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2004-03-09, 02:39 PM | [Ignore Me] #1 | ||
Sergeant
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went to the official boards forums today (which i almost never do, since this site's forums are by far superior ) and people were HEAVILY debating on the lasher! people were COMPLAINING the LASHER is overpowered! cna you believe that!? thats a new one for me
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2004-03-09, 02:47 PM | [Ignore Me] #2 | |||
Lieutenant Colonel
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2004-03-09, 03:24 PM | [Ignore Me] #6 | ||
Sergeant
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man, i swear the lasher has always been substandard compared to the other empires superior HA weapons. i like using the JH or MCG for fun sometimes, but would hate being stuck with them. i'm spoiled; switching between regular and AP ammo sucks. i likes my beamer(more than the lasher) and my lasher.
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2004-03-09, 03:31 PM | [Ignore Me] #8 | |||
Sergeant
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Last edited by Gunslanger; 2004-03-09 at 03:36 PM. |
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2004-03-09, 05:44 PM | [Ignore Me] #9 | |||
Lieutenant Colonel
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2004-03-09, 09:31 PM | [Ignore Me] #12 | ||
Lieutenant Colonel
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If the lasher can kill with one shot, then i think it's justified to be called overpowered.
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I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
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2004-03-09, 09:49 PM | [Ignore Me] #13 | ||
Lieutenant Colonel
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People...it's not overpowered...
It's fricken bugged, thats why we complain and to all you VS that use the lasher and think it's just fine, good for you, stfu and go away. Stop whining because we are whining.
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xSilverLord
DARK, VS, old sig ^_^ |
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2004-03-09, 11:54 PM | [Ignore Me] #14 | ||
Lieutenant Colonel
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Your on crack if you think that. They need to make it so the orbs get weaker the farther they travel. I get owned a normal basis with it and I use a jackhammer. It doesnt matter if its short range or far i still get owned. Im to the point where I just find some nice TR to fight instead of VS.
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2004-03-10, 12:32 AM | [Ignore Me] #15 | ||
Sergeant Major
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Problem with the lasher is the lash within 5m restriction is gone. People seem to miss the significance of this, and why it has caused these problems. For those who don't grasp the magnitude of the change, here's a synopsis:
1) The orbs lash enemy targets within 3m (correct that if I'm wrong) of the orb. 2) There is no restriction on how soon the orb starts this lash. 3) This means that if I am within 3m of the gun barrel (including behind) I will be hit by a lash. 4) If the lash inflicts at least 4 health (don't have the exact numbers...thought it was 5 or 6 though) then all the Lasher user needs to do is get within 3m and empty the clip to kill the enemy, as 4 health per lash x 25 lashes per clip = 100 health. No direct hits required, but this will speed the process up tremendously. 5) Also means that getting close to the Lasher user is not smart. 6) The people hit by it the worst are the NC JH users, ironically enough. Their weapon is only effective within 5m, which is about where the Lasher gets it's free automatic hits...the JH can still win, but has to put the Lasher down extremely quickly and hope he doesn't have a Barney friend. 7) Once the Lasher has to be 5ms away before it starts lashing, there will be a sharp decrease in the number of people using it, as it will no longer get easy surgemonkey kills (no easier than any other HA at any rate). 8) Bandwagoners will abandon the Lasher, as it has now been "nerfed". Might be right, might be wrong...but that's the most likely outcome as I can see it. As I've said elsewhere, the 5m restriction being lifted was the only change to the damage equation made by the Devs. Nobody really complained about the damage the Lasher did before, but the Lasher didn't have this area of free damage around it either. That area is being taken away...though I still believe the VS should be given a competent MA rifle to reduce the Lasher users. The Pulsar would do more damage boiling water to throw at the enemy then it does on it's own. |
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