Undocumented Infil Changes? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: PSU v2, like PSU with go faster stripes
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-03-17, 10:41 AM   [Ignore Me] #1
Madcow
Lieutenant Colonel
 
Madcow's Avatar
 
Undocumented Infil Changes?


Finally played the new patch last night, and came away with a few impressions that don't coincide with things we'd heard about the patch. First, whatever your holster item is no longer seems to stand out like it used to. Pretty much, this seems to be the change that was on the test server and it's definitely a positive thing, but I couldn't find where it has been released in this patch. Second, they tweaked visibility levels while hacking/healing/etc. even though they had already stated that they would not be doing so and that it was all a misunderstanding involving the visibility levels for using the laze. Healing myself in battle is a nightmare now. Before I knew that any person paying attention would see me healing myself and played accordingly. Now I have to play under the assumption you'd have to be blind not to see me healing. I don't even want to get into the difficulty in hacking/jacking because of this.
Madcow is offline  
Reply With Quote
Old 2004-03-17, 10:43 AM   [Ignore Me] #2
Vis Armata
Contributor
Sergeant Major
 
Vis Armata's Avatar
 


Those infiltrator changes were documented, to my knowledge.
Vis Armata is offline  
Reply With Quote
Old 2004-03-17, 10:48 AM   [Ignore Me] #3
Krinsath
Sergeant Major
 


They were pushed back on a wide scale, but perhaps a few of them snuck in. The medical thing might be better when all of the infiltrators are standardized on the VS standard.
Krinsath is offline  
Reply With Quote
Old 2004-03-17, 10:48 AM   [Ignore Me] #4
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


I heard they were coming out on the next patch, 2.6 i beleive.
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Old 2004-03-17, 10:53 AM   [Ignore Me] #5
Madcow
Lieutenant Colonel
 
Madcow's Avatar
 


Originally Posted by Krinsath
They were pushed back on a wide scale, but perhaps a few of them snuck in. The medical thing might be better when all of the infiltrators are standardized on the VS standard.
I can hope this is true, if it's not I may end up back to pilfering med kits from backpacks because the med applicator turns me into a beacon right now.
Madcow is offline  
Reply With Quote
Old 2004-03-17, 11:58 AM   [Ignore Me] #6
GAJ VESTITE
Private
 


GAJ VESTITE is offline  
Reply With Quote
Old 2004-03-17, 12:03 PM   [Ignore Me] #7
Lartnev
Contributor
Brigadier General
 
Lartnev's Avatar
 


Medical Applicators and ACEs have always been annoyingly visible for infils.

And afaik the 2.6 change means you won't be able to see the weapon at all on an infiltrator (unless they're using it of course).
Lartnev is offline  
Reply With Quote
Old 2004-03-17, 12:36 PM   [Ignore Me] #8
Madcow
Lieutenant Colonel
 
Madcow's Avatar
 


Originally Posted by Lartnev
Medical Applicators and ACEs have always been annoyingly visible for infils.

And afaik the 2.6 change means you won't be able to see the weapon at all on an infiltrator (unless they're using it of course).
They've always been visible, but not nearly to the degree I saw last night. At least before there was a chance of not being seen (the chance was even pretty good if enough fighting was going on around you). Now it's just bad.

The 2.6 weapon change is already in, is what I'm saying. Not sure why, but the ACE on the hip or in the hand isn't showing currently (well, it isn't showing like it used to). They seem to have slipped that one in under the radar.
Madcow is offline  
Reply With Quote
Old 2004-03-17, 12:59 PM   [Ignore Me] #9
GAJ VESTITE
Private
 


Does anyone else find the tr very under powered? I play vanu, but joined tr and its like Planetside set on mgs european extreme mode! Imposible! The mcg sucks now and the cycler doesnt do much! The maxes like the award winning pounder, is now very sh*t
GAJ VESTITE is offline  
Reply With Quote
Old 2004-03-17, 12:59 PM   [Ignore Me] #10
Dharkbayne
Lieutenant General
 
Dharkbayne's Avatar
 


Yeah, BTW, it seems you're an ASSLOAD more visible when crouching if you use the REK than standing, so remember to NOT crouch when hacking that CC.
__________________
[Sig removed by forums changing color. Ph34r the design change.]

