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Old 2004-03-29, 12:07 AM   [Ignore Me] #1
AztecWarrior
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Amen!


http://story.news.yahoo.com/news?tmp...ech_games_dc_1

SAN JOSE, Calif. (Reuters) - The video game industry is facing a hardening of the creative arteries as aging gamers' tastes increasingly shift toward sequels and games based on movies, industry participants said this week.

With more and more titles chasing the success of their predecessors and content owners digging deep into their libraries to tap older material for quick fail-proof conversion into games, the industry is faced with a question more serious than rhetorical: What's new?

"The gaming industry will shrink unless we start to see new games," said Toru Iwatani, who created Pac-Man, one of the first video games to become a worldwide hit.

One of the industry's first huge hits, published by Namco Ltd. (9752.T) in 1980, Pac-Man crossed gender lines and became a huge hit with women.

At the Game Developers Conference in San Jose, California, a gathering of industry insiders where the talk is more about how games are made than how they are sold, the dearth of new titles and the increasing cost of developing games was a common theme at keynotes and panel discussions.

The high up-front costs of developing games is also pressuring developers to rely more on sure-fire hits and take less risks on new, innovative titles.

Electronic Arts Inc. (NasdaqNM:ERTS - news), the gaming industry's largest publisher, has perfected the art of getting gamers hooked on yearly releases of sports games and turning out versions of movie hits such as "The Lord of the Rings: The Return of the King" and "Harry Potter (news - web sites): Quidditch World Cup."

EA's U.S. market share in 2004 is more than twice that of its closest competitor, and the company generates more revenue in the December quarter than its closest competitor does in an entire fiscal year, driven in large part by those repeat sports and film titles.

CONSERVATIVE GAMERS?

Out of the top 100 games sold in Japan during 2001, 10 were original titles, but that number was halved in 2002 and fell to merely two in 2003.

"The ratio of original titles to sequels is dropping dramatically," said Ryoichi Hasegawa, an industry veteran who was at Sega Corp. (7964.T) before joining Sony Corp (news - web sites).'s (6758.T) gaming business.

Things are little better in the United States, where last December, according to the NPD Group, more than half of the 20 best-selling games on all platforms were sequels or derivatives of existing properties.

Part of the problem is the advancing average age of gamers, which is rising as the industry matures.

Last summer, the Entertainment Software Association, an industry trade group, found that the average age of gamers had risen to 29 years old, dispelling the view that gamers consist mainly of teenagers.

"Core gamers are advancing in age and they are becoming more conservative," Hasegawa told a panel.

Sony , which dominates the global console market, is planning for its PlayStation 2 (news - web sites) console to have a lifespan of at least a decade, and its executives acknowledge that with such a long cycle, its user base will naturally age and have different tastes.

"We have to think very carefully about the type of audience we're reaching with our games," Andrew House, an executive vice president with Sony Computer Entertainment of America, said in a keynote address at the conference.



But it is not just EA chasing after proven material. Upcoming titles such as "Halo 2," "Half-Life 2," "Doom III" and "Grand Theft Auto: San Andreas" are all expected to top sales charts this year, in large part because the games that preceded them were so successful.

And licenses for films and TV shows are being snapped up left and right by publishers counting on consumers to opt for something familiar when trying to decide how to spend their $30 to $50 per game in discretionary income.

Just this year, EA has licensed "The Godfather" and Take-Two Interactive Software Inc. (NasdaqNM:TTWO - news) has set up an ongoing licensing deal with the Cartoon Network.

Ubi Soft (UBIP.PA) announced on Thursday that it had licensed the early 1980s TV series "The Dukes of Hazzard."

Despite the proliferation of sequels and licensed games, Pac-man creator Iwatani said that he had seen this happen before during his 20 year-career, and that new and revolutionary new games appear in a two- to three-year cycle.

"It's difficult right now but I expect to see a recovery in a couple years," Iwatani said.
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EXACTLY! I'm tired of games that do the same shit over and over. IE: Yay, another WW2/Vietnam/LOTR-like RPG/Futuristic Strategy/Crappy Flight Sim game!
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Old 2004-03-29, 12:09 AM   [Ignore Me] #2
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i want PSU:The last thread.
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Old 2004-03-29, 01:17 AM   [Ignore Me] #3
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Last summer, the Entertainment Software Association, an industry trade group, found that the average age of gamers had risen to 29 years old, dispelling the view that gamers consist mainly of teenagers.
Amen to that as well.
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Old 2004-03-29, 01:22 AM   [Ignore Me] #4
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Seriously. I'm sick of gamers being seen as those elementary kids trying to imaginaringly kill everything they see.
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Old 2004-03-29, 01:34 AM   [Ignore Me] #5
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Originally Posted by Happy lil' Elf
Amen to that as well.
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Old 2004-03-29, 01:58 AM   [Ignore Me] #6
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I never knew Pac-Man "crossed genders"...so...what's going on with Mrs Pac-Man? 'nuff said.
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Old 2004-03-29, 09:27 AM   [Ignore Me] #7
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gamers' tastes increasingly shift toward sequels and games based on movies, industry participants said this week.
boo hiss
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Old 2004-03-29, 10:27 AM   [Ignore Me] #8
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Originally Posted by AztecWarrior
The video game industry is facing a hardening of the creative arteries as aging gamers' tastes increasingly shift toward sequels and games based on movies, industry participants said this week.
Originally Posted by Strygun
boo hiss
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Old 2004-03-29, 11:59 AM   [Ignore Me] #9
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Originally Posted by Strygun
boo hiss
indeed
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Old 2004-03-29, 04:44 PM   [Ignore Me] #10
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Originally Posted by 1024
Seriously. I'm sick of gamers being seen as those elementary kids trying to imaginaringly kill everything they see.

Yes, ma'am!
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Old 2004-03-29, 05:53 PM   [Ignore Me] #11
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Originally Posted by 1024
Seriously. I'm sick of gamers being seen as those elementary kids trying to imaginaringly kill everything they see.
same^
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Old 2004-03-29, 06:46 PM   [Ignore Me] #12
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There are some games that are original. Splinter Cell is original. So is Kotor, and Far Cry.

There are few but they are quality. Flight sims is definitively something game developers to improve on. I would love to find a very good modern flight sim.

There will be some original games coming out. Soldner, S.T.A.L.K.E.R. Oblivion Lost, thats about all I can think of.

The gaming industry is expanding. There's also alot of n00b developers out there wanting to make money, and its hard to please hardcore gamers like us.
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Old 2004-03-29, 06:53 PM   [Ignore Me] #13
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well, just tell people that thing gamers are kids, that the gaming industry makes 13 billion dollars total, and that the average game dev makes something like 100,000 dollars a year. but ill be happy as soon as they start to make more mature games, i dont mean porn games, i just mean games that dont feel bullshited sometimes.

Last edited by Everay; 2004-03-29 at 07:11 PM.
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Old 2004-03-29, 07:07 PM   [Ignore Me] #14
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I want a MMO Modern Combat game, kinda Desert Combat on a much much larger scale, that would be cool.
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Old 2004-03-29, 08:15 PM   [Ignore Me] #15
AztecWarrior
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Originally Posted by Neon Apocalypse
Flight sims is definitively something game developers to improve on. I would love to find a very good modern flight sim.
http://www.lo-mac.com/
Lock On: Modern Air Combat. This game kicks ASS! I have the demo. Demo= shoot down a Frenchie Mirage in a MiG-29.

And by the way, it's now S.T.A.L.K.E.R: Shadow of Chernobyl.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.
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