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2004-02-24, 10:54 AM | [Ignore Me] #1 | ||
With all the talk about Phoenixes and Liberators taking down vehicle pads I think a simple solution is to provide some simple cover over the Vehicle Terminal. Just like the cat walk protects AMSes from Bombs just a small enough "roof" over the term would keep bombs from destroying the terminal and would be very difficult for any phoenix user to get that kinda angle into the term. All I envision is a little inverted L shaped roof over the terminal.
~Tide *EDIT* = by roof over terminal I just don't mean the terminal but also over the heads of the few troops lucky enough to be under it. If looking at the term it would stretch from behind your head and over the term and be exposed to the front where the vehicles come out. I wish I was any good at graphics and could draw this, but I can't. Last edited by Liquidtide; 2004-02-24 at 11:06 AM. |
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2004-02-24, 10:57 AM | [Ignore Me] #2 | ||
Contributor Master Sergeant
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I think a better solution would be to cover the in-courtyard terminal, and add 2 more pads outside each courtyard that are exposed to speed up the queues.
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-Bad Mojo- Jack Burton: I don't get it Lo Pan: Ah! Mr Burton, you were not put upon this earth to get it! |
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2004-02-24, 12:01 PM | [Ignore Me] #5 | ||
Private
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I take the point about the Phoenix.
But from my understanding (which is probably poor) this wouldn't necessarily prevent that whilst it sounds as if it might well reduce the effectiveness of bombing?
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PC Specs: AMD K6-2 400 - 64Mb RAM - 10Gb HDD - 56k Modem - What's a graphics card? |
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2004-02-24, 12:19 PM | [Ignore Me] #6 | ||||
First Lieutenant
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2004-02-24, 04:10 PM | [Ignore Me] #8 | |||
First Lieutenant
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It�s only a tactic that certain bases are vulnerable to. The Dropship Center has a covered air vehicle terminal but has an open ground vehicle terminal. The Tech Facility has both a covered air and separate covered ground vehicle terminals. Other bases have a combined air/ground vehicle terminal and with a few AV hits, a Reaver rocket attack, or a Liberator Bombing can be disabled. Plus, because of the way the queue�s work you can kill a bunch of people waiting for a vehicle. To me that�s just a lame way to disable vehicles for some bases while racking up a bunch of easy soft target kills. Currently these exposed terminals are just Liberator, Flail, and to a lesser extent Reaver and Phoenix bait. Because of this I don�t see a problem with covering all of the terminals to protect the terminal itself and those waiting for their ride. Perhaps this change could come with an increased difficulty with repair to make a special ops raid to disable the terminal worthwhile. Maybe a terminal down time after destruction timer? Or perhaps just make it difficult to repair. So it would have the same armor value it has now but perhaps repair as if it had 10x as much to facilitate the delay penalty. This would add the dynamic of special ops taking down the terminal and the counter ops team guarding the terminal and or repairing the terminal if lost. Anything that promotes deliberate coordinated action over mindless kill spam attacking is top on my list for game play improvements. Nice Idea.
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2004-02-24, 04:38 PM | [Ignore Me] #10 | ||
Lieutenant Colonel
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Sounds good but then the Liberaters main usage would be defeated. Also I think that if the guys that use the Pheonix want to just shoot a stationary object for 4 hours than by goly, go ahead.
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xSilverLord
DARK, VS, old sig ^_^ |
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2004-02-24, 04:48 PM | [Ignore Me] #11 | |||
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2004-02-24, 05:53 PM | [Ignore Me] #14 | |||
Sergeant Major
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Good Idea. Mabye there could also other additions u could by for your outfit base any ideas? umm how about an advanced med terminal, certification terminal, implant terminal. Mabye new gun turrents and/or bunkers but that would cost alot. Last edited by bryan25; 2004-02-24 at 05:58 PM. |
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