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PSU: Five dollars to ride the donkey.
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2003-01-30, 12:53 PM | [Ignore Me] #1 | ||
Sig Mastah!
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1. Your squad is defending a base alone and everyone but you is wiped out. The spawn tubes are out and the squad is a full 15 minutes from making it back, during which time you can expect no relief. The squad leader leaves the choice of suicide to regroup or hold your ground as long as you can and wait for help. What do you choose?
2. You are in the same situation as above, but this time the squad leader informs you that the squad has been broken and you should not expect any relief. Now what? 3. Same situation as the number 2, but now you are the squad leader. You need 15 minutes to travel back to your isolated soldier. During this time he may be killed, sending him back to your current loc. To make matters worse, the squad is disbanding, leaving you alone with no one you've worked with before available to join you. What do you do?
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[ Been a while, desu ne? ] |
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2003-01-30, 01:05 PM | [Ignore Me] #2 | ||
Lieutenant Colonel
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1) hole up in the most fortified spot and try to take as many enemies out as I can. The goal here is not to defend the base but to get the squad as many BEPs as possible. The faster the people in the squad get BEPs the better they can fight for the faction in the future.
2) see number 1. If not BEPs for the squad, BEPs for myself. 3) I wait for the soldier to die and then we go out together to join up with some new people. It is more fun to play when you are playing with someone you know, so I make sure I am with this guy for next battle.
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If you hear a voice within you saying, 'You are not a painter,' then by all means paint boy, and that voice will be silenced. ~ Vincent van Gogh Sit Back, Relax, and Enjoy the Action. |
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2003-01-30, 01:15 PM | [Ignore Me] #4 | ||
Private
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1)Find the most sneaky beakiest spot to hide and try to keep the attackers from getting to the control room for as long as humanly possible before death by 7.62 to the head. This affords the attackers less time to hack before relief arrives.
2)Do the same. When(cos u aint gonna live long) you die you can rejoin your squad. 3)Try to convince some ppl i don't know to get to my mans position and help him out. I stay where I am and if he dies he will return to my position. |
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2003-01-30, 01:49 PM | [Ignore Me] #5 | ||
Sergeant
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1. Fight as long as I can (if they're vanu thats no problem) because the more I kill the less the squad has to face when they get there even if I die the enemy will not have captured or held the outpost for long.
2. Hold ground as long as possible try and get kills because the BEPs for killing somone when your out numbered like that ooohhhh more certs for me. 3. At respawning piont I wait for the rest of my squad, regroup then I go back for lone man. If that man ran away I will kill him myself. No one runs No one is left behind |
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2003-01-30, 03:29 PM | [Ignore Me] #13 | ||
Private
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1. Stay put hold on for as long as possible. Give the enemy as little time as possible to capture. Hope for the cavalry to come, die honorably if I have to.
2. Suicide. If no help is coming and we would lose that base eventually (since no help is actually coming) then I would suicide and rejoin my team where my efforts are needed. Truthfully, if you stay around you are just "cowboying it" and not really helping where your forces are redirected. It would be obvious that your squad is intent on giving up the base if no one is coming to help. 3. Weigh the assets of a 15 minute commute and what we are losing with what we could be doing that is more critical. If the 15 minute commute is of no matter and the base is something that we must have then I give the soldier the option of coming back to regroup (suiciding) and taking back the base en mass or staying put until we get there (same question as #1). Wouldn't matter if we have a rag tag group of people, if our objective is to come and relieve the singular soldier then we should be able to set up an effort in any case. Enlist help if there is any to enlist. |
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