Advance Med Terminals - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Please don't feed the admin.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-04-20, 04:32 AM   [Ignore Me] #1
Real Mulambo
Corporal
 
Real Mulambo's Avatar
 
Advance Med Terminals


What a sodding waste of time the advance med terminals are.

They are way way too slow.

Speed the buggers up please devs.
Surely you can do that in a patch without bringing the whole game to its knees and having major downtime and rollbacks.


Last edited by Real Mulambo; 2004-04-20 at 06:56 AM.
Real Mulambo is offline  
Reply With Quote
Old 2004-04-20, 04:45 AM   [Ignore Me] #2
Fragmatic
I LIVE IN ENGLAND
 
Fragmatic's Avatar
 


Originally Posted by Real Mulambo
What a sodding waste of time the advance med terminals are.

They are way way too slow.
Yes, they're of no use at all!
__________________
I bet nobody notices this text.
[Hezzy]: "balallaalalla! blow the heathens up with a large nuclear device"
[Hezzy]: "BOOM"
[Hezzy]: gg
Fragmatic is offline  
Reply With Quote
Old 2004-04-20, 08:56 AM   [Ignore Me] #3
Batousai
Staff Sergeant
 


^^^^^^ Agreed
Batousai is offline  
Reply With Quote
Old 2004-04-20, 10:03 AM   [Ignore Me] #4
flypengy
Master Sergeant
 
flypengy's Avatar
 


That... and they need to make one of the biolab link benefits be advanc med terms at all the bases.
__________________
flypengy is offline  
Reply With Quote
Old 2004-04-20, 10:20 AM   [Ignore Me] #5
Cryptica
First Sergeant
 


While I agree adv. med terms should be faster, I don't think they should be sent to all friendly bases if you own a bio lab. Basically anything hard (like a 2 ton med station) couldn't conceivably get to the base. Software, electronic blueprints (for vehicles), and radar benefits, etc., make sense.
As for the rate of healing, I would say that Adv. terms should heal 10 health/10 armor per second. As it is right now, I believe they heal 5/5 every 1.5 seconds. This way the most time anyone would spend in an adv. term would be 15-20 seconds, as opposed to 45-55 seconds (assuming a rexo with no armor needing to regenerate to 200.)
__________________
[Damn now my sig is too big. #%)!]
Cryptica is offline  
Reply With Quote
Old 2004-04-20, 10:47 AM   [Ignore Me] #6
shorts41
Private
 
shorts41's Avatar
 
Thumbs up I agree


Yah, they should speed up the adv med termnal. I don't know if its just me but the normal ones seem to heal you faster than the adv ones and they are supposed to be advanced!
__________________
shorts41 is offline  
Reply With Quote
Old 2004-04-20, 11:00 AM   [Ignore Me] #7
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


Does anyone even use the med terms?
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Old 2004-04-20, 11:07 AM   [Ignore Me] #8
drsomewhere
First Sergeant
 


Originally Posted by SilverLord
Does anyone even use the med terms?
Tru dat
__________________


= Crack addict
drsomewhere is offline  
Reply With Quote
Old 2004-04-20, 11:12 AM   [Ignore Me] #9
Lartnev
Contributor
Brigadier General
 
Lartnev's Avatar
 


I do, they're the only thing that ever wants to heal my MAX armour. People for some reason don't want to waste their nanites on me
Lartnev is offline  
Reply With Quote
Old 2004-04-20, 11:19 AM   [Ignore Me] #10
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


Originally Posted by Lartnev
I do, they're the only thing that ever wants to heal my MAX armour. People for some reason don't want to waste their nanites on me
I would. Nothing beats maxes.
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Old 2004-04-20, 05:48 PM   [Ignore Me] #11
BlackHawk
Staff Sergeant
 
BlackHawk's Avatar
 


Just about anything beats MAXes nowadays

Anyway, I think a way of making Adv Med terms actually useful would be to make them heal a percentage of health and armor every second, rather than making it a falt rate. 5 armor per second while in a MAX is torture. I think if they were to set the heal rate at 5-10% of your current maximum health/armor points per second (thus taking 10-20 seconds max to heal to full, regardless of armor), as well as repositioned the terms in bases, they might see a little more use.
__________________
Destiny, chance, fate, fortune - they're all just ways of claiming your successes without claiming your failures.
BlackHawk is offline  
Reply With Quote
Old 2004-04-20, 06:17 PM   [Ignore Me] #12
EarlyDawn
Major General
 
EarlyDawn's Avatar
 


Originally Posted by Cryptica
While I agree adv. med terms should be faster, I don't think they should be sent to all friendly bases if you own a bio lab. Basically anything hard (like a 2 ton med station) couldn't conceivably get to the base. Software, electronic blueprints (for vehicles), and radar benefits, etc., make sense.
As for the rate of healing, I would say that Adv. terms should heal 10 health/10 armor per second. As it is right now, I believe they heal 5/5 every 1.5 seconds. This way the most time anyone would spend in an adv. term would be 15-20 seconds, as opposed to 45-55 seconds (assuming a rexo with no armor needing to regenerate to 200.)
Nanotechnology, bro. There's no way a vehicle can be constructed in a little under 3 seconds from a 7 foot deep hole in the ground, nor can a vehicle be repaired by a stream of energy and nanoscopic robots. But yet you have a hard time believing that the computers in a bio lab could analyze armor and repair it?

If you want something to satisfy your issue with the advancement, nanite clusters in the base are being ordered to upgrade energy arrays on the projector of the terminal, while at the same time, all armor damage is forwarded to supercomputers at the bio labs that analyze armor status on the fly, and send the instructions to the terminal detailing how the nanites need to work to fix said armor damage.
__________________
<Doop>

Last edited by EarlyDawn; 2004-04-20 at 06:19 PM.
EarlyDawn is offline  
Reply With Quote
Old 2004-04-20, 09:22 PM   [Ignore Me] #13
TheN00b
Colonel
 


Originally Posted by SilverLord
I would. Nothing beats maxes.
Not when you're TR
__________________
TheN00b is offline  
Reply With Quote
Old 2004-04-20, 09:34 PM   [Ignore Me] #14
JetRaiden
Lieutenant General
 
JetRaiden's Avatar
 
Misc Info


it would be cool if you died in an adv med terminal it would revive you. after all it is ADVANCED.
JetRaiden is offline  
Reply With Quote
Old 2004-04-21, 03:05 AM   [Ignore Me] #15
Lartnev
Contributor
Brigadier General
 
Lartnev's Avatar
 


Originally Posted by TheN00b
Not when you're TR
I was going to respond by saying "decimators" since even the TR MAXs can deal a lot of damage provided they don't get decimatored.
Lartnev is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:36 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.