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Old 2003-02-10, 01:44 AM   [Ignore Me] #1
Galhagar
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Dev Interview Question


In the interview they ask about ragtype (or something along those lines) physics. I was wondering what that is. Thanks!
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Old 2003-02-10, 01:48 AM   [Ignore Me] #2
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Ragdoll physics is what gives you the real cool looking death sequence in Unreal Tournament 2003
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Old 2003-02-10, 01:50 AM   [Ignore Me] #3
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It's where when you die, there isn't any animation, you body does what it would have really done, so if you got shot near a wall, instead of falling through the wall, you would slump up against it. UT2k3 is a good example of it ragdoll physics.
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Old 2003-02-10, 10:42 AM   [Ignore Me] #4
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It's also a little unrealistic in some ways in UT2K3 where to bodies will go flying and such. FOr now there's only death animations in PS. BTW, the animation site where you can download some videos and different animations like people getting in and out of vehicles and a TR MAX anchoring. I think the one with the TR MAX anchoring shows him dying right after anchoring. If someone can get a link to that site then hew could download that
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Old 2003-02-10, 11:02 AM   [Ignore Me] #5
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I love the ragdoll pysichs in Hitman 2:SIlent Assasin. The karma engine is great for ragdoll pysichs, pump a shotgun round into someone, they fly across the room
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Old 2003-02-10, 11:05 AM   [Ignore Me] #6
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that movie is on this site
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Old 2003-02-10, 11:10 AM   [Ignore Me] #7
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i would understand a grenade going off and a person flying back 5 feet. if they make it that you get a shotgun shell in the chest and you fly back, it would stupid. that doesn't happen in reality.. maybe in the movies but not in reality.
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Old 2003-02-10, 11:27 AM   [Ignore Me] #8
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Actually, if you took a shot from the jackhammer in real life, and especially if you were wearing armor, you would be lifted and thrown back quite a bit. Without armor it would have the chance of not stopping the projectiles and having to move the torque from the bullet to you. So...yea, flying back like 3-5 ft. when getting shot from a shotgun would be realistic.
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Old 2003-02-10, 11:28 AM   [Ignore Me] #9
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true but there talking about being lifted far and thrown back hard against a wall.
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Old 2003-02-10, 11:30 AM   [Ignore Me] #10
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Bah, I'm too tired to be reading the forums...sorry, well then yea. That wouldn't be realistic.
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Old 2003-02-10, 11:33 AM   [Ignore Me] #11
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NP. realism is what i'm hoping for in this game and it seems that is what there giving us.
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Old 2003-02-10, 11:36 AM   [Ignore Me] #12
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Yea, I'm really happy with the realism:futuristic balance. I just hope they don't go and totally do something to turn it all around and destroy our dreams. The only thing I would ask for right now, is a prone position
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Old 2003-02-10, 11:37 AM   [Ignore Me] #13
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Play Dave Mirra 2 for PS2. Crash into stuff, and those are ragdoll physics =)

Ragdoll physics is the best, funny as hell.
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Old 2003-02-10, 11:38 AM   [Ignore Me] #14
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Dave Mirra 2's Ragdoll physics is just wrong, I mean, one time I managed to crash and land the bike upside down onto a grind. You think they would at least tweak the mod a bit? Heh.
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Old 2003-02-10, 11:39 AM   [Ignore Me] #15
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Ragdoll physics is probably what will make the game even better. when most people play the game, even if its a great game, people would like to see good graphics, physics, the likes. they don't want to see someone die and magically fall through a wall.
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