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2004-02-23, 07:30 PM | [Ignore Me] #1 | ||
First off let me say this, I really do not like cloakers, in fact I virulently hate most of them. However I do recognize that the inventory they are given is unbelievably tiny, and incredibly hard to build an inventory around.
So here is my idea, roughly double the inventory space of the infiltration suit. HOWEVER, the more inventory space the infil uses, the more visible he is. Make it so that if the inventory is filled to the maximum size it is now (base it on the smallest boxes, which would is around 6x6 now I believe), the cloaker has almost exactly the same visibility. If the cloaker fills the entire thing is noticeably more visible, and if he keeps it mostly empty (say, just a REK and a Spiker) he is noticeably less visible. It would affect both normal and dl visibility, with a fully unloaded cloaker appearing as if he were at near maximum range and becoming undetectable at much shorter range. This would do a couple things. Mainly, it would give cloakers much more freedom in laying out their inventory. I know that in rexo I HATE leaving any extra space open, so I can feel for the cloakers here. It would let them spread their inventory around and not waste an extra space (like the area around a grenade.) Second, it would let the sneaky ones to be a lot sneakier. Assuming that the item in the holster has no bearing on how visible the infiltrator is, a cloaker with just a REK and melee booster would be nearly impossible to find without DL (and a pain in the ass then even) and allow the sneaky bastards to be really sneaky. It would also allow more combat oriented cloakers who tend to stay with and support the infantry more leeway in loading out their inventory. They could load up and count on the grunts keeping the enemies attention while they move to flank with weapons like Spikers or Grenades. Finally, and I�m debating whether this is really a good idea, allow cloakers AND ONLY CLOAKERS to purchase small armor upgrades, which are each the size of a regular ammo box, which add roughly 15 armor a piece. Not terribly impressive, but enough to give the cloakers at least some ability to absorb damage (and not get one hit killed by shotguns either.) Possibly have them incur a very slight speed decrease to represent the armor interfering with movement. Questions, comments, flames?
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{BOHICA} |
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2004-02-23, 07:38 PM | [Ignore Me] #2 | ||
Colonel
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Sounds good. The only thing I would add to it is a small bolded line to indicate the threshold of the previous "normal" inventory was, thus enabling people to make decisions based around how much they want to carry/how visible they want to be.
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2004-02-23, 07:49 PM | [Ignore Me] #4 | ||
Sergeant Major
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I like it. Customizability with checks and balances is always a good thing. A cloaker filling up this new inventory and running/gunning would light himself up like a christmas tree. Scale-able transparency would probably make the Melee Boost and Silent Run certs much more popular for all the crazy knifer types.
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2004-02-23, 10:10 PM | [Ignore Me] #5 | ||
Lieutenant Colonel
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Personally i think that all this crap that people are suggesting(not to say all of it is bad) is getting out of hand. Say the devs accept some of these, it would completely change the game may even ruin it. I think that some changes would be good. I would like to see more stuff and vehicles. Even more weapons. But that is a major change. I like cloakers the way they are and i think most ppl do to. I think this is more of a you only problem. No offense and sorry for the flam but that idea blows lol
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2004-02-23, 10:16 PM | [Ignore Me] #6 | ||
http://planetside-universe.com/forum...ad.php?t=20007
Anyone whos not a hypocritical moron have any comments? Edit: almost missed this gem http://planetside-universe.com/forum...ad.php?t=19927
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{BOHICA} Last edited by Incompetent; 2004-02-23 at 10:19 PM. |
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2004-02-24, 12:34 AM | [Ignore Me] #8 | ||
Lieutenant Colonel
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well im not necessarily just talking about this idea its just all of these ideas ppl want to put into the game might change it a little to much. All im saying is that some of these changes could be good and some could be bad. My opinion ill stick to it. You have yours-you stick to yours. Im just saying that maybe PS development should be left to the PS developers.
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2004-02-24, 12:37 AM | [Ignore Me] #9 | ||
Lieutenant Colonel
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and another thing how was i being hypocrytical?
http://dictionary.reference.com/sear...q=hypocritical |
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2004-02-24, 12:38 AM | [Ignore Me] #10 | |||
Lieutenant General
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Hmm... Like them the way they are? How about YOU try killing a rexo with a repeater, how about YOU try getting by a spitfire/motion detector combo, how about YOU try getting into an interlink facility with a spitfire infront of every door. How about YOU try getting into a tower when everyone in the whole damn game has DL and flicks it on and off constantly. Eh? HOW ABOUT IT? Cloakers need a buff, you moron. |
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2004-02-24, 12:45 AM | [Ignore Me] #11 | |||||
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{BOHICA} |
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2004-02-24, 02:05 AM | [Ignore Me] #12 | |||
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2004-02-24, 08:31 PM | [Ignore Me] #15 | |||
Major General
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<Doop> |
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