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Old 2003-01-28, 07:03 PM   [Ignore Me] #1
MrVicchio
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GO meet the attack or Turtle?


Author Topic: What Incentive is There for Defenders to Leave Facilities?
CharlieDickens
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Registered: Nov 2002 posted 01-28-2003 02:59 PM user search report post
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I'm trying to get my mind around a gameplay aspect of PS that doesn't make sense to me. Bear with me here and I'll see if I can explain it.
Why would defenders ever leave the safety of their facilities and expose themselves to air/ground vehicle fire? Why wouldn't they "horde" inside facilities to stop hackers, and won't they stay in the extra cover and safety of facilities when moving outside exposes them to danger?

I guess what I'm saying here is I don't really see much potential in PS for vehicle vs vehicle combat because what incentive would there be for a defender to go out in a vehicle? You're leaving your base exposed and you are so much more vulnerable as a target.

This in turn makes you wonder what vehicles are going to do in the game other than transport players to the fight.

Thoughts?


Wadda you think? Heres What SJ thinks.

SmokeJumperPS
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Registered: Sep 2001 posted 01-28-2003 03:28 PM user search report post
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Respectfully...I hope you try it when I'm the attacking Commander.
If you let me get into your courtyard without stopping me, I will hack open your doors and lob tank shells into the front rooms. When you've been driven/killed out of those rooms, I'll begin a systematic assault, starting by sending in infantry-supported MAXs through one entrance, stealth hackers through another, and a paratroop attack through the roof. Eventually, I'll blow your gen or hack your facility and you'll have nowhere to respawn.

On the other hand, I could just ignore your base entirely and go capture everything around you before coming back to take you apart. That way, by the time I blow your spawn tubes, you won't even be able to respawn on the same continent.

This is all hypothetical actually. But there are a LOT of ways to crack a base in this game. Defenders will need to be very flexible and a pure "turtle" defense probably won't be very successful against competent commanders.

http://boards.station.sony.com/ubb/p...ML/001965.html
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Old 2003-01-28, 07:07 PM   [Ignore Me] #2
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"and a paratroop attack through the roof"



HFS!!!!

I've been asking about that for months. I've wanted to do that from the very beginning!!!! I love SJ!!!!!!!!!!!!!!!!!!
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Old 2003-01-28, 07:23 PM   [Ignore Me] #3
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heres the answer to why people will leave the base .............EHEM!.......IT WILL BE BORING AND YOU"LL NEVER GET TO SEE ANYTHING IN THE GAME !!..........thankyou
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Old 2003-01-28, 07:25 PM   [Ignore Me] #4
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Originally posted by ABRAXAAS
heres the answer to why people will leave the base .............EHEM!.......IT WILL BE BORING AND YOU"LL NEVER GET TO SEE ANYTHING IN THE GAME !!..........thankyou
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Old 2003-01-29, 12:11 AM   [Ignore Me] #5
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Half the reason I want to get in the beta is to get pwned by the developers. Ok, not half, but that is a helluva edge come release.
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Old 2003-01-29, 12:41 AM   [Ignore Me] #6
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I think I would use the vehicles for defending... if you are all packed into the base then you can't use the vehicles which have more firepower and defense than infantry. The vehicles could be used for a more effective defense.
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Old 2003-01-29, 09:40 AM   [Ignore Me] #7
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Roving gunship squads would help defense.
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Old 2003-01-29, 10:23 AM   [Ignore Me] #8
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I remember someone more important than me as far as this game goes, saying that there would definately be a set of squads/platoon of guys who's whole job is to defend bases and respond when they are hacked. THat is awesome. I really hope the teamwork aspect of this game plays out.
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Old 2003-01-29, 11:19 AM   [Ignore Me] #9
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What SJ said.

If you 'Turtle' you give the attacker the initative, mobility and a safe haven. You also lose situational awareness and mobility (the ability to respond).

My idea for Defense would be a layered defense with a mobile reserve to plug breeches and counter-attack plus an AMS hunter/killer component.
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Old 2003-01-30, 06:37 PM   [Ignore Me] #10
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If you all packed inside the base, it would give them a chance to call in additional forces with no opposition, AND they could set up AMS's and be able to keep respawning. There is NO way the person inside could succeed. They could hold out for awhile but could never eliminate the opposition
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Old 2003-01-30, 08:14 PM   [Ignore Me] #11
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If I was putting together a defense for a base, I would probably leave two maxes with darklight vision to patrol the interior and everyone else outside watching the horizon. But that sounds boring. What I would do instead is put a bunch of people in a Galaxy and fly to a base that has just been hacked away. You get CEP for taking the base back, the only standing around is during staging at the pickup zone, and you can defend a whole group of bases. You probably don't get much reward for patrolling the interior of objective #317.
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Old 2003-01-30, 08:48 PM   [Ignore Me] #12
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I want to play SJ and force him to use the god mode command. You know he has one.
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Old 2003-01-31, 04:04 AM   [Ignore Me] #13
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Talking Now this is how you defend a base and a island


To all you people,

I would set up a Advanced Mobile Station aka AMS right outside of my most important facilities. I would also have a about 2 to 3 squads of Basilisk and Wraiths doing routine patrols of my island. When I spot those SOB's trying to attack or the SOB's on route to attack I would fly a squadrin of Reavers to rip the bejesus out of those poor fools who came on my island. If that was not doing the trick than I would follow up with oh about 4 Galaxys each loaded with a mixed group of heavy armour infantry, anti-tank infantry and it would also drop off four Lightnings (light 75mm tanks). Which with air support should be able to reapel most attacks or atleast weaken them to a point were they would become completly inefective. As far as the base goes I would MAX suits inside equipt with anit-personel, I would have a few MAX suits outside equipt with both anti-vehicle and anti-air. I would also have maybe 1 Vangaurd tank sitting outside with the driver not to far away or I would have a few Lightnings. So pretty much the sucka fool who attepts to meander his dumbass into my territory will be in a world of hurt, lets just say the comander wouldn't be getting very good reviews.

-The Judge

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Old 2003-01-31, 09:36 AM   [Ignore Me] #14
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Me likey
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Old 2003-01-31, 01:58 PM   [Ignore Me] #15
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Thanks


Hey if you NC and you need an outfit, which it looks like you don't, or if you know someone loking for one then send them to this forum page,

http://boards.station.sony.com/ubb/p...=20&LastLogin=

Its the NC forum at Planetside.com tell them to go to the topic about the Rough Riders outfit, me and RRComander are the leaders and he is just as good of a tactician as I am so yeah. Just send anyone intrested in NC outfits there we will be recruiting.

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