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2004-05-11, 07:40 AM | [Ignore Me] #1 | ||
Corporal
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Why when you recall does it spawn you in the sanctuary central building?
This is basically a useless big hulk of nothing usefull as far as I can see. Why not respawn to the HART building. There are enough rooms in it. There seems nothing that the sanc building has that the HART building has not. OR IS THERE? maybe I missed something. I am so fed up of recalling in a MAX suit and legging it to the hart building when I hear the arrival siren JUST TO BOUNCE OFF THE DOOR as it changes to shut just as I get there. If you don't wish to HART you can leave this building to go to WARP gate just as easily as SANC building. |
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2004-05-11, 08:07 AM | [Ignore Me] #2 | |||
Erm, I guess the reason is that if you didn't have barracks rooms then you wouldn't have much of a villa and the idea was that each building has a function or multiple functions but not do everything. It could also have been to keep the density down when the sanctuaries only contained one villa. It could also be, to slow down people recalling to sanctuary, popping on the HART and using it as a quick transport In the end it doesn't really bother me. If I miss the HART I just wait for the next one or hit instant action. |
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2004-05-11, 10:29 AM | [Ignore Me] #7 | ||
Sergeant Major
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Is it really that hard to run from the spawn area to the hart building? Would you rather it was all one massive box where you materialize in front of the hart? It does not take even one minute to run from tubes to HART, less with max run. imo we need more diversity in planetside architecture, not less.
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