[Debate] Spawn Camping, Yay or Nay? - PlanetSide Universe
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View Poll Results: How do you feel about spawn camping?
I support spawn camping. 14 26.92%
I do not support spawn camping. 24 46.15%
I am impartial. 14 26.92%
Voters: 52. You may not vote on this poll

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Old 2004-09-05, 01:50 AM   [Ignore Me] #1
EarlyDawn
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[Debate] Spawn Camping, Yay or Nay?


I found this thread in the OFs quite interesting, so I thought I'd see what you guys have to say on the issue.

How do you feel about spawn camping in Planetside? Are you for it or against it? What kind of changes would you make? Are you for or against the PPF (Perma-Pain Field)?

I personally think it's a valid tactic. If you don't want to take down the tubes, and you feel you can contain the spawnbabies, then go for it. However, this can often snowball out of control, jepordizing the hack.

I also think that spawners out of the tubes should not count towards kills for 60-90 seconds. This way, people won't make poor tactical decisions regarding the barracks to pad their killcounts.

I'm *okay* with the idea of the PPF, but I'd like a mini-generator somewhere in the cargo area of the base that you could hack into to disable it (Something new for cloakers!), or a field that only drained stamnia.

Your thoughts?
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Old 2004-09-05, 02:02 AM   [Ignore Me] #2
Jaged
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I ddon't have any problem with it. Usualy its obvious wich tubes are camped and I just don't spawn there. When I spawn camp, I figure the people who spawned there probably knew it was camped. If not, then ah well its not like death is all that bad in this game.
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Old 2004-09-05, 02:36 AM   [Ignore Me] #3
Red October
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I find it annoying when I'm battling it, die, spawn...only to die again. Instead of taking down the tubes, everyone just waits for some unsuspecting person to show up for a free kill. The only place thier should be camping is at the doors in case an engineer tries to come in and repair them.
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Old 2004-09-05, 02:46 AM   [Ignore Me] #4
Warborn
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It's almost invariably a poor decision to try and contain spawners, as people can decon into the base too, so the only reason you'd really spawn camp is to get kills, or to just keep a spawn room clear till a tower hack goes through. Thus I'm not in favor of it, as except for the tower situation, I don't think killwhoring should be encouraged at the expense of tactics.
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Old 2004-09-05, 02:54 AM   [Ignore Me] #5
EarlyDawn
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Well, there are certain times when spawncamping is preferable to dropping the tubes. Like if you're trying to stealth drain a base.

Sure, they send scout teams down eventually, but it's a helluva lot less obvious when there's no blatent indicators showing a drain.
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Old 2004-09-05, 03:24 AM   [Ignore Me] #6
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I don't have a problem with it at all. I don't like the idea of the kill not counting for a certain time after teh spanw though. I've been in fights were all we had to defend was teh halls from teh spawn room and evantually pushed out. I died in about 30 seconds most of the time.

I like the idea of having some way of disabling the pain field. Maybe if a base has a permenant pain field, the enemy could get some kind of new mod to reverse it.
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Old 2004-09-05, 03:29 AM   [Ignore Me] #7
Atlas24
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Meh, spawn camping used to piss me off, but im used to it. If u are gettin spawn camped, spawn somewhere else, and live with it. Its just like using the mcg, free kills
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Old 2004-09-05, 07:06 AM   [Ignore Me] #8
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I hate spawn camping. I have a slow computer and every time i spawn, it loads the room but not the picture, so i often find my self dead, i have no chance to put up a fight. + it is easy kills, yer you dont get much xp, but you can get through alot of kills, not far for the people trying to help by spawning into the facil.

And before you say spawn somewhere else and run to the facil, if the spawn room it camped, the tower is proboly taken, so there is no point in spawning somewhere else and running back.