+200 Cool Pts
Dharkbayne is offline  
Reply With Quote
Old 2004-03-17, 01:08 PM   [Ignore Me] #11
Madcow
Lieutenant Colonel
 
Madcow's Avatar
 


Originally Posted by Dharkbayne
Yeah, BTW, it seems you're an ASSLOAD more visible when crouching if you use the REK than standing, so remember to NOT crouch when hacking that CC.
That's very good to know, and goes completely against all logic and intuition. I've always enjoyed hacking TR towers because if you crouch and hack at the right angle it's almost impossible to see the beam. Live and learn.

To those that complain that people in infiltrator suits should be doing more infiltrating and less killing, take note. The devs have gone out of their way to make us more dangerous on the battlefield while giving us more hurdles in support roles.
Madcow is offline  
Reply With Quote
Old 2004-03-17, 01:39 PM   [Ignore Me] #12
Lartnev
Contributor
Brigadier General
 
Lartnev's Avatar
 


They've always been visible, but not nearly to the degree I saw last night


So is it possible they left some of the infil change code in but because the rest of it is missing it's temporarily nerfed infils? I mean I know how easy it is to accidently leave a variable unchanged etc.
Lartnev is offline  
Reply With Quote
Old 2004-03-17, 02:04 PM   [Ignore Me] #13
Queensidecastle
Contributor
Major
 


To those that complain that people in infiltrator suits should be doing more infiltrating and less killing, take note. The devs have gone out of their way to make us more dangerous on the battlefield while giving us more hurdles in support roles
Indeed. After the Interlink there wasnt anything else to do but start killing foes. Also there is the Spiker. It was good enough before but for those of you that dont already know, it recieved a massive buff last patch. Here are a couple of reasons and some info for you fellow infils to chew on:

1)The charge now holds instead of resets. If you hold it too long it will start to drain ammo, but its 100x easier to use than before. Basically everyshot will be at 100% after a very brief chargeup time.

2)4 shots to kill a fresh Rexo, 3 for agile/standard, 1 shot for enemy infils and CE.

3)Not 100% acurate to its recticle but good enough to be very effective with at 50m. Damage does not degrade over distance and it has quite a nice splash radius. This allows you to kill from FAR outside DL range. You can also take out a whole tower of CE from beyond return-fire range (hard to see mines tho)

4)Kills a fresh MAX in around 12-14 shots (yes, it is not that hard to take out a MAX especially if they are out in the open and are not an AI MAX)

4)The spiker used to hold 50 ammo. Now it only holds 25. This is unfortunate because you could carry 2 spikers and have 100 shots and stil have room for an ACE, Med app and a REK. Now you got to take a box of ammo and only have 55 ammo. However the upside to this is that now you can get ammo from any base or tower. Even if the base does not have an equipment mod, the ammo is still available and it is available at towers as well, so just fill your locker with Spikers and your good to go.

Yes, it requires the MA cert, but the Spiker is very much an MA weapon powerwise. Its far beyond any other pistol and from that standpoint is well worth the 2 points. I personally think its overpowered but since no one uses them, it hasnt become a problem
Queensidecastle is offline  
Reply With Quote
Old 2004-03-17, 02:05 PM   [Ignore Me] #14
Dharkbayne
Lieutenant General
 
Dharkbayne's Avatar
 


Indeed, I used it once as an INF, I think it 3 shots Rexo, 2 shot agile.
__________________
[Sig removed by forums changing color. Ph34r the design change.]

+200 Cool Pts
Dharkbayne is offline  
Reply With Quote
Old 2004-03-17, 02:18 PM   [Ignore Me] #15
Queensidecastle
Contributor
Major
 


Its 4 shots for Rexo now. However all 4 dont have to be direct. 3 can be direct and 1 indirect. This has been my main weapon for quite a while now. I mostly went to it as a result of the Rexo buff because the Repeater was useless for killing after that. You use it just like you would use a Decimator. Lead the target by a lot and plant every shot right on thier feet

Last edited by Queensidecastle; 2004-03-17 at 02:22 PM.
Queensidecastle is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:23 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.