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Old 2004-07-25, 06:24 PM   [Ignore Me] #1
ZjinPS
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Flail Spam and TK Lists


I have been away from the game for a short time and only recently have I returned.
But before I left I never saw any of the CR5's (who will remain nameless) give orders for friendly Flails to be team killed. I was utterly stunned the first 1 or 2 times I saw this. Then I started watching the kill lists, I was seeing a lot of same team flail kills.

Then I was killed 3 times in 20 minutes by a so called friendly Flail. I then lovingly delivered a few Deci strikes to it. After taking a verbal assault from the Flail driver I went back and counted over 15 TK's.

Sad but true. Core Combat once again delivers us from evil.
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Old 2004-07-25, 06:30 PM   [Ignore Me] #2
Warborn
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I don't think they can patch stupidity.
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Old 2004-07-25, 07:27 PM   [Ignore Me] #3
Lartnev
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Well, planetside reflects war, and many a time friendly fire from artillery has cost many lives.
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Old 2004-07-25, 08:36 PM   [Ignore Me] #4
Batousai
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but it still boils down to stupidity and drunken flail shots
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Old 2004-07-25, 08:43 PM   [Ignore Me] #5
Melkinov
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While i agree that it is annoying and that if you get killed repeditly by a friendly flail that you can TK em. But dont do it unless so personally see that they deserve it. Some people do know how tro use flails. Yesterday me and a outfit mate had flails on the hill overlooking Eadon while another outfit member laid down targets with a laz point. Total Kills: 115 Total Tks:7. We also made a point of sending sorry tells to those we TK'd. Now i think that if they deserve TKs, tk em. If they dont, leave em alone!
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Old 2004-07-25, 11:35 PM   [Ignore Me] #6
SuperSixOne
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flail = easy wait for failures to get on leaderboards.... thats all
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Old 2004-07-26, 12:01 AM   [Ignore Me] #7
Dharkbayne
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They need the ranging shot, where you can see the shot and where it lands, but it does no damage, that would cut down on TKs GREATLY, they had it in CC beta I think.
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Old 2004-07-26, 12:44 AM   [Ignore Me] #8
Boomer
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The thing that amazes me most about flails... is that they always seem to be there when they arent needed. For Example. 3 Flails Sitting on the side of the bridge. We were crossing. Then when we got to the other side... BOOM tk tk tk tk tk. The CR5's called a cease fire of the flails, and told them to start shooting at the VS in the other direction, but of course they didnt listen. The CR5's threatened and did nothing. Soooooo i took it into my own hands to punish them. Got into my reaver and fired a few 20 mm shots at a guy named "FLAILWHORE" and did a couple of v-v-m's. Then i sent him a /tell asking him to go and get a prowler instead of being a Flailwhore. He of course laughed at me (It was his name) and told me to STFU and Jack off. Then he fired a shot at my reaver. I dodged and nailed him down. He bailed out and tried to shoot me with his little repeater but i owned him. Somehow, when i finally killed him, i got weapons lock. Stupid Thumper. (A flail whore one too many i guess).


What gets me, is that the flailwhores dont get Weapons lock after the first 10 tks... because with the thumper, its about 10 shots and your weapons lock. I think that the flail tk grief system should be overviewed.
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Old 2004-07-26, 04:09 AM   [Ignore Me] #9
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people that use flails are fucktards. you would think after the first 7 friendlies you kill that you would move to another area, flail at a different distance, or stop.
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Old 2004-07-26, 07:40 AM   [Ignore Me] #10
BadAsh
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Originally Posted by HawkEye
people that use flails are fucktards.
/agree

IMHO SOE should just ditch the flail and add a lightning class AT tank and an AT MBT and perhaps an AT buggy class vehicle.

Also, beef the SwitchBlade enough to make it effective, especially in it's deployed state.

Finally, they have AT HA, SA, and MA/Pistol weapons. I'd like to see an AT AV weapon to filly out the missing weapon class.

Then I'd feel I got my value from CC.
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Old 2004-07-26, 10:08 AM   [Ignore Me] #11
Lartnev
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I think it would be better if the flail required a target lased beforehand to fire, perhaps even require authorisation to use it by commanders.

The problem with the flail is not that it's powerful artillery. The problem with the flail is any old joe and his dog can use it on their own.
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Old 2004-07-26, 10:22 AM   [Ignore Me] #12
Radaeron
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Countless times flails have killed me..
Problem is, after the flail user gets about 4 tks, they usually don't have enough brains to stop.
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Old 2004-07-26, 10:43 AM   [Ignore Me] #13
Lartnev
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I suppose they could always ramp up the grief for flail kills.
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Old 2004-07-26, 11:32 AM   [Ignore Me] #14
Thunder_Hawk
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people are stupid, the devs can't change that. but they can change the flail. i've had an idea around them

when the drives get where he wants to shoot from, the flail deployes and the driver is forced out. he **MUST** use the lazer pointer to targets enemies and the flail will automaticly target and fire where the lazer is targeting. this means he needs the flail to be protected while hes out targeting things. this adds to squad work with flails and lowers the chance for acidental tks
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Old 2004-07-26, 05:54 PM   [Ignore Me] #15
NinjaBob
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lol wen i get in a flail it seems like all i ever get is tks
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