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2004-05-11, 12:53 AM | [Ignore Me] #1 | ||
Lieutenant General
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Basically, what I am thinking of, is an automated base defence system, that activates when a certain amount of enemies in an area, certain base defences would activate/become more useful, there would be a tiered system, probably based off the large/huge/massive enemy force (Forgot the actual names of them)
Tier 1 Automated turrets become activated SOI wide warning of enemy threat Tier 2 Continent wide warning of enemy threat Enable continent wide spawning at base without matrix Blast doors close off CC and Generator (10000 armor, immune to small arms non AP fire) AA turrets activate (Can fire surface to air missiles up to flight ceiling, can only fire at air vehicles directly above base Tier 3 Ceiling turrets inside hallways (Spitfire damage, 3x armor) activate Global wide spawning enabled at base Pain module activated in CC (Obviously, you need the pain module first) Global wide warning of enemy threat All enemies/vehicles moving above walking speed except infiltrators, mosquitos, basilisks, harrassers, and wraiths show up on radar (This would replace the interlink facility benefit) Any ideas? Suggestions? Comments? |
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2004-05-11, 10:42 AM | [Ignore Me] #7 | ||
Contributor Major
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Bullshit, as is bases are underpowered, i ask you, why dont we get decent defenses till the bases are so completely zerged its too late to do anything about the. This game is horribly overbalanced towards the cult of the attack, base defenses are a joke, wall turrets are too easy prey for decimators and and aircraft. There is no dedicated AA at bases. Many bases have key structures located outside the base superstructure. (Biolab gen rooms come to mind) making the defenders take it in the pooper anytime they wish to try and move to these areas. With the exception of the armor on the blast doors, i found all his addeas acceptable. Realisticly we just need the IFF's on the spawn room, Gens, and CC to stop being a joke. Or maybe we need shield modules to shield off doorways that have not had their IFF hacked. (So you can open the door and step out without allowing the 4 vanu MAX"s to come in.
As it stands now, to defend a base you need roughly 2x the troops needed to attack. You need more tanks and more airpower to attack enemy AMS, and you need troops to kill those god forsaken towers and then keep them cleared. No lets look at the oposing side. If your an enemy force all you need to do to take hamstring or completely nullify the base is breach and controll one of three vital areas, gens, CC, or spawns. Positive lasting controll of any of these areas will lead to a defenders loosing the base unless they cna get a large force in to stop you, somewhat dificult when you hold their spawn room or gen room. |
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2004-05-11, 03:51 PM | [Ignore Me] #11 | ||
Staff Sergeant
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Heres a good idea for OBO. you can use your outfit points to buy upgrades for your base. Like you can buy upgraded phanlax turrets that do twice as much damage to everything and can do it automaticly. Upgrade the vech. term to turn out vechs. that also have either 1/2 more armor or do 1/2 more damage. But of course you would have to be apart of the outfit to get these special vechs. If you have enough outfit points then you can also buy a force dome for your base. Upgrade respawn time for your outfit owned base.
ok i'm going to throw this out there so dont flame me. If you have the desired amount of outfit points then you can upgrade the equipment terms to despense out Nme weaponary along with your own empire specific weapons. Outfit points............................................ Benefits 1000.............................................. ........Upgrade respawn 3000.............................................. ........Phanlax turrets upgrade 7000.............................................. ........Vech. upgrade 15000............................................. .......Force domes 20000............................................. .......Nme weaponary The devs can change these numbers if they want to its just a template for them. |
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2004-05-11, 04:06 PM | [Ignore Me] #12 | |||
Sergeant
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2004-05-11, 04:35 PM | [Ignore Me] #14 | |||
Lieutenant Colonel
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There must be an incentive. Why don't they put a pain field that cover all that's under the SOI instead? but don't make the drain on enemy health be so severe so that if they ran non-stop, uninterupted from the edge of theSOI to the generator in the base and destroy it, the SOI painfield will stop. It will be almost impossible when you factor in defenders and the chaos of war, but there is still a chance.
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I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. Last edited by Onizuka-GTO; 2004-05-11 at 04:38 PM. |
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