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Old 2004-02-08, 01:21 PM   [Ignore Me] #1
Madcow
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Surge Change?


Did anybody else notice a change in surge in this patch? It wasn't mentioned, but my infil is significantly slower while using surge, to the point of it not being a worthwhile implant. Have the devs addressed this?
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Old 2004-02-08, 01:26 PM   [Ignore Me] #2
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I didn't notice a change while surging in rexo or agile...
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Old 2004-02-08, 01:57 PM   [Ignore Me] #3
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there was a slight prob when the patch was on the PTS (Public Test Server) it was when you used surge no stamina decreased, so maybe something was wrongly changed with the infil ssurge, really, idk
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Old 2004-02-08, 02:05 PM   [Ignore Me] #4
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Could it be another bug affecting cloakers?
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Old 2004-02-08, 02:53 PM   [Ignore Me] #5
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I saw a surgile Sweeper guy warp in such an amazingly comical way, and so lightning quickly, that I thought if this game was a pinball machine, it would be saying TILT.
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Old 2004-02-08, 02:56 PM   [Ignore Me] #6
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Somehow I wouldn't be suprised if this only affected infils...
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Old 2004-02-08, 04:06 PM   [Ignore Me] #7
Madcow
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It was to the point that out in the open, going from base to base and using surge I honestly could notice only a minimal difference if I was paying close attention. At first I thought that it wasn't working at all, but after looking at it closely I just realized it was barely speeding me up at all.
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Old 2004-02-08, 04:10 PM   [Ignore Me] #8
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is there any lag with small battles / zerg battles on your system (its top of the line, right) ?
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Old 2004-02-08, 04:11 PM   [Ignore Me] #9
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Originally Posted by rain
is there any lag with small battles / zerg battles on your system (its top of the line, right) ?
It's not top of the line, but when I noticed it was when I was literally alone in the middle of nowhere running between 2 bases. I was getting ~130 fps at the time.
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Old 2004-02-08, 06:46 PM   [Ignore Me] #10
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I havent noticed any change on my infil. I spent about 30 min loading up my locker full of Spikers so I was surging from base to warpgate a lot (cant stay matrixed at an AMS if you leave the caverns but at least you can deconstruct at it and use the base matrix to save some time) It seemed fine to me
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Old 2004-02-08, 09:04 PM   [Ignore Me] #11
KIAsan
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I noticed a return of the surgile warp. Saw a few times over the past few days. And it's a really bizzare type of warp, they seem to come at you lightning fast, bunny hop, disappear into the ceiling, then while your looking (bam) your dead.
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Old 2004-02-08, 09:48 PM   [Ignore Me] #12
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I haven't really seen any difference. Except there was this guy in Reinforced who was moving as fast as somebody with Agile would, but I think that was an isolated incident. I think the game would be a lot better if Surge was just removed.

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Old 2004-02-08, 10:04 PM   [Ignore Me] #13
MilitantB0B
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Originally Posted by ghost018
I haven't really seen any difference. Except there was this guy in Reinforced who was moving as fast as somebody with Agile would, but I think that was an isolated incident. I think the game would be a lot better if Surge was just removed.

ghost
They ought to just change surge to an ULTRA fast boost to movement speed, same stamina drain as now, but make your weapons be offline. Kinda like a MAXs run mode. That way it will be good for travel and avoiding fire while closing in on a base, but not good for kicking butt and warping around.

Quite frankly, I use surge now (as a reinforced guy) and I would continue to use it if it where changed in this fashion.

What do ya think?
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Old 2004-02-08, 10:07 PM   [Ignore Me] #14
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That's a pretty good idea too. Surgile ruins Planetside.

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Old 2004-02-09, 01:28 AM   [Ignore Me] #15
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Originally Posted by ghost018
That's a pretty good idea too. Surgile ruins Planetside.

ghost
Yeah, I figure if you changed it to that it would still serve a combat function, allowing you to get from one peice of cover to another at fast speed to avoid fire/detection, and it would also provide a jerry-riged means of transportation. I am thinking about posting it on the OF, but just the thought of going to the OF makes me ill.
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