Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Hamma made me do it.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2004-02-01, 11:54 PM | [Ignore Me] #1 | ||
Corporal
|
Here is an idea to cut down on the amount of vehicles in the game, and an actual penalty for losing them.
Instead of having the vehicle timer start the moment you buy a vehicle, start it as soon as the vehicle is destroyed/deconstructed/hacked. Could be used for MAX units too, but it shouldn't be unless they are made more powerful. This would make drivers more wary of doing stupid things, as well as making AV more of an investment. |
||
|
2004-02-02, 12:04 AM | [Ignore Me] #2 | ||
Major
|
but what if u have the veh for a long time. like u get ur veh/aircraft u go out ,u take damage u repair it, then repeat. thhen finally u blow up.i do that all the time. it wuold suck to spawn again at a base then wait 5 min to get ur new veh after the last one u had lasted a long time. people are not paying $13 a month to wait around, plus there are other things in PS that need fixing.
|
||
|
2004-02-02, 03:04 AM | [Ignore Me] #4 | ||
I like the idea. I don't like it when I kill a tank and the crew is back on the field with another tank in less than a minute.
__________________
"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
|||
|
2004-02-02, 04:26 AM | [Ignore Me] #5 | |||
Corporal
|
Last edited by Renegarde; 2004-02-02 at 04:30 AM. |
|||
|
2004-02-02, 05:56 AM | [Ignore Me] #7 | ||
Sergeant Major
|
I agree 100% with doing something against vehicles. Vehicles are a big part of Planetside; fair enough, but it's still a first person shooter. It seems to have degenerated to a tank sim, with a bit of foot slog to a base...to get a tank. It's a mess...and it wasn't like this when I first played :/ The gameplay is so many times better when you can shoot people.
|
||
|
2004-02-02, 10:56 AM | [Ignore Me] #9 | ||
Major
|
You can't start the timer when the vehicle is destroyed; it sounds like you completely misunderstand the purpose of having a vehicle timer in the first place. It is there so that you are penalized for being reckless, it is not not just a general penalty that you have to sit through for having the gall to use a vehicle instead of running around like rambo. If you are smart and skilled enough to survive for 5 minutes in your ride (which can be quite a feat when things are hot and hectic), there should be no waiting around aside from the spawn timer.
Vehicles are what make this game great, and multiply the potential strategy and tactics exponentially. BTW, if you hadn't noticed-- "pure" FPS games as a genre is slowly fading away. From BF1942 to Planetside, Unreal XMP, GTA and even (to a degree) Call of Duty, we are seeing more and more deepening of gameplay through the use of player controlled vehicles. I really believe that in a couple years, games launched with only first-person style are going to fade away. They may be the origins of most of our favourite games, but it just won't be "enough" for much longer. |
||
|
2004-02-02, 11:32 AM | [Ignore Me] #10 | ||
Sergeant
|
The vechile timer is fair to most vechicles but i think its just about having tank after tank just spawning thats what get peopl mad 6 flails shooting their base at a time or or people who dont bother bringing a glue gun to repair their vechile because it survived the 5 minutes.
|
||
|
2004-02-02, 11:41 AM | [Ignore Me] #12 | ||
Sergeant
|
I like the idea of increasing the vehicle timer, especially for the heavier vehicles. Scaled timers work great for me!
I don't think that there should be no penalty for a tank crew that barely manages to survive their 5 minutes. That's pathetic in a tank(or unfortunate). The bundled vehicle packs have other vehicles that they can drive, and if not, they need to learn to foot it! I don't feel that someone who can't manage to survive in an ant should be penalized the same as someone who can't survive in a Vanguard. Doing this will increase the need for AMSes, decrease the insane number of tanks in the field, and improve the value of foot soldiers. All in all, I like it. |
||
|
2004-02-02, 11:59 AM | [Ignore Me] #14 | ||
WORST IDEA EVER
What would happen is all you support personnel <<<<<<LIKE ME will drop our vehicle certs, and you will lose your galaxies, deliverers, and AMSs because we aren't going to sit around waiting to support you, while you get to run around free of penalty. How about we penalize you for dying to often with a 5 minute timer that keeps you out of the fight. |
|||
|
2004-02-02, 04:20 PM | [Ignore Me] #15 | ||
Corporal
|
I can't believe you want to wait more time to actually fight, We already have to wait around 5 minutes for a shuttle, 15 mins for a hack. Find a ride around a huge world which most people don't provide. Yet despite all this you want to punish people who actually take care of there vehicles and don't act like a tard with them by making them wait another 10 to 15 minutes for a tank or transport vehicle. You are absolutly nuts to recommend that.
Next you will want us to have to wait 2 to 5 mins for rein armor just because you want to drag out an already slow game. |
||
|
|
Bookmarks |
|
|