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Old 2004-02-12, 02:39 PM   [Ignore Me] #1
lapaz
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Knife Idea


i think they should make it to where you can steal the enemys knifes (like how you can steal guns)

What do you think?

i know they do the same damage but so do the the beamer,mag-scatter, and the repeater but you can steal them

plz only post about the idea and not in the day!!!!!
and plz dont SPAM

Last edited by lapaz; 2004-02-12 at 03:07 PM.
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Old 2004-02-12, 02:40 PM   [Ignore Me] #2
Black
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Originally Posted by lapaz
i think they should make it to where you can steal the enemys knifes (like how you can steal guns)

What do you think?
they all do the same damage why bother.
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Old 2004-02-12, 02:41 PM   [Ignore Me] #3
JakeLogan
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I think back in the day in beta you actually could.
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Old 2004-02-12, 02:46 PM   [Ignore Me] #4
Black
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Originally Posted by JakeLogan
I think back in the day in beta you actually could.
not in open beta cause i dont remember doin that
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Old 2004-02-12, 02:52 PM   [Ignore Me] #5
Augustus
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In beta you could loot knives but couldn't use them.
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Old 2004-02-12, 02:56 PM   [Ignore Me] #6
JakeLogan
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Yeah it was some kind of a bug if I remember correctly. I remember walking up to some corpses (back then they were these coffin like thingy ) and seeing a knife sitting there you could pick it up and everything not sure if you could use them though.
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Old 2004-02-12, 02:58 PM   [Ignore Me] #7
Black
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Originally Posted by lapaz

i know they do the same damage but so do the the beamer,mag-scatter, and the repeater but you can steal them
WRONG again......
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Old 2004-02-12, 02:59 PM   [Ignore Me] #8
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on a shot-per-shot basis, I don't think the beamer/repeater/magscatter do the same damage. The magscatter is much more powerful up close, but the beamer and repeater have a much longer range.

Picking up knives would be interesting, but it might be just one more thing to get you killed wihle looting a backpack, lol.
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Old 2004-02-12, 03:00 PM   [Ignore Me] #9
Black
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your sig is gonna ass raped bunbun
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Old 2004-02-12, 03:16 PM   [Ignore Me] #10
lapaz
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Originally Posted by BunBun
on a shot-per-shot basis, I don't think the beamer/repeater/magscatter do the same damage. The magscatter is much more powerful up close, but the beamer and repeater have a much longer range.

Picking up knives would be interesting, but it might be just one more thing to get you killed wihle looting a backpack, lol.
no you are wrong the beamer/repeater/magscatter are all at the same range you can take this link if you dont belive me
http://planetside.station.sony.com/howto/weapons.jsp

the only real differents is that the beamer refire rate is slower than the magscatter and repeater

Last edited by lapaz; 2004-02-12 at 03:21 PM.
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Old 2004-02-12, 03:34 PM   [Ignore Me] #11
Madcow
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Originally Posted by lapaz
no you are wrong the beamer/repeater/magscatter are all at the same range you can take this link if you dont belive me
http://planetside.station.sony.com/howto/weapons.jsp

the only real differents is that the beamer refire rate is slower than the magscatter and repeater
No, that's not true. Anybody that has used the weapons is aware of the difference in how many shots it takes to kill somebody. The pistols are absolutely not equal damage, TTK is different as well. Sorry, you've been misled.
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Old 2004-02-12, 03:37 PM   [Ignore Me] #12
Kikinchikin
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no you're wrong. Mag scatter i think 3 shots a Rexo at point blank. try 3 shotting a rexo at point blank with a repeater or a beamer. wont happen.
Edit: this is directed to lapaz
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Old 2004-02-12, 04:05 PM   [Ignore Me] #13
Queensidecastle
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Looting a knife would be cool if you could then use 2 at once

..and for reference it takes 14 bullets and about 5 seconds to kill a Rexo at point blank with a Repeater. If they are one of the typical exploiters that binds a health kit to jump or if they have second wind, your a dead man. Hell your a dead man if you try that to someone that isnt AFK anyways
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Old 2004-02-12, 04:16 PM   [Ignore Me] #14
lapaz
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enough of the guns what about the idea that is the only thing this is really about
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Old 2004-02-12, 04:20 PM   [Ignore Me] #15
BadAsh
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Well if you ignore Lapaz�s inaccurate pistol analysis and focus on his knife idea it�s not actually that bad. I like this idea simply for the coolness effect it would have as well as a minor practical effect it would have. True, all knives do equal damage but each empire knife has a distinctive sound when in secondary �energized� mode. Nothing alerts the enemy like the sound of an energized enemy knife in the area. If a cloaker could loot an enemy knife and then use it against them it might afford a split second of extra stabbing time because the enemy would hear a �friendly� knife energize and might think it just a teammate messing around.

Currently, if you energize your knife every enemy nearby knows you are near. Having the ability to loot knives would take away this certainty.

To implement this I�d make the interface plain and simple. When you loot a body an inventory window pops open to display the remaining items in that back pack. I�d just add a knife icon in that windows toolbar for swapping your knife out with the enemies. Just color the knife icon to indicate what empire�s knife is currently in the pack. In this way only 1 knife per corpse could be looted and it would not take up inventory. The knife is a non-inventory item and I�d like to see that stay the same.

If not then maybe make it a small inventory item that is stored in a special knife holster. You can move it to your inventory if you want but nothing else fits in the knife holster. You could then purchase these at terminals, drop them on the ground, and store them in your locker. This would require a bit more coding I think but would be a more complete way of making this change.

Then of course if you can have them in your inventory then perhaps the idea of throwing knives could be implemented so that now looting and throwing knives would be possible. Now that would be useful and fun
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