Excellent Idea from the PS Forums
http://boards.station.sony.com/ubb/p...ML/012142.html
Slickcoder writes
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I can't believe I'm openning myself up to public ridecule like this, but hopefully I get some positive feedback too. :S /em worried
I quickly sketched these ideas up over the weekend: The idea is for outfit based cruisers...
please read the considerations and the conceptual gameplay sections of my post before responding... I'm really looking forward to hearing your ideas too! And keep in mind this is all for my own practice, as a few of you know I'm a programmer by trade, and I'm just trying to get the artist in me out of its shell a little more. I'm not one of those people desperate to get on SOE's team... rather I just want to get some feedback on my ideas.
Okay, enough of my apologetics, here goes:
The VS Cruiser
http://www.slickcode.com/host/images/vanu-cruiser.jpg
- 7 positions total:
. 4 rotating ball turrets, rail beam weapons
. 2 starfire turrets, located on the side
. 1 driver
- Top speed: 75 kph
The NC Cruiser
http://www.slickcode.com/host/images/nc-cruiser.jpg
- 8 positions total:
. 4 20mm positions
. 2 heavy pheonix launching positions (located on bottom side of fuselage)
. 1 12mm turret on top
. 1 driver
- Top speed: 65 kph
The TR Cruiser
http://www.slickcode.com/host/images/tr-cruiser.jpg
- 8 positions total:
. 2 20mm turrets
. 4 12mm turrets
. 1 100mm rotary chain gun (located under fuselage)
. 1 driver
- Top speed: 70 kph
The idea with each of these is that they're all able to defend themselves from the air, and each one of them has to get right over top of it's intended target to do a lot of damage with it's main weapon, the quad rail beams, the dual heavy pheonix launchers (not the same as pheonix, does anti-armor and anti-infantry with more splash), and the rotating 75mm. The VS version is limited by cooperation, The NC version is limited by range and rate of fire, The TR version is limited by the fact it has to lob shells, restricting it's use to anti-ground mostly.
Conceptual Gameplay Rules:
- To acquire an outfit cruiser, an outfit must purchase a cruiser certification with outfit points.
- Only a top ranking officer my get/drive the cruiser.
- The cruiser can only be produced in the sanctuary once every 3 hours per outfit.
- All cruisers have the ability to "warp" to any point on a friendly controlled continent. That is to say, that if you're vanu, you can warp to anywhere on an all-purple continent.
- Warping takes 1.5 minutes to execute (this prevents people from warping to escape danger)
- You cannot fire while waiting to warp.
Other Considerations:
- These will probably be the most attractive target in the game, period. This is to be considered in "balancing" issues like: Is it fair that any of that any of these cruisers can kill a Lightning in a couple seconds? Considering everything will be shooting at it, and it'll have to flee and repair more often than anything else... yes, I think so.
- NC's high damage pheonixes with the ability to kill a Med Tank in 3-4 shots or so will be over powered? I think since they'll be firing from 400m in the air, the time it takes for the rocket to travel that distance will help "nerf" that effect. And with a maximum range of 450m, it's "sphere of influence" means that at maximum altitude, you'll have to be right over top of the intended target.
Feel free to help me hone down these ideas with other considerations.
I'll be building 3d models of one of these in the near future (hopefully the VS one, it's my favorite)
/me cringes
your comments? ....be gentle