I think the Perma-Pain Field is a good idea, but because people are complaning that it carn't be shut down, i think it should activat when a surten number of people enter the room so spawn camping is not so effected, so they have to destroy the spawn tubes to survive.
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Old 2004-09-05, 08:38 AM   [Ignore Me] #9
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with the camping, you spawn somewhere close, grab your AI max and beat the crap out of the spawncampers. That's always an unexpected suprise. It's quite funny too. I would actually rather camp the tubes in the base instead of kill them because you get more xp for the base cap. I only take down tubes/gen if there is absolutely no hope of getting the base otherwise. With the pain field, i think that is retarded that it cannot be shut down. I agree with Electrofreak that it should have some sort of shutdown panel (in the gen perhaps? where all the controls are) that an adv. hacker must hack.
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Old 2004-09-05, 10:15 AM   [Ignore Me] #10
Lartnev
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Whilst I agree it's a valid tactic I hate spawn camping, simple as that. It's just so annoying.

I'd rather the main fights occur around the CC rather than the spawn tubes.

Last edited by Lartnev; 2004-09-05 at 10:16 AM.
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Old 2004-09-05, 12:46 PM   [Ignore Me] #11
Thunder_Hawk
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I feel we need to draw the line between spawn camping and when a bace is hacked. when someone sneaks into a base where there isn't fight, )yet forces are getting tanks/planes at a safe spot) that is spawn camping. But if the base is being overrun, attacking the spawn area is an effective stratagy. stop the flow of defenders, the base is a pushover. Defenders should know the risk of spawning in a base under attack and are ready for there to be people in the spawn. but not at a backwater base with no fighting going on. I disapprove of Spawn Camping, but i accecpt the fact that cutting off the enemies ability to spawn greatly increases the chance of a succesful base catpure and i have enter the spawn under these circumstances to disable the spawn tubes (even though i had to kill people freashly spawned, me or them).
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Old 2004-09-05, 03:39 PM   [Ignore Me] #12
Sentrosi
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Originally Posted by DeepStrikeck
with the camping, you spawn somewhere close, grab your AI max and beat the crap out of the spawncampers. That's always an unexpected suprise. It's quite funny too. I would actually rather camp the tubes in the base instead of kill them because you get more xp for the base cap. I only take down tubes/gen if there is absolutely no hope of getting the base otherwise. With the pain field, i think that is retarded that it cannot be shut down. I agree with EARLYDAWN
that it should have some sort of shutdown panel (in the gen perhaps? where all the controls are) that an adv. hacker must hack.

Fixed it for ya....

I agree with Earlydawn in that sometimes, it is a tactically viable option to have. I would suggest putting another panel or something to hack to reduce the pain field down. You'll have to have more than one person then if you're actively camping the tubes to keep that generator from coming back on-line. You'll have to make it a non-destructable item too, much like the Matrixing panels are now.

If this were to go into place, then the pain field should degrade your health at just a touch above the regeneration mark. You can use the implant. It'll just take a tad longer to kill you.
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Last edited by Sentrosi; 2004-09-05 at 03:41 PM.
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Old 2004-09-05, 03:44 PM   [Ignore Me] #13
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Originally Posted by DeepStrikeck
With the pain field, i think that is retarded that it cannot be shut down. I agree with Electrofreak that it should have some sort of shutdown panel (in the gen perhaps? where all the controls are) that an adv. hacker must hack.
You hit the nail on the head with that one. I think all things in the facility should have something that can be hacked to shut it down.

Hack a terminal-turrets down for 5 minutes
Hack a terminal-Pain field dow for 5 minutes(unless pain mod)
Hack a terminal-Bases special ability down for 5 minutes
Hack a terminal-All doors unlock for 5 minutes
Hack a terminal-Spawn tubes down for 2 minutes

Think these over---dont know where you would put all those though...anyone help me out?
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Old 2004-09-05, 04:08 PM   [Ignore Me] #14
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It's against etiquette, but not much can, or should, be done about it
I may dislike it, but it's still doable and shouldn't change
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Old 2004-09-05, 04:18 PM   [Ignore Me] #15
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Not in Planetside, where the offense has armor and weapons advantage.
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