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Old 2004-07-25, 03:58 PM   [Ignore Me] #1
kane75
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Battle Islands Revealed? What i think i see...


Please check my logic:

Not sure if this has been covered, but i believe that the first set of battle islands will take over ishundar. My reasoning? Well man of many spoilers t-ray may well have release the info, and if i'm right i'm amazed no-one spotted it sooner.



You should know that screen. Next:



Right, now you can clearly see searhaus in the top pic. (along the P)
Below the 'd' you can make out the VS sanc.
Above the 'e' of Planet you can see Forseral. (given away by the few big lakes)

Now if you keep folowing that round you would get to Ishundar, correct? Well look at it in the top pic, it is obviously spilt into 2 islands (or more past the horizon).

Seeing as the only other 2 islands with a split down the middle are hossin and cyssor (and they are not next to searhaus) i conclude that if t-ray did his job correctly Ishundar will be the new battle islands!!
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Old 2004-07-25, 04:06 PM   [Ignore Me] #2
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You may be right, your reasoning seems sound. Then again, it could just be a random coincidence.....
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Old 2004-07-25, 05:09 PM   [Ignore Me] #3
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I absolutely HATE the idea of current continents going away for a smaller area that caters to kill-whores. Leave the cheap gaming aspects of other, lesser, shittier, cheat-filled games with the gutter trash where it belongs.

I'm all for ADDING them to existing areas, or maybe making a larger map (think a few long bridges that lead to an island just off the coast of, say, Cyssor), maybe some shallow water for people who want to run, and there's always ancient-tech, Vanu, and Deliverer vehicles to get you across.
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Old 2004-07-25, 05:41 PM   [Ignore Me] #4
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what if one of those islands are the tr sanc and the other is apart of amerish? if so i dont like the idea of ish being the one to go cause thats my favorite one to fight at.
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Old 2004-07-25, 05:42 PM   [Ignore Me] #5
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A long bridge with one or two small fortifications that can be captured and used as spawn points similar to a tower would make for some fun game play. The bridge would have to be elevated so Mag drivers wouldn't be the toll takers of the bridges. I've always enjoyed a good bridge fight.

But adding another map to further spread out the player population sounds like more Core Combat theory. It sounded good but just didn't work well.


I've never made the connection between the login graphic and the actual global map.
You get the CSI: PS award for that. Hmm. something to consider..
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Old 2004-07-25, 07:21 PM   [Ignore Me] #6
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That may not be why Ishundar is missing. For a start Auraxis is the wrong way around. That island next to what is clearly Searhus is Tara, and Tara is on the West coast of Searhus, not the East. Secondly, when you take this into account, it seems that most of the continents are in the wrong positions. Below is my interpretation.



Now it looks a bit crap because I had to brighten it up to show up the continents. I've shown possible locations of bases and warpgates to show how I've come to the conclusion of which continents are which. I am not sure what the top left land mass is, it could be Amerish, it could be Cyssor I'm not sure. There's a remote possibility that it is Ishundar.

The map could be a simplistic version of Auraxis (like underground train maps which look nothing like the actual tunnels) to make it easier to use.
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Old 2004-07-25, 07:23 PM   [Ignore Me] #7
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i think the maps is set up wierd anyway, Esmir and cery should be on the poles of the planet ect. The need to be placed according to climate
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Old 2004-07-25, 07:26 PM   [Ignore Me] #8
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All the more reason why it's a simplified version
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Old 2004-07-25, 08:00 PM   [Ignore Me] #9
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Lart that island you labeled as Fors, I believe it's the TR Sanc. If you look at the in-game global map, you see that there's sort of an island on the right side of the sanc, just like on the PS loading screen.

EDIT: Actually, never mind, looking at it again, it looks nothing like the TR Sanc.
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Old 2004-07-25, 08:26 PM   [Ignore Me] #10
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Originally Posted by Rbstr
i think the maps is set up wierd anyway, Esmir and cery should be on the poles of the planet ect. The need to be placed according to climate
They've already said it's not a natural planet, it was made by something (Forgot who, Spork or Smoke I think)
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Old 2004-07-25, 08:53 PM   [Ignore Me] #11
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Yeah it's kinda strange I know Chewy since Forseral seems a lot larger than the island in the picture. But Forseral has lakes in similar positions.

And yeah I do remember Smoke or Spork saying that Auraxis was made using (Vanu?) technology as opposed to natural causes.

Last edited by Lartnev; 2004-07-25 at 08:59 PM.
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Old 2004-07-26, 12:50 AM   [Ignore Me] #12
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I think that that was a concept that was put into color. Its not accurate. And with the 3rd pic why did you flip it? lol. Anyway... if your right, sharp eye. Good for you, buy i think that they are going to go where there are no other continents, in the NE region of the global map. Doesnt that seem logical enough?
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Old 2004-07-26, 04:06 AM   [Ignore Me] #13
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didn't they say one continent is going to be taken away?
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Old 2004-07-26, 06:53 AM   [Ignore Me] #14
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Originally Posted by Boomer
And with the 3rd pic why did you flip it? lol.
Read the explaination, it's often a good idea. Put simply, Auraxis on the loading screen is the wrong way around.
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Old 2004-07-26, 09:41 AM   [Ignore Me] #15
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Instead of breaking one whole continent, why didn't the Devs decide to break off little chunks off each continent. That way everyone would still be able to play on their favourite continent (and Ishundar is my favourite continent ).
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