The Router; why change it? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: We want you to drive the big brown truck.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-02-11, 02:53 PM   [Ignore Me] #1
EarlyDawn
Major General
 
EarlyDawn's Avatar
 
The Router; why change it?


Now, granted that my math skills, particularly units, are fuzzy, but here goes.

The current Router range is ~300m, if memory serves. the average continent size is around 5 km^2. Now, as a former-full time support character, I can tell you that the original range of the Router verges on useless with the exception of very specific circumstances.

Now, we have an interesting bug that allows the router unlimited range, continentally. We were orginially told by the devs that a range boost would be difficult because of "technology issues". This obviously isn't the case at all. So, the question is, why change it back to 300m? If it had a range of 5-600m, it would be much more useful.

Thoughts? Discuss.
__________________
<Doop>
EarlyDawn is offline  
Reply With Quote
Old 2004-02-11, 03:18 PM   [Ignore Me] #2
BDMJ
First Sergeant
 


The difference between useful and abusive is very slight sometimes.
BDMJ is offline  
Reply With Quote
Old 2004-02-11, 03:22 PM   [Ignore Me] #3
EarlyDawn
Major General
 
EarlyDawn's Avatar
 




I'm not saying leave it like it is. I'm saying since it's obviously so easy to code that they put it in by mistake, why not give it a more useful range then it has.
__________________
<Doop>
EarlyDawn is offline  
Reply With Quote
Old 2004-02-11, 03:39 PM   [Ignore Me] #4
BDMJ
First Sergeant
 


It should never have a range greater than the view distance. Right now it is approaching that limit. Being safe from enemy fire by virtue of distance is a mistake in this game, and one of the reasons the flail is so obnoxious.
BDMJ is offline  
Reply With Quote
Old 2004-02-11, 03:41 PM   [Ignore Me] #5
TheRagingGerbil
Contributor
Major
 
TheRagingGerbil's Avatar
 


Bish hit it right on the head, 300m is plenty far.
__________________
TheRagingGerbil is offline  
Reply With Quote
Old 2004-02-11, 03:46 PM   [Ignore Me] #6
00AgentDuck
Sergeant Major
 
00AgentDuck's Avatar
 


I was kind of hopeing that it would have more range also, I myself wonder what would be the negative effects of this. So what would they be?
__________________
Sig under construction, please refrain from this area. Trespassors will be shot, survivors will be shot again. Have a nice day .
00AgentDuck is offline  
Reply With Quote
Old 2004-02-11, 03:51 PM   [Ignore Me] #7
infinite loop
First Sergeant
 
infinite loop's Avatar
 


Hell if some of the AA weapons can fire up to 500m, why shouldn't the router be able to go that far? Sounds good to me.
__________________
infinite loop is offline  
Reply With Quote
Old 2004-02-11, 03:52 PM   [Ignore Me] #8
Mudflap
Sergeant
 
Mudflap's Avatar
 


I think it would be interesting to give ti unlimited range, but have the carrier of the router pad be highlighted like he was carrying an LLU, so that although the router is extremely useful, it's also a hazardous job to deploy one.
Mudflap is offline  
Reply With Quote
Old 2004-02-11, 04:04 PM   [Ignore Me] #9
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


One of my outfit mates said the current range coulf be from one end of the continent to the other end of it. So with that in mind...how more useful could it be?
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Old 2004-02-11, 05:02 PM   [Ignore Me] #10
Queensidecastle
Contributor
Major
 


yeah but that is an exploit
Queensidecastle is offline  
Reply With Quote
Old 2004-02-11, 05:07 PM   [Ignore Me] #11
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


I was at Cear on Forseal the other day and the VS had a router somewhere and it linked to the pad that was inside the wall on top of the gen room roff. The bad could not be destroyed and they had many people in the gen room constantly. It was quite annoying and a hack/exploit. If any of you did you on the forums did this. I look down upon your carcus.
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Old 2004-02-11, 05:10 PM   [Ignore Me] #12
Queensidecastle
Contributor
Major
 


I was at Cear on Forseal the other day and the VS had a router somewhere and it linked to the pad that was inside the wall on top of the gen room roff. The bad could not be destroyed and they had many people in the gen room constantly. It was quite annoying and a hack/exploit. If any of you did you on the forums did this. I look down upon your carcus
I was there too. Remember the freak shooting the Spiker?

Anyways, read this: http://boards.station.sony.com/ubb/p...ML/034553.html
Queensidecastle is offline  
Reply With Quote
Old 2004-02-11, 05:10 PM   [Ignore Me] #13
TheN00b
Colonel
 


I like the LLU glow idea. No stupid Gen Cloaker attacks, but it makes it so that the Router isn't totally useless
__________________
TheN00b is offline  
Reply With Quote
Old 2004-02-11, 05:13 PM   [Ignore Me] #14
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


Originally Posted by Queensidecastle
I was there too. Remember the freak shooting the Spiker?
Aye I do.
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Old 2004-02-11, 05:19 PM   [Ignore Me] #15
Madcow
Lieutenant Colonel
 
Madcow's Avatar
 


I'm embarrassed that I didn't think of the clever, easy way for the VS to get those things in impossible places. This also explains some of the motion sensors I've seen.
Madcow is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:31 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.