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View Poll Results: How do you feel about spawn camping? | |||
I support spawn camping. | 14 | 26.92% | |
I do not support spawn camping. | 24 | 46.15% | |
I am impartial. | 14 | 26.92% | |
Voters: 52. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2004-09-05, 01:50 AM | [Ignore Me] #1 | ||
Major General
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I found this thread in the OFs quite interesting, so I thought I'd see what you guys have to say on the issue.
How do you feel about spawn camping in Planetside? Are you for it or against it? What kind of changes would you make? Are you for or against the PPF (Perma-Pain Field)? I personally think it's a valid tactic. If you don't want to take down the tubes, and you feel you can contain the spawnbabies, then go for it. However, this can often snowball out of control, jepordizing the hack. I also think that spawners out of the tubes should not count towards kills for 60-90 seconds. This way, people won't make poor tactical decisions regarding the barracks to pad their killcounts. I'm *okay* with the idea of the PPF, but I'd like a mini-generator somewhere in the cargo area of the base that you could hack into to disable it (Something new for cloakers!), or a field that only drained stamnia. Your thoughts?
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2004-09-05, 02:36 AM | [Ignore Me] #3 | ||
Second Lieutenant
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I find it annoying when I'm battling it, die, spawn...only to die again. Instead of taking down the tubes, everyone just waits for some unsuspecting person to show up for a free kill. The only place thier should be camping is at the doors in case an engineer tries to come in and repair them.
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2004-09-05, 02:46 AM | [Ignore Me] #4 | ||
It's almost invariably a poor decision to try and contain spawners, as people can decon into the base too, so the only reason you'd really spawn camp is to get kills, or to just keep a spawn room clear till a tower hack goes through. Thus I'm not in favor of it, as except for the tower situation, I don't think killwhoring should be encouraged at the expense of tactics.
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2004-09-05, 02:54 AM | [Ignore Me] #5 | ||
Major General
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Well, there are certain times when spawncamping is preferable to dropping the tubes. Like if you're trying to stealth drain a base.
Sure, they send scout teams down eventually, but it's a helluva lot less obvious when there's no blatent indicators showing a drain.
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2004-09-05, 03:24 AM | [Ignore Me] #6 | ||
Lieutenant General
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I don't have a problem with it at all. I don't like the idea of the kill not counting for a certain time after teh spanw though. I've been in fights were all we had to defend was teh halls from teh spawn room and evantually pushed out. I died in about 30 seconds most of the time.
I like the idea of having some way of disabling the pain field. Maybe if a base has a permenant pain field, the enemy could get some kind of new mod to reverse it. |
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2004-09-05, 07:06 AM | [Ignore Me] #8 | ||
Sergeant Major
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I hate spawn camping. I have a slow computer and every time i spawn, it loads the room but not the picture, so i often find my self dead, i have no chance to put up a fight. + it is easy kills, yer you dont get much xp, but you can get through alot of kills, not far for the people trying to help by spawning into the facil.
And before you say spawn somewhere else and run to the facil, if the spawn room it camped, the tower is proboly taken, so there is no point in spawning somewhere else and running back. I think the Perma-Pain Field is a good idea, but because people are complaning that it carn't be shut down, i think it should activat when a surten number of people enter the room so spawn camping is not so effected, so they have to destroy the spawn tubes to survive. |
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2004-09-05, 08:38 AM | [Ignore Me] #9 | ||
Sergeant Major
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with the camping, you spawn somewhere close, grab your AI max and beat the crap out of the spawncampers. That's always an unexpected suprise. It's quite funny too. I would actually rather camp the tubes in the base instead of kill them because you get more xp for the base cap. I only take down tubes/gen if there is absolutely no hope of getting the base otherwise. With the pain field, i think that is retarded that it cannot be shut down. I agree with Electrofreak that it should have some sort of shutdown panel (in the gen perhaps? where all the controls are) that an adv. hacker must hack.
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2004-09-05, 12:46 PM | [Ignore Me] #11 | ||
Corporal
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I feel we need to draw the line between spawn camping and when a bace is hacked. when someone sneaks into a base where there isn't fight, )yet forces are getting tanks/planes at a safe spot) that is spawn camping. But if the base is being overrun, attacking the spawn area is an effective stratagy. stop the flow of defenders, the base is a pushover. Defenders should know the risk of spawning in a base under attack and are ready for there to be people in the spawn. but not at a backwater base with no fighting going on. I disapprove of Spawn Camping, but i accecpt the fact that cutting off the enemies ability to spawn greatly increases the chance of a succesful base catpure and i have enter the spawn under these circumstances to disable the spawn tubes (even though i had to kill people freashly spawned, me or them).
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2004-09-05, 03:39 PM | [Ignore Me] #12 | |||
Fixed it for ya.... I agree with Earlydawn in that sometimes, it is a tactically viable option to have. I would suggest putting another panel or something to hack to reduce the pain field down. You'll have to have more than one person then if you're actively camping the tubes to keep that generator from coming back on-line. You'll have to make it a non-destructable item too, much like the Matrixing panels are now. If this were to go into place, then the pain field should degrade your health at just a touch above the regeneration mark. You can use the implant. It'll just take a tad longer to kill you.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread Last edited by Sentrosi; 2004-09-05 at 03:41 PM. |
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2004-09-05, 03:44 PM | [Ignore Me] #13 | |||
Private
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Hack a terminal-turrets down for 5 minutes Hack a terminal-Pain field dow for 5 minutes(unless pain mod) Hack a terminal-Bases special ability down for 5 minutes Hack a terminal-All doors unlock for 5 minutes Hack a terminal-Spawn tubes down for 2 minutes Think these over---dont know where you would put all those though...anyone help me out? |
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