Bridge fighting rules 101 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I'd buy that for a dollar!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-03-02, 02:43 PM   [Ignore Me] #1
JakeLogan
Major
 
Bridge fighting rules 101


Last night on Cyssor I was in a tank when some other idiot in a tank stopped in front of me. Causing my tank to be blown up. Well afterwards I came up with this only some base rules feel free to add on to it.

Rule #1:Vehicles on the left infantry on the right
Rule #2:NEVER EVER Stop on the bridge while in a vehicle.
Rule #3: If some infantry gets in front of you RUN HIS ASS OVER!
Please add your rules.
JakeLogan is offline  
Reply With Quote
Old 2004-03-02, 02:44 PM   [Ignore Me] #2
Veteran
Contributor
Lieutenant Colonel
 
Veteran's Avatar
 


Rule #4: Play VS and bypass all chokepoints with mindless simplicity.
__________________
"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ

"Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ

PlanetSide player, retired
Veteran is offline  
Reply With Quote
Old 2004-03-02, 02:56 PM   [Ignore Me] #3
Krinsath
Sergeant Major
 


Rule #5 - Send a guy with a thumper loaded with Jammer grenades in front to clear the mines...nothing blocks traffic like a tank wreck.

Rule #6 - Skyguards should be set up in defense on your side of the bridge

Rule #7 - Destroy any Flails shelling the bridge from afar (friend or foe...if they're just spamming the bridge they keep your guys from moving)

Rule #8 - Snipers, Snipers, Snipers...need tons of them to suppress the far side.

Rule #9 - Use targeting lasers to get Flail shots on the enemy defenses on the other side.

Rule #10 - Don't forget to watch under the bridge for infiltrators and other bothers.
Krinsath is offline  
Reply With Quote
Old 2004-03-02, 02:57 PM   [Ignore Me] #4
Black
Lieutenant Colonel
 


Originally Posted by Veteran
Rule #4: Play VS and bypass all chokepoints with mindless simplicity.
Black is offline  
Reply With Quote
Old 2004-03-02, 02:59 PM   [Ignore Me] #5
Incompetent
Contributor
InComa
 
Incompetent's Avatar
 


Rule #11 - Deliverers are your friend, if you've got one, use it.

Rule #12 - Let the tanks go first. If your a grunt, don't clog up the bridge, let the vehicles get across then follow them, you'll just get in the way if you go first (jammer/thumpers are the exception of course)
__________________
{BOHICA}
Incompetent is offline  
Reply With Quote
Old 2004-03-02, 03:28 PM   [Ignore Me] #6
Krinsath
Sergeant Major
 


Rule #12a - If you're out in front without Jammers...your new callsign shall be "Pancake"

Rule #13 - When shooting at a bridge from the water (Mag drivers) that the bridge railings block shots, aim a little higher.

Rule #14 - You might want to consider pulling back when you see four Galaxies fly by (the number of times people haven't figured this one out...MARKOV TR )
Krinsath is offline  
Reply With Quote
Old 2004-03-02, 04:19 PM   [Ignore Me] #7
ORANGE
First Lieutenant
 


Rule #15 Suicide runs in a harasser pwn you all
ORANGE is offline  
Reply With Quote
Old 2004-03-02, 04:32 PM   [Ignore Me] #8
Firefly
Contributor
Major General
 
Firefly's Avatar
 


Or instead of subjecting the intelligent people to your stupidity, you can play smarter.

No infantry should be crossing a bridge on foot, unless he is behind a solid wall of tanks. Any dumbfuck that runs out exposed deserves whatever happens to him.

The bridge on Ceryshen is a prime example. On the south end, we can set up Sunderers and tanks to stop anything coming across, while Reavers and Mosquitos fly combat air patrols over it. Flail fire works well, as does Lodestar support.

Get a clue- play smarter, not harder. Unless you're NC or VS on Emerald, then by all means let us soak up your XP.
__________________
Firefly is offline  
Reply With Quote
Old 2004-03-02, 05:03 PM   [Ignore Me] #9
Queensidecastle
Contributor
Major
 


Originally Posted by Paintballboy
Rule #15 Suicide runs in a harasser pwn you all
ROFL. Incidentally, I friken hate the idiots that think they can get across these battles in basilisks and after they get pwned, thier husks clog up the bridges

Infantry shouldnt be crossing the bridge at all. You should be in a Gal, or a Deliverer or operating some vehicle. Let the vehicles do the work and make sure you have Special ops pounding thier links and a second force on the flank. Finally have flails firing deep into heart of the opposition's base of operations. If you dont have a vehicle, cant snipe, or dont want to gun, go in with the Flank forces or do special ops

Last edited by Queensidecastle; 2004-03-02 at 05:05 PM.
Queensidecastle is offline  
Reply With Quote
Old 2004-03-02, 07:44 PM   [Ignore Me] #10
gonnagetyou
First Lieutenant
 


When I'm on foot or in a MAX I always jump up on the rails and run across. No need for me to get out of anyones way and I can dive off the bridge and go swimming if the enemy comes charging across.
gonnagetyou is offline  
Reply With Quote
Old 2004-03-02, 07:57 PM   [Ignore Me] #11
TheN00b
Colonel
 


During bridge battles, I always try to get into a Lib with one of my squaddies. It's insane what one Liberator, let alone a small squadron, can do to a bridge clogged with Prowlers.
__________________
TheN00b is offline  
Reply With Quote
Old 2004-03-02, 08:10 PM   [Ignore Me] #12
AztecWarrior
Lightbulb Collector
 
AztecWarrior's Avatar
 


#16: Stock up on Phoenixes and call in Reavers to deal with the fucking VS Threshers and GayRiders.
__________________
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.
AztecWarrior is offline  
Reply With Quote
Old 2004-03-02, 08:22 PM   [Ignore Me] #13
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info


Reavers, and Sniper become your best friends
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2004-03-02, 08:26 PM   [Ignore Me] #14
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


#17: Always have multiple AMS's up at your side of the bridge.
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Old 2004-03-02, 09:01 PM   [Ignore Me] #15
dscytherulez
Lieutenant Colonel
 
dscytherulez's Avatar
 


#18: Don't walk in front of snipers. I can't tell you how many friendlies I've killed that think they can just run in front of snipers while they are firing off round after round in rapid succession. I really like when they are cloakers and they think they can do it. One less idiot running around when they jump in front of the barrel.
__________________
dscytherulez is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:37 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.