when we added the Cavern Lock benefits... well... that's when Core Combat really changed things. If an Empire captures all the buildings in a cavern, then that Empire gets a "Lock" on that cavern. And then, any facility on the surface that's connected via lattice to that cavern... well... they get the benefits of all six modules, whether they're installed there or not.
These are huge defensive bonuses for the Empire that can take advantage of them, and the other Empires are loath to let that occur. So, we end up seeing a lot more fights in the caverns, while simultaneously bringing a new tactical element to the surface world as well.
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I just noticed that. Every time i go into a locked cavern and start hacking, by the time i get at the most 3 bases hacked i will get alot of enemy fire and the /who command will only give me the maximum 25. Ya gota say I think they fixed the cavern battle sizes just great.