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PSU: Would you like to see how far down the rabbit hole goes?
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2004-05-11, 01:37 AM | [Ignore Me] #1 | ||
First Lieutenant
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Take an empires population, divide it by 33.333333(yaddayadda), multiply by the standard respawn timer to get a new respawn timer.
pop\33.3*stdRespawn=newRespawn So if NC had 50%, TR 30% and VS 20% and say the you take a player from each empire who just died and would normally have a 30 sec respawn timer. The NC: 45 secs The TR: 27 secs The VS: 18 secs Obviously the current minimum and maximum respawn timers would still be in effect. This balances pop imbalances by forcing whoever has the highest global population to spend more time dead. |
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2004-05-11, 02:01 AM | [Ignore Me] #4 | ||
First Sergeant
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I like it, but it wouldn't see the light of day (because it would work). Also along this concept, adjust vehicle/max timers the same way. Heck, lets adjust the HART timer too!!!
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KIAsan [BWC] If it's not nailed down, it's mine. If I can pry it up, it's not nailed down. |
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2004-05-11, 02:33 AM | [Ignore Me] #5 | ||
Corporal
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You know, this makes an odd kind of sense. Would drive the dominating side crazy, but maybe that's the point. The time for the timers would probably be much different in the final version (assuming this is done at all), but I think this is a thought in the right direction.
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2004-05-11, 10:26 AM | [Ignore Me] #8 | ||
Lieutenant Colonel
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This def makes sence but say the NC are trying to defend a continent and only have one air squad there and they are trying to stop a large force. That would not help at all with them, thast the inbalance. This could work on a continental basis maybe.
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xSilverLord
DARK, VS, old sig ^_^ |
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