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Old 2004-06-29, 10:04 PM   [Ignore Me] #1
Toneball
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Just wondering what yall's thought are on DOAC. Buncha guys of work are playing it and I'm thinking of trying it out.

L8
 
Old 2004-06-29, 10:06 PM   [Ignore Me] #2
r3d
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I play it nonstop
PM if you need info on stuff :|

EDIT: Btw is DAOC
:|

Last edited by r3d; 2004-06-29 at 10:10 PM.
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Old 2004-06-29, 10:21 PM   [Ignore Me] #3
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Worst leveling system ever. Absolutely zero skill based.

A level 50 mage who has never picked up anything heavier than a spoon can get the world's weakest weapon (say, a rusty broken moldy mace) and kick the fucking shit out of a level 10 warrior using a sword he has used all 10 levels.

A dozen monkeys could have came up with a better system.
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Old 2004-06-29, 10:24 PM   [Ignore Me] #4
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I've tryed the 7 day trial thing, and it diddnt really catch my attention. Some of the learning curves in these games suck. I dont want to read a 10 page essay so i can have fun :/
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Old 2004-06-29, 10:30 PM   [Ignore Me] #5
r3d
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Originally Posted by TekDragon
A level 50 mage who has never picked up anything heavier than a spoon can get the world's weakest weapon (say, a rusty broken moldy mace) and kick the fucking shit out of a level 10 warrior using a sword he has used all 10 levels.
No caster class would even pick up a mace! Infact, they cant, since they only get skill in staffs. unless its a hybrid. But otherwise, a level 50 caster has no reason to even fight a level 10 melee class in general, they'd never be fighting anywhere unless the level 10 was retarded and ran out into a PvP zone where 50's are supposed to be.
And yes, you could staff a low level class to death, with a gap of 40 levels anything level 50 could beat a level 10 player, everything is scaled downwards as a lower level player ( or mob ) attacks a higher level player, Giving a higher level player an advantage, but this only kicks in in extream situations of 20-40 level gap difference.

In short, a player with hundereds more health points, str,dex, any stat will be a lower level player if it is a gaint level gap.



EDIT: Err Im not disagreeing with you on the leveling system Tek, just explaining why its like it is.
The game was based off Player Vrs Player, and not Player Vrs Monster, EQ is what you want if you want PvE (player vrs monster)

Last edited by r3d; 2004-06-29 at 10:32 PM.
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Old 2004-06-29, 10:32 PM   [Ignore Me] #6
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I think the point is that its not fun being killed by people 40 levels higher then you.
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Old 2004-06-29, 10:33 PM   [Ignore Me] #7
r3d
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Originally Posted by Gohan
I think the point is that its not fun being killed by people 40 levels higher then you.
Like I said, they would never meet eachother anyways.
The game is divided into 3 realms, or teams, you get levels and go PvP according to zones that are your level. I guess if you're retaded you can go run out with a bunch of 50's and die a ton.
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Old 2004-06-29, 10:35 PM   [Ignore Me] #8
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Now that new frontiers is out, its fuckin tastey. Tastey with a big T. I help do news on the DAoC Catacombs and DO news on their WoW fansite.

The DAoC one is one of the most popular DAoC fansites.http://daoc.catacombs.com, go check it out.
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Old 2004-06-29, 10:42 PM   [Ignore Me] #9
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Ive always wanted to try it. but I never had the time.
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Old 2004-06-29, 11:28 PM   [Ignore Me] #10
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Originally Posted by r3d
In short, a player with hundereds more health points, str,dex, any stat will be a lower level player if it is a gaint level gap.
My point is that this SUCKS.

Look at the hitpoints of a level 1 compared to a level 50. That's retarded. Why do your hitpoints increase?

Your SKILL increases. When a soldier trains in the military he gets SKILL, he doesn't magically become able to take 50x more bullets than he would as a private.
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Old 2004-06-29, 11:58 PM   [Ignore Me] #11
r3d
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Originally Posted by TekDragon
My point is that this SUCKS.

Look at the hitpoints of a level 1 compared to a level 50. That's retarded. Why do your hitpoints increase?

Your SKILL increases. When a soldier trains in the military he gets SKILL, he doesn't magically become able to take 50x more bullets than he would as a private.
Its the same with any other MMORPG, and you cant even come close to comparing the army to a online fantasy game.

It makes sence anyways, why should a level one player have the same hitpoints as a level 50 player? They dident do shit.

Note: PS isent a MMORPG, so you cant compare it to DAOC with the hitpoints issue :P
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Old 2004-06-30, 12:34 AM   [Ignore Me] #12
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EQ>DAoC

btw, Hitpoints do not equal health. The theory being: at lvl50 one would be better defending, more acustomed to thier armor, better practiced, perhaps stronger, etc. than a lvl10.

Using the 5:1 ratio, wouldn't someone who has been training for 5 years with a given skill be able to beat the tar out of someone who has only trained 1 year with the same skill? I know if I practiced for 5 days wearing full plate armor in RL, I could probably take more hits than if I was wearing 80lbs of shit the first day. I dunno, thats just how I see it. It's not a bad system.
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Old 2004-06-30, 12:34 AM   [Ignore Me] #13
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Anyone know if Shadowbane is any good,dling free trial now,looks like it might be fun for the 15 day trial,dout ill buy tho.Anyone play it and got any sugestions.
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Old 2004-06-30, 01:25 AM   [Ignore Me] #14
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Eh, if you are strictly in to twitch quote unquote skill gameplay, then most rpgs arnt for you.

I played EQ, i like it better then daoc, but, i repeat i diddnt understand it much -_-
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Old 2004-06-30, 01:38 AM   [Ignore Me] #15
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Originally Posted by r3d
Its the same with any other MMORPG, and you cant even come close to comparing the army to a online fantasy game.

It makes sence anyways, why should a level one player have the same hitpoints as a level 50 player? They dident do shit.

Note: PS isent a MMORPG, so you cant compare it to DAOC with the hitpoints issue :P
Look at Star Wars Galaxies. A person 2 minutes old has the exact same HP as a person who's been playing for 2 years. If both of those players stripped naked and had someone shoot them, they'd each die in an equal number of hits (not shots, cause the experienced player may have some dodge skills).

That system WORKS, and it works WELL. Combat is based on SKILL and EQUIPMENT. You can't go up to some huge fuking dragon and have it bite you 500 times before you die. No, if it bites you once or twice your dead. You avoid death by using team tactics, dodge skills, and killing it before it kills you.

Just because YOU have not seen a skill based system doesn't mean they aren't out there. They are, and more and more developers are moving that way and avoiding the "Well, i guess when you level your HP increases. We can't explain why.. maybe.. umm.. your charachter gets bigger... makes more blood... umm..".

I can compare the army if i want. If you dont like it, ill take it back to Medieval times.

Answer me this: If you took a sword and swung it as hard as you could at the face of a peasent and the face of a hero, and hit both, which would survive? The answer: neither. The hero has the SAME health as the peasent.

However, give that hero his sword and his skills, and he'll kick your ass. You'll never touch him. THAT'S how a MMORPG system should be.

Not only does it make sence, but it allows the developers to focus on balance of skill and equipment, instead of creating "zones" where only certain levels can go to.
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