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2004-04-23, 08:23 PM | [Ignore Me] #1 | ||
Major General
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The Soldner multiplayer demo is here offering two maps and three game modes! Engage up to 32 players with modern military weapons and hi-tech vehicles over millions of realistic and destructible square miles. Modern Team Based Warfare will never be the same.
http://www.fileplanet.com/files/130000/139177.shtml
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2004-04-23, 08:53 PM | [Ignore Me] #9 | ||
Major General
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Soldner: Secret Wars Beta Demo v2 (version 17830)
This updated version of the multiplayer demo and the accompanying server/portal infrastructure incorporates the following fixes: Major Fixes: � Overall number of worldwide simultaneous players has been substantially increased. More servers are now available for players to access. � Fixed crash bug caused by crypter code � Fixed crash bug caused by refresh rate overrides of some drivers � fixed crash when portal disconnects player while playing � fixed crash if you die while throwing a grenade � fixed some problems with Win98 � New soldier collision code which fixes several problems � A lock icon has been placed next to server names, indicating that server is password protected. � serverlist gets pinged faster (note: �xxx� means server has firewall and cannot transmit ping rate) � implemented �pop-up� map which can be used without having to leave game (�M� Key) � Added new menu option that allows rate setting for different internet connection speeds � Implemented basic filters for server lists. Now servers can be filtered for the following: o Favorites o Hide password protected servers o Hide high ping servers o Hide servers w/earlier version of demo o Hide empty, full servers � Hostages are now released when you get them to the extraction area in Hostage Rescue mode Play Balancing Fixes: � raised pricing of sniper kit and bombing kit � C4 bombs now last only 10 minutes � refill rate of medkit and toolkit raised � throwing grenades now reveals hidden snipers � commander remains as commander even if he is killed. Only way to have a new cmdr is to revote or disconnect � raised the distance player names are shown � increased range of Infra-Red and Night Vision devices � adjusted capture radius of flags � Player only spawns once per round in Team Deathmatch and Hostage Rescue mode � adjusted MG3 and PKM bullet spread value � adjusted reloading speeds of all launchers � changed behavior of non guided and locking missiles Minor Fixes: � Put delay of 60 seconds in place for team changes � slight map adjustments � implemented different tree destructions � fixed many problems with swimming � changed soldier jump and way jumps are handled � fixed some gesture mix up with text and sound � fixed fence animation with broken fences � fixed several minor menu problems � Soldier stance display now works correctly with Ctrl Key � fixed reloading and timer display on unit secondary weapons � put tutorial screens in place � Implemented team menu to allow equipping before spawning in Deathmatch and Team Deathmatch modes � Fixed several inconsistencies with unit settings regarding scopes, camera, weapons and physics � fixed the slow motion bug for units without controllers (driver/pilots) � fixed vanishing lock hud with apaches and hinds � flashbang now has sound � fixed/adjusted many sounds of units � volume for long distance sounds adjusted � implemented occlusion culling for faster speed � fixed some particle effects problems with map change and units on hooks � speedup of water Fx and fog � improved support for logging crash errors � removed ability to connect to local client with web interface NOTE: There is a rare crash that a user can experience. The crash has to do with distance rendering of rockets. We only became recently aware of it and are addressing it now.
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2004-04-23, 10:16 PM | [Ignore Me] #12 | ||
Lightbulb Collector
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Grabbing now. Say, can we get a server up if this works?
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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