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PSU: B!tchign about the new EXP system since 2003
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2004-04-20, 07:07 PM | [Ignore Me] #1 | |||
Major General
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I posted this on the official forums, want input.
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<Doop> |
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2004-04-20, 07:24 PM | [Ignore Me] #4 | ||
Private
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i like it... but then again i'm a cloaker w/ CE.
The best use i could think of is setting a bunch of boomers in the room or hall right outside a spawn room of a base that you are defending and right as the enemy starts trying to push in the spawn room..... kill 'em all! |
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2004-04-20, 07:54 PM | [Ignore Me] #7 | ||
I like it only if there were some restrictiones. Like for instance you can only place one this way every 10 seconds so infls couldnt surge in, lay a full inventory of boomers across a crowded spawn room and get ~30 kills. Also, there should be a restriction on how close together they can be placed. I son't know what the distance of the restriction would be.
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2004-04-20, 08:56 PM | [Ignore Me] #12 | ||
Private
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ive already talked to you on aim about this =P we had a rather heated discussion on how this would be good/bad for the game. We did come up with the idea to have a "digital" detonator. Once you eqip the boomer you have the detonator and you can either hold it like you can now or do a secondary fire mode which puts it into a digital screen. In this screen you click them to detonate but there is a delay between which one you set off. The delay would be aslong as it takes to holster/unholster an item. If you digitize them you can not put them back how they origionaly were, and if you keep them on detonator you keep them how they are now. I would like to add making them digital removes it from your inventory so you saves room. If a boomer is destroyed or defused exc. it will simply disappear from the digi sceen.
--i think this was a fair point to settle on. Keeps people from infiling in and planting a hallway full of them ++gatgod++ cough cough but it also alows the CEs to keep track of them and keeps them handy.-- ideas?? |
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2004-04-20, 09:04 PM | [Ignore Me] #13 | |||
Colonel
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