Pop cap too low? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Son of a diddly...
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-07-21, 09:30 PM   [Ignore Me] #1
Cadaverous_Fly
Private
 
Cadaverous_Fly's Avatar
 
Pop cap too low?


I'm a newb who has some questions about the continent pop cap. I know you can only have 166 people from your empire on a cont but how do they prevent you from going on a continent with too many people will your galaxy crash? will the warpgate not work? Also do people frequently hit the pop cap? Does it negatively affect gameplay or is the pop cap right?

pop=population
cap capacity

*gasp*!
__________________
Theil never hit from all the way over... (Artillery shell lands and detonates) Shi...!( secondary munitions explode) - Quoted to mad larking in a game of battlefield 1942

Why oh Why said the Cadaverous Fly should i not eat this lovely pie? - this stems from my love of pie and the crappiness of my poetry

Do you have any idea how hard it is to find an avatar for Cadaverous Fly???!!!
Cadaverous_Fly is offline  
Reply With Quote
Old 2004-07-21, 09:49 PM   [Ignore Me] #2
Doppler
Contributor
Major
 


The warpgates dont let you in and the drop pods wont drop. A lot of people chill in the warp field waiting.
__________________
The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one.

Doppler/Galgimp-J/Hardcased

Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all.
Doppler is offline  
Reply With Quote
Old 2004-07-21, 10:31 PM   [Ignore Me] #3
Eldanesh
Sergeant Major
 
Eldanesh's Avatar
 


It is possible to break the pop cap, people can still decon into the cont and log into the cont. Also a galaxy only needs one spot to get all the people in it into a cont.
Eldanesh is offline  
Reply With Quote
Old 2004-07-21, 10:51 PM   [Ignore Me] #4
Mag-Mower
General
 
Mag-Mower's Avatar
 
Misc Info


so, your saying, if there were 5 spots left, and there were 5 galaxies, each filled with 10 people, you could beat the pop lock by 45?
Mag-Mower is offline  
Reply With Quote
Old 2004-07-21, 11:50 PM   [Ignore Me] #5
Eldanesh
Sergeant Major
 
Eldanesh's Avatar
 


Well, I would not bet on it because of lag and player reaction times, but theoretically yes, there is nothing stopping that.

With the old hart bug and the more recent one for BWGs it was very easy to beat the poplock and often times the server would just crash because there were way too many people on it.
Eldanesh is offline  
Reply With Quote
Old 2004-07-22, 12:03 AM   [Ignore Me] #6
Meursault00
Staff Sergeant
 
Meursault00's Avatar
 


Lag is a problem with increasing the pop-lock. Think about it, a zerg is likely to hit one base, and hit it hard. Think of all players in that base, all the polygons, all the models, all the blah blah, I can go on forever.
Meursault00 is offline  
Reply With Quote
Old 2004-07-22, 05:54 AM   [Ignore Me] #7
Sploogey
Corporal
 
Sploogey's Avatar
 


Originally Posted by Mag-Mower
so, your saying, if there were 5 spots left, and there were 5 galaxies, each filled with 10 people, you could beat the pop lock by 45?
with a full sunderer in each (if u can do that never tried) so its more around 80 spots over or something
Sploogey is offline  
Reply With Quote
Old 2004-07-22, 06:11 AM   [Ignore Me] #8
Lartnev
Contributor
Brigadier General
 
Lartnev's Avatar
 


Originally Posted by Meursault00
Lag is a problem with increasing the pop-lock. Think about it, a zerg is likely to hit one base, and hit it hard. Think of all players in that base, all the polygons, all the models, all the blah blah, I can go on forever.
Well actually all the models and all the polygons are more likely to crash your computer than the server

However you're right in that the sheer amount of bandwidth and traffic would begin to grind a server to a halt.
Lartnev is offline  
Reply With Quote
Old 2004-07-22, 09:33 AM   [Ignore Me] #9
Eldanesh
Sergeant Major
 
Eldanesh's Avatar
 


Originally Posted by Lartnev
Well actually all the models and all the polygons are more likely to crash your computer than the server

However you're right in that the sheer amount of bandwidth and traffic would begin to grind a server to a halt.
I rememebwr on emerald when cyssor was practically poplocked for a week straight, towards the end of the week you could see the server crying.
There would be moments where everything would freeze and then people would reappear where they were 5-10 minutes earlier, people would appear to fly through hills, etc.
Eldanesh is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:58 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.