plane physics - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: YELLOW KNIGHT!!!!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

View Poll Results: what do u think
yes, make all like this 7 28.00%
yes, make 1 like this 4 16.00%
yes, give an option for all planes to do this or not 5 20.00%
NOOO 9 36.00%
Voters: 25. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-02-17, 06:41 PM   [Ignore Me] #1
scarpas
Captain
 
scarpas's Avatar
 
plane physics


i belive that a plane should be implemented that had the physics as a real plane (similar to bf 1942) this could really help some pilots as real plane phsics can add manuvers that would help in dogfights/bombings ect.

or give the option to existing planes
__________________
scarpas is offline  
Reply With Quote
Old 2004-02-17, 06:44 PM   [Ignore Me] #2
Jagd
Major
 
Jagd's Avatar
 


Hey its murderouskitten!

I hear ya buddy, apparently they hinted that giving more mobility to aircraft is something they are looking at as part of a new "elite skills" add-on sometime for the summer.
Jagd is offline  
Reply With Quote
Old 2004-02-17, 06:44 PM   [Ignore Me] #3
dscytherulez
Lieutenant Colonel
 
dscytherulez's Avatar
 


Originally Posted by Jagd
apparently they hinted that giving more mobility to aircraft is something they are looking at as part of a new "elite skills" add-on sometime for the summer.
__________________
dscytherulez is offline  
Reply With Quote
Old 2004-02-17, 06:46 PM   [Ignore Me] #4
Scorched_earth
Private
 


I think their perfect ad they r! their meant to be like helicopters liek the futuristic planes etc in movies like final fantasy! Plus the reason they look so bad is cause of the lag and the speed
Scorched_earth is offline  
Reply With Quote
Old 2004-02-17, 06:51 PM   [Ignore Me] #5
scarpas
Captain
 
scarpas's Avatar
 


uhh is yo keybod mssed uup couasde i don kow wha u being say


hey, sup jagd...
__________________
scarpas is offline  
Reply With Quote
Old 2004-02-17, 06:52 PM   [Ignore Me] #6
Visor
Sergeant
 


It would kill the n00bs that hover spamming air crafts also realistic games arent alwasy fun
two shot kills= realisticly
30 bulltes in your head=PLanetside-sticly

In realistic games snipers a way more anoying with their head shots also they have a tremedous learning curve
Visor is offline  
Reply With Quote
Old 2004-02-17, 06:57 PM   [Ignore Me] #7
Jagd
Major
 
Jagd's Avatar
 


It's not how they look, but what they are capable of. Dogfighting is not really like dogfighting when you are limited to a cone of possible trajectories for your aircraft to follow. It's kind of hard to explain really, but think of how Quake is different from Doom. Quake was fully 3D, whereas Doom was 2D but designed to trick you into thinking it was 3D. Thats kind of (but not exactly so don't flame me fuckas) what dogfighting in planetside is like... You can do some things, but real aerial tactics are kind of beside the point.

Dogfights in PS usually come down to one of two types:
1) They don't know where you are shooting from or they are hurting already, so they just try to evade you. You stay behind them and keep trying to stay at the "elbow" (that sweet spot that lets you stay on their tail no matter what they do) and get your crosshairs ahead of them enough to slowly wear them down.
2) They see you, or have lots of armor and decide to engage you directly. They turn around to bring their guns to bear while you are decellerating to land more shots. Then they fly right at you unloading, you pass each other and arc back around, then make another pass. When one of you gets too damaged or gives up, you just keep on going instead of turning around for another pass, and if your opponent catches on they come after you and it turns into dogfight # 1.

So it's kind of like a hybrid between jousting and dogfighting, but the annoying part is the only time you actually get into a real "dogfight" (or turning war as some people call them) is when the enemy is already damaged or has given up, which makes it really not that exciting.
Jagd is offline  
Reply With Quote
Old 2004-02-17, 07:04 PM   [Ignore Me] #8
Visor
Sergeant
 


And isnt that simple but great
Visor is offline  
Reply With Quote
Old 2004-02-17, 07:08 PM   [Ignore Me] #9
scarpas
Captain
 
scarpas's Avatar
 


couldnt have put it any better jagd (well i could but im really lazy and like to promote confusion
__________________
scarpas is offline  
Reply With Quote
Old 2004-02-17, 07:20 PM   [Ignore Me] #10
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info


I realy thin of our planes as Helos rather than planes. but addinf extra Real planes on top would be cool (also change the lib over to the plane type)
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2004-02-17, 11:24 PM   [Ignore Me] #11
Acaila
First Lieutenant
 


Having it as part of an elite skill would be good, give the advantage to those of us willing to spend the cert points to get it.
__________________
Acaila is offline  
Reply With Quote
Old 2004-02-18, 12:56 AM   [Ignore Me] #12
Ait'al
Contributor
General
 
Ait'al's Avatar
 


Why the fuck are they thinking about adding it as a skill when they fucking didnt get it in in the first place for time reasons or whatever. they should add the damn thing and let the bad pilots fall out of the sky like any game. Why would you pay for something they say themselves should have been in in the first place for free?

Do they atleast have the ability to twist on there front ot back axis. Like the movement planes make to show ground troops they saw them. its good for avoiding bullets in arial combat. They should atleast add stuff like that if its not there.

Last edited by Ait'al; 2004-02-18 at 01:04 AM.
Ait'al is offline  
Reply With Quote
Old 2004-02-18, 11:53 AM   [Ignore Me] #13
Jagd
Major
 
Jagd's Avatar
 


Yes there is roll and pitch in PS aircraft, Ai'tal. The problem is that they are both limited to something like 45% in each direction for roll (side-to-side), and roughly 60% for pitch (tilt forward or tilt back). The percentages are probably not accurate, but they're about right...and you can definitely dive a lot steeper than you can turn.
Jagd is offline  
Reply With Quote
Old 2004-02-18, 12:38 PM   [Ignore Me] #14
martyr
Contributor
Brigadier General
 
martyr's Avatar
 
Misc Info


^limits depend on aircraft. anyway, there has to be full analog joystick support before a complete flight model is possible.
__________________
-martyr
martyr is offline  
Reply With Quote
Old 2004-02-18, 12:45 PM   [Ignore Me] #15
Dharkbayne
Lieutenant General
 
Dharkbayne's Avatar
 


we NEED to get rid of that HUGE ass blind spot above and below, you can't hit stuff if they stand right under you
__________________
[Sig removed by forums changing color. Ph34r the design change.]

+200 Cool Pts
Dharkbayne is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:16 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.