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Old 2004-09-27, 09:33 AM   [Ignore Me] #1
Majik
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Turret idea


Here is something I was thinking about for turrets, and I wanted to get some feedback.

I was thinking of a engineering boost for turrets, which could be used by the gunner. Imagine if when you got into a turret there were 2 slots where you could stick engineering juice. You would access them by switching the turret to secondary fire and using the fire key to pop engy canisters from your backpack into one or both slots. Once the canisters were in place they would allow the turret to repair itself at twice the speed of an engineer standing there with a gluegun. When a canister runs out you can switch fire modes and load in another one if you have it. Having 2 canister slots gives you a chance to keep loading in fresh ones during a large fight.

In this way you could have engineