Renegarde; 2004-02-02 at 02:00 AM. Reason: if if??? hmmm... |
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2004-02-02, 01:50 AM | [Ignore Me] #11 | ||||
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2004-02-02, 01:56 AM | [Ignore Me] #12 | ||
Corporal
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LOL, yeah, it would be great to come back from AIT to find some (or even one!) of my ideas in place. I'm gonna work on those empire specific aircraft I promised earlier, so be sure to check back in =)
About the 6x zoom: I don't think that's really possible. It would be great, but as far as I know there are no weapons that have 6x zoom... but I'll put that in anyway. |
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2004-02-02, 02:00 AM | [Ignore Me] #13 | |||
As for the 6x zoom: I don't think it's outside of the realm of possibility in terms of programming. I would hope that their code is done in such a way that 6x magnification is only a matter of changing around a few variables. Their current magnification settings really seem more arbitray than hard-set values. But, that's just a guess. |
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2004-02-02, 03:11 AM | [Ignore Me] #14 | ||
Corporal
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Empire Aircraft Each empire specific aircraft differs a great deal from the next, so the role or niche filled by each may (gasp!!!) not be the same across empires.
Stupid 1000 character length limit. Well, here they are, though I obviously need more time for the Vanu. I promise I won't leave it gimp though, just give me some time and maybe a few suggestions. Last edited by Renegarde; 2004-02-02 at 03:13 AM. Reason: Oops |
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2004-02-02, 10:44 AM | [Ignore Me] #15 | ||
Major
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A couple thoughts... If you are going to turn the Decimator into a 1-shot disposable, it should be shrunk down to 6x3 (medium assault gun size) instead of the whopping 9x3 it is currently. Also, I'm completely against any plans to remove the decimator from SA, if anything allow it to be used by both AV and SA. That "special ops" rifle is kind of a joke, because what good is it for special ops? The decimator is by far the most widely used tool of the covert ops squad, dropping tubes, generators and turrets in no time. I like the idea of more aircraft, but what worries me the most about empire specific stuff is the unbalancing act they would put us through... it could take months to get things to an even keel, or they may *never* even be balanced properly (take HA, for example).
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