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2003-01-28, 01:01 PM | [Ignore Me] #1 | ||
I felt the whole thread was pertinant so.. read and enjoy!
Author Topic: "Clipping" Into Vehicles and Buildings? CharlieDickens Station Member Registered: Nov 2002 posted 01-28-2003 06:31 AM user search report post -------------------------------------------------------------------------------- Anyone who's played World War 2 Online knows this is a major problem with that game. Infantry can move through supposedly solid walls/vehicles by a technique known as clipping that allows you to move through corners and joins in the object surfaces. How is PS going to beat this? I believe it's possible to clip in many games. I'd hate to see facilities falling and vehicles dying to clippers in PS. SmokeJumperPS Station Admin Registered: Sep 2001 posted 01-28-2003 06:32 AM user search report post -------------------------------------------------------------------------------- No. That's not currently an issue in PS. And if it *was* an issue, we'd fix it before release. JRavey Station Member Registered: Nov 1997 posted 01-28-2003 06:34 AM user search report post -------------------------------------------------------------------------------- I'm supposing this will be found during Beta. Will we have sessions where people are just requested to find flaws in the world and will have weapon locks in place? CharlieDickens Station Member Registered: Nov 2002 posted 01-28-2003 06:35 AM user search report post -------------------------------------------------------------------------------- My understanding is that basically it's unfixable. I'm yet to see an fps that didnt have some sort of clipping possible. We'll soon see. SmokeJumperPS Station Admin Registered: Sep 2001 posted 01-28-2003 06:50 AM user search report post -------------------------------------------------------------------------------- Perhaps I'm not clear on the issue? Clipping is a term we use within the industry. Maybe the term you're using doesn't describe how we use that word. Can you explain, please? By the way, JRavey...the answer is...maybe. We've thought about it and will probably do some of that in limited fashion early on...but that's really what Internal Beta is for and we have a team of QA folks doing that now. CharlieDickens Station Member Registered: Nov 2002 posted 01-28-2003 07:01 AM user search report post -------------------------------------------------------------------------------- I'll do my best. Based on my experience and what I've read, there's always a problem in corners of solid objects like tanks and buildings. You can see things like arms or legs sticking out of corners and in some games you can look into buildings or even shoot into them in the where walls join at the corners. I've beta tested tons of top games and frequently found clippable solids that no one else could. I was just looking at the WW2OL forums because there was a good post there not too long ago explaining it. It probably won't be as big a problem in PS because most of the clipping problems occured in WW2OL in the PRONE position. BTW Smokejumper, I hope you know that kidz post thing I did and you locked was tongue in cheek. I want kids to play too. I was making fun of those who take this kid thing too far. SmokeJumperPS Station Admin Registered: Sep 2001 posted 01-28-2003 08:45 AM user search report post -------------------------------------------------------------------------------- The clipping issues you described absolutely should not occur in PlanetSide. The only instance of this right now is due to a bug (player feet sticking out of the bottom of the vehicle...funny...but easily fixable). I don't believe there are any other instances of this behavior in PlanetSide and we certainly wouldn't allow anything like weapon muzzles to protrude. So as far as cheating goes, this is not an issue. If you're talking about something visual only like, when a corpse falls to the ground, it sometimes interpenetrates a wall (which has no real gameplay ramifications, only aesthetic) then yes...we still have a few of those issues. We'll get rid of them as we go. http://boards.station.sony.com/ubb/p...ML/001943.html
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2003-01-28, 03:50 PM | [Ignore Me] #4 | ||||
Contributor Major
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if someone is standing by a wall and gets a shotgun to the chest, and instead of doing a normal death animation and landing with half their body in the wall they fall back, hit the wall, then slump into a huddled heap on the ground leaning against the wall, it allows me to really get into the moment instead of realizing its a video game. imagine if neo had fallen half-in-half-out of the apartment hallway when he is shot at the end. wouldn't be so spectacular, would it?
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2003-01-28, 03:55 PM | [Ignore Me] #5 | |||
Lieutenant Colonel
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If you hear a voice within you saying, 'You are not a painter,' then by all means paint boy, and that voice will be silenced. ~ Vincent van Gogh Sit Back, Relax, and Enjoy the Action. |
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2003-01-28, 03:56 PM | [Ignore Me] #6 | |||
Lieutenant Colonel
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2003-01-28, 04:30 PM | [Ignore Me] #7 | ||
Sig Mastah!
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There will be instances where you hang around after death for a revive from an advanced medics.
The whole clipping is unavoidable argument is bs. Clipping problems experienced in say, the Q3 engine, are the result of poor mapping and not some unsolvable geometry problem. In fact, they've had clip brushes forever in gaming years, and I'd be willing to wager dollars to doughnuts that aside from rare mapping bugs (that will be fixed) we won't see people squeezing thru cracks in the world.
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2003-01-28, 07:50 PM | [Ignore Me] #8 | ||
Contributor Staff Sergeant
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I believe another terminology to "clipping" is "glitching". There is quite a bit of it in Ghost Recon, whether it be wall, corner, even crater glitching. The person glitching can see & kill the person, but the person being shot cannot see the person through the wall, crater, etc. It is considered a cheat but alot of people use it!! Seems like it would be an easy fix, I'm sure PS won't have such flaws.
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