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Old 2004-02-13, 02:41 AM   [Ignore Me] #1
DHoff
Corporal
 
Thresher


After today I am officially declaring the thresher as a ground transport. Its gun is practically worthless and its best weapon, mowing, has been nullified. It now takes 2-3 mows per person to kill them. This is just sad and all it does is make the thresher even more of a ground trasport. It's supposed to be an assault buggy . If any of the devs see this, please fix it. I don't want to see a fun little buggy go down the drain.
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Old 2004-02-13, 03:05 AM   [Ignore Me] #2
Warborn
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Originally Posted by DHoff
After today I am officially declaring the thresher as a ground transport. Its gun is practically worthless and its best weapon, mowing, has been nullified. It now takes 2-3 mows per person to kill them. This is just sad and all it does is make the thresher even more of a ground trasport. It's supposed to be an assault buggy . If any of the devs see this, please fix it. I don't want to see a fun little buggy go down the drain.
Yeah, what's with that thing's gun? Us TR get the Mortar, NC get the rocket launcher, and you guys get something which, if it even has a blast radius at all, has a very small one? That's a bunch of crap. They can't expect you to kill anything with that. Aiming a gun on a fast moving vehicle isn't easy, which is why you need a blast radius so that you can kill guys if you're slightly off.

So yeah, I think it needs a big buff to its main gun. It needs to have a blast radius to it, or at least an area of effect attack of some kind.
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Old 2004-02-13, 03:10 AM   [Ignore Me] #3
Seer
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I think it would be pretty nice to have some sort of continuous fire, instant hit beam weapon, like the link gun from UT. That way, even if it doesn't have splash damage, you don't have to lead the bloody thing while making sharp turns at 60 kph.
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Old 2004-02-13, 03:12 AM   [Ignore Me] #4
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Originally Posted by Seer
I think it would be pretty nice to have some sort of continuous fire, instant hit beam weapon, like the link gun from UT. That way, even if it doesn't have splash damage, you don't have to lead the bloody thing while making sharp turns at 60 kph.
The Link Gun in secondary fire?

Either way, instant-hit continuous beam would be too much. Aircraft would be pooched, as would be vehicles. Infantry, well, maybe not so much, but they'd not have an easy time either. It'd be too effective against aircraft and, to a lesser extent, vehicles, though.
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Old 2004-02-13, 03:16 AM   [Ignore Me] #5
Seer
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Well I don't see it as having to be effective against armor, including air vehicles. It'd be more of an AI weapon, where Inf's smaller size would balance things out a bit.

Anyway, I don't think the solution is to add splash damage, because that really doesn't fit in with the Vanu weaponry motif. Lancer, PPA, Railgun--all accurate, powerful direct fire weapons with little in the way of splash damage. Lasher can do indirect damage, but it's still a direct fire weapon. The others make up for the lack of splash or guidance by being fast and accurate.

I'd rather see the motif preserved than resort to some weird contortions to give us splash damage.
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Old 2004-02-13, 03:37 AM   [Ignore Me] #6
Warborn
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Shooting a weapon, even a continuous stream, from a fast moving vehicle on generally rough terrain, in a manner which you, the gunner, do not control yourself, will make any weapon but a splash weapon effective against infantry a difficult proposition without making it overpowered. It would be simpler to give them some kind of a splash weapon to acknowledge and rectify the fact that nobody will have perfect aim when gunning on a speedy Thresher.

I really don't see what part of the doctrine says weapons which explode are forbidden, either. The VS doctrine has always been flexibility, hasn't it? MAXs which can move over walls and so forth, vehicles which can hover over water, weapons which can switch between armor piercing and regular modes, and that sort of thing. I don't see what that has to do with the presence of exploding weaponry within the VS arsenal.
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Old 2004-02-13, 04:15 AM   [Ignore Me] #7
Seer
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You're probably right, but every time the devs have tried to add splash damage to the MagRider and Thresher main guns, they royally screwed it up. I don't think they're psychologically capable of doing this.
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Old 2004-02-13, 04:37 AM   [Ignore Me] #8
JacobBauer
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fix the thresser


as a tr i think the threser sux. the cannon is crap.. for the fix put a LOS cannon like the mag has but smaller and faster refire..

what do you think?
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Old 2004-02-13, 05:53 AM   [Ignore Me] #9
Onizuka-GTO
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Originally Posted by Seer
You're probably right, but every time the devs have tried to add splash damage to the MagRider and Thresher main guns, they royally screwed it up. I don't think they're psychologically capable of doing this.


Thats the funniest thing I have read today. Thank you for the great start this morning
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Last edited by Onizuka-GTO; 2004-02-13 at 08:59 AM.
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Old 2004-02-13, 06:42 AM   [Ignore Me] #10
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The Thresher's gun is murderous. Just not for people with low FPS.
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Old 2004-02-13, 07:43 AM   [Ignore Me] #11
apachepilotpat
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if you look at all the curret forems about empire weapons you'll see the vs always have the worst no wonder it's always empire needed: vs
 
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Old 2004-02-13, 09:03 AM   [Ignore Me] #12
Onizuka-GTO
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But its also the most rewarding Empire, I mean after everyone is going on how our equipment is bad compared to everyone else.
It really gives you a sense acomplisment when you look at the map and see almost all the continents purple (If only for a few minutes!)



Those who stay with Vanu knows that to be the underdogs is that there isn't anything to lose!

Vanu for life!
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Old 2004-02-13, 09:46 AM   [Ignore Me] #13
GreyFox
First Sergeant
 


The thresers gun is so slow you can't hit anything unless you are standing still, or going real slow, and the target is close.

And it can't even aim downwards, so if the enemy is too close, you can't shoot him.
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Old 2004-02-13, 10:01 AM   [Ignore Me] #14
UncleDynamite
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Eventually, the devs are going to have to look at all the buggies and revamp them; they just aren't viable alternatives to tanks. The Thresher especially needs reconsideration, since there is no real difference between it and a Magrider.
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Old 2004-02-13, 10:06 AM   [Ignore Me] #15
GreyFox
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No real difference between it and the magrider?

The magrider is a weapon. The threser transportation. There's the difference.
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