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Old 2004-05-30, 09:59 PM   [Ignore Me] #1
BadAsh
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Empire Sunderers?


What about alternate weapon loadouts for Sunderers?

I was thinking soomething simple like offering the same varients that Deliverers have only the Sunderer should get 4 of these weapons. I was thinking of having them mounted on the roof directly above the 4 wheel wells allowing the gunners on one side to shoot with the same arc the Sunderer now has, but also to aim lower and closer to the ground on the side they are facing...

This vehicle would be formidible indeed, but requires a "crew" of 5 to fully use effectively... which would reinforce the teamwork ethic this game sports so well.

Sowhatchathink?
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Old 2004-05-30, 10:12 PM   [Ignore Me] #2
BIGTROJANMAN
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if you have the guns on the roof above the wheels they would have to move the drivers seat so it wouldnt work like that... good idea though.
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Old 2004-05-30, 11:08 PM   [Ignore Me] #3
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interestion but i want my Gauss Cannon Reaver/Lightning first
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Old 2004-05-30, 11:39 PM   [Ignore Me] #4
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Originally Posted by BIGTROJANMAN
if you have the guns on the roof above the wheels they would have to move the drivers seat so it wouldnt work like that... good idea though.
That's just a technicality that is easily worked around... the gunner could sit anywhere and remote the cannon controls so the gunner seats are arbitrary� you just need 4 somewhere.

I just like the idea of a heavy fighting vehicle that can assault a position, move in, and drop off a squad of troops.
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Old 2004-05-30, 11:41 PM   [Ignore Me] #5
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Originally Posted by Rbstr
interestion but i want my Gauss Cannon Reaver/Lightning first
Reaver... NO, Lightning YES. The empire lightning would be cool, but the Reaver is already a spank machine as it is... besides the NC and VS empire guns are not good against air... the TR gun is... so the skys will turn RED with air superiority Reavers.
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Old 2004-05-31, 02:12 AM   [Ignore Me] #6
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Personally, all I would want on one is 6x 20mm (or 12mm) guns...

I would even take out the two 75mm guns, add in 2 MAX spots to make up for it and you have a far more useful vehicle...

Course the overpowered NC version would require a 150mm mounted in the middle with Lightning turrets (75mm and coaxial 12mm) filling in the rest of the spots...and give the MAXes Phoenix style missles...
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Old 2004-05-31, 03:28 AM   [Ignore Me] #7
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Are we forgetting that these vehicles(sunderer and delivs) are supposed to be transports? Plus, dont ya think the sunderer is a kinda big target?
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Old 2004-05-31, 06:47 AM   [Ignore Me] #8
Lartnev
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Hence why it needs bigger guns. It's a shame, I really want the Sunderer to be something that people can jump in, and ride straight into a zerg with more than a snowball's chance in hell of dropping of its passengers.
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Old 2004-05-31, 08:20 AM   [Ignore Me] #9
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Originally Posted by slytiger
Are we forgetting that these vehicles(sunderer and delivs) are supposed to be transports? Plus, dont ya think the sunderer is a kinda big target?
Yeah, but I like the idea of transports capable of blasting through defenses and then dropping off troops.

If the Sunderer had better guns and had a lower arc of fire it would own. As it is now its a SLOW transport that has a HUGE profile and has weapons suited for long range shelling more like artillery and not really defense or attack.
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Old 2004-05-31, 09:29 AM   [Ignore Me] #10
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I agree the Sunderer needs a more defensive/offensive weaponary.

In these cases, i would love to replace the one 75mm with probably a twin-linked 35mm on a raised turret to allow a lower angle of attack and the other with a Smoke-grenade launcher.

While the Twin-linked 35mm are identical to the 35mm used on the Liberator, it wil ltruly fire "linked" not alternating. This one will be situated on the front. while it is true that the RoF is abit slow, and the CoF is erratic beyond 200m it will have enough power to fend off vehicles, infantry and Aircraft.
The true prize would be the smoke launcher, unlike a regular grenade launcher it has 6 launch tubes fanning out. You can aim it 360 Degrees but you cannot change the angle of firing.
When approaching the drop off zone, the twin-linked 35mm will provide covering fire, and the smoke launcher will fire its maximum clip of 6 smoke grenades around the sunderer. This will cover the disembarking troops, it throw off TR striker locks, and reduce visibility within the smoke cloud to around 2m. Of course phoenixes can still operate but they will find much hard to locate the sunderer in the smoke. The cover will last for 15 seconds, the sunderer can quickly turn around speed away.
This weapon will have some damaging effect on non-rexo targets, but its not really suppose to be an offensive weapon, just a tool to defend the vehicle.
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Old 2004-05-31, 10:31 PM   [Ignore Me] #11
Nalar
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I was thinking soomething simple like offering the same varients that Deliverers have only the Sunderer should get 4 of these weapons.
Quick question though: if they are to be the same as the deli varients, what would you do for the TR version which already has 4 guns? make 8 guns on the sund version and have a crew of 9?
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Old 2004-05-31, 10:55 PM   [Ignore Me] #12
Onizuka-GTO
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Originally Posted by Nalar
Quick question though: if they are to be the same as the deli varients, what would you do for the TR version which already has 4 guns? make 8 guns on the sund version and have a crew of 9?
well to be fair, because its a larger and heavily vehicles, you could still have two gunners, with maybe twin-linked 25mm? A hail of bullets fits the build in my option. I still don't understand the developers idea of more bullets/more crew....

The previous post was an idea for a common pool version.

Smoke cover really does make a difference, it's therma/laser/visibility cover cannot be underestimated.
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Old 2004-05-31, 11:14 PM   [Ignore Me] #13
Baneblade
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Why not just take all the guns off the Party Bus and give it a timed cloak...
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Old 2004-05-31, 11:19 PM   [Ignore Me] #14
Onizuka-GTO
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Originally Posted by Sobekeus
Why not just take all the guns off the Party Bus and give it a timed cloak...
.......... ?

And that fits the theme for...which empire?
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Old 2004-05-31, 11:33 PM   [Ignore Me] #15
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Empire themes...easy

TR: Stretch version that carries 2 more infantry and 2 more Rexos

NC: Slightly more armored and stretched enough to take on 2 more infantry

VS: Floats and is otherwise as is now (cloaked of course)

Course the cloak doesnt really need to be timed if they get more visible as they get faster...
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