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2004-02-04, 06:25 PM | [Ignore Me] #1 | ||
Major
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From the OF:
There will be a playtest on the Public Test Server on 2/4/2004 at 5:00pm PST (8P EST) Instructions for getting into the Public Test Server can be found here: http://boards.station.sony.com/ubb/p...ML/000001.html The playtest will take place on Cyssor. The following bases will be the designated empire "home bases": NC: Faro Tech Plant TR: Kaang Amp Station VS: Honsi Bio Lab Please do not attack any of these home bases so that all empires will have a viable spawn location during the playtest. The objective of the playtest is to capture and defend Gunuku. Modules will be randomly dropped during the playtest, so keep an eye out for those and install them! We would like participating players to pay attention to the following fixes in this test build: * Players will no longer spawn in invalid locations within an AMS bubble. * Bailing from an aircraft will no longer cause the craft's engine sound to continue playing. * Fixed an issue where players take no damage when shot at point blank range by certain weapons. If you encounter any of these or any other bug, contact your QA Reps (we may try to get more info from you), or submit a bug report using the in-game bug submission tool (accessed with the /bug command). If you crash to desktop (CTD), please restart the game and submit your crash log via the dialog box that appears when you restart the game. If a crash log wasn't generated, please let a QA Rep know that you had a CTD and what happened in-game just before the time of crash. The QA Reps for this playtest will be: MorphQA ProfessorChaosQA We hope to see you there! Eric "Professor Chaos" Sison PlanetSide Quality Assurance |
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2004-02-04, 08:47 PM | [Ignore Me] #3 | ||
Major
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Oh my fking god....
LAG PACKET LOSS FRAME DEATH PC LOCKUP eeek! ...and that was enough for me. After having to reset my pc for the fist time in months I left. The engine and todays connections and pcs clearly just arent cut our for that kind of thing. Ok, so I'm in the UK, fair enough, but omg...how did they expect to test anything other than how much it would take to kill the servers.
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2004-02-04, 09:26 PM | [Ignore Me] #4 | ||
Major General
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Well atleast the bailing bug has been fixed, I get SOOO anoyed when that happens.
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2004-02-05, 01:22 AM | [Ignore Me] #7 | |||
Lieutenant Colonel
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Oh I once crshed during a Hart drop, and i logged back in to find myself tumbling though clouds firing my pulsar madly at some distance baddies who did circles wondering where I was! It was funny until I landed with half health and went boom from a Inflitrator who I landed infront of.
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I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
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2004-02-05, 11:53 AM | [Ignore Me] #8 | ||
Contributor Major
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I have been drawing my weapons on a Gal/Lib/bailing drop for some time. I believe that you only take damage if you actually fire your weapon before you land.
Also it was nice to see the Radiator changes. That weapon after the CC fixes will have some uses for sure. |
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2004-02-05, 12:44 PM | [Ignore Me] #9 | ||
Major
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When you bail from a vehicle, you can draw a weapon - you are placed back in first person and you can fire. That has always been so - what the problem has been is that the kinetic dampner "vapor trail" would often be left in the sky starting at the point where you switched back into 1st person (drew your weapon) and would remain there for a long time. In addition the "rushing air" sound you heard while falling would remain playing after you land. It would even be audiable by other players near you.
Both the vapopr trail and the sound have been fixed in this patch. They briefly force you back to third person when you land if you pulled a weapon durning the bail. This causes the trail and the sound to dissappear. You do not "take damage" from pulling a weapon and firing aftr a bail - never have (not sure where that came from). Agreed on the radiator changes - much nicer now to see the friendly pain fields and avoid them. AMS spawning seemed to work fine - not once did I end up in a tree All in all I think it was a great test and look forward to seeing all these great changes go live. |
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2004-02-05, 02:39 PM | [Ignore Me] #10 | |||
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-martyr |
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2004-02-05, 03:43 PM | [Ignore Me] #11 | |||
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