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Old 2004-02-15, 11:02 PM   [Ignore Me] #1
Jaged
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planetside too balanced?


For so long, people have been complaining about how unballanced this game is. The have cried nerf this, and nerf that. Now, I can honestly tell you, this game is extreemly balanced, far to much so if you ask me. Today, on Oshur, there was an excelent three way...... That lasted for 4 hours or longer with out a single base being hacked! I had to log off after 4 hours so it could of gone on longer. This is the third day in a row that I have been in similary matched battles. Is anyone else sick of the stalemates.
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Old 2004-02-15, 11:08 PM   [Ignore Me] #2
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whining about having is too ballenced to the point were nothing counters anything anymore because people can apresiate that, whoda thought.
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Old 2004-02-15, 11:10 PM   [Ignore Me] #3
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Just because it was a stalemate doesn't mean it is finally balanced. A game like this will never ever be balanced. There are many reasons why this could have happened.
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Old 2004-02-15, 11:11 PM   [Ignore Me] #4
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Lol, i diddn't see that irony. Heh.

Well anyway, my point still stands, the title just needs some work.
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Old 2004-02-15, 11:40 PM   [Ignore Me] #5
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Well we clearly have different weapons, which fill their niches in different ways. If your point is that one empire should be conclusively more powerful than another, you won't find much support from me.

You'll have to elaborate before I'll be able to see your point. I think you are misrepresenting the change that brought us stalemates--those came with the population change. Not any balance change.

The population change made it possible for empires to field players without being locked out of a continent. This was universally good.

And they aren't stalemates. I've been playing since the population patch and the lines move around constantly. Just because you're fighting in the same place for 4 hours doesn't mean the battle isn't progressing and evolving in its own way.
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Old 2004-02-15, 11:46 PM   [Ignore Me] #6
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Seer, you are right, my point was under developed. While I agree with you that the population cap limit is mostly good. The stalemates it brought about need to be fixed. I diddn't mean to say that one empire should consistantly win over another. My orignal post was completly off in left field. My bad.
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Old 2004-02-15, 11:47 PM   [Ignore Me] #7
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Yeah I realy agree with seer, i was being facicious in my post
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Old 2004-02-15, 11:53 PM   [Ignore Me] #8
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Originally Posted by Seer
And they aren't stalemates. I've been playing since the population patch and the lines move around constantly. Just because you're fighting in the same place for 4 hours doesn't mean the battle isn't progressing and evolving in its own way.
I diddn't see that part of the post before. Sure the battle changes, but the front lines don't move (often). Hacking a zerged base is a feeling of acomplishment that I rarely get after the patch. Its just my oppinion, but I don't like fighting, and fighting, and not taking (or loosing, for that matter) ground.
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Old 2004-02-16, 12:03 AM   [Ignore Me] #9
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Every time I've been in a big stalemate, I've seen some extraordinary effort on the part of the players to break it. Some succeed, most fail, but I find both defending against and participating in these presses much more fun than what happened before the population patch.

Before, it was a cakewalk for whoever had more people. Sure you had the odd fluke where forces were evenly matched, but that was rare. I don't find walking over people and being walked over much fun.
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Old 2004-02-16, 12:12 AM   [Ignore Me] #10
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True, getting walked on or walked over wasent much fun. But neither is this. I think a ballance needs to ba achived. And give me an example of a great effort by players to turn the tide of a stalemate. I haven's seen anything like that yet. It sounds pretty sweet though.
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Old 2004-02-16, 12:29 AM   [Ignore Me] #11
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Alright, the other day I was participating in a three way on Cyssor. The NC held Gunuku, the TR Itan, and the Vanu Kaang. Each of us had a network of bases behind us. After an hour of relentless death at the bridge the TR just sort of faded out of the picture, even though Itan remained in their hands.

The NC tried to put a lot of armor across the southern bridge and were stopped dead by three or four mags on the ridge next to Kaang. They kept trying and kept beaching themselves on the chokepoint. The vanu had fought to reclaim the bridge, so things were looking pretty good. We got trashed whenever we tried to go across, but that's life.

Then it started. The NC halted any significant effort to cross the bridge. Instead, they retrieved and installed a vehicle module. They flailed us into the ground from the safety of Gunuku's cy. I crossed the river with another mag and tried to engage the flails they put on the banks only to be deafeated by their local reavers. It was impossible to move around Kaang without getting buzzed by a flail every 15 seconds.

Meanwhile the NC hacked all the TR bases, hacked shango, and downed Orisha's gen all in the same time period. I retreated down to Orisha to repair the gens, but every single goddamn Vanu decided to fight it out at Kaang instead of retreating. Shango fell under NC control and they hacked Pamba. The VS had a lot of people on the continent and demonstrated the ability to counter the nc in any direct assault. So the nc held the zerg down with a handful of flails and hacked us into isolation. Kaang fell. We still had Orisha, but I logged off. Battle was pretty much over.

You might argue whether that was intentional or simply a fluke, but either way it would not have happened under the old system. I've seen many similar incidents since then. I just don't understand what people mean by stalemate, since all the battles I've been playing in have been fairly decisive within four hours.
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Old 2004-02-16, 12:54 AM   [Ignore Me] #12
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Uncoordinated zerging results in a stalemate.

In the past sevral days I've seen notable changes in our tactics. As they continue to evolve, the stalemate will be broken.
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Old 2004-02-16, 01:33 AM   [Ignore Me] #13
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I happen to like how it caused behind the line special ops and defense to increase in importance dramaticaly
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Old 2004-02-16, 02:18 AM   [Ignore Me] #14
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yes there are stalemates because you need tactics to win. i watched the TR push NC off Sedna bridge then get base. It's all in the tactics and behind the scenes work now. no more mindless zerging.
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Old 2004-02-16, 02:24 AM   [Ignore Me] #15
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Dropping all your enemy's generators tends to break any stalemate.
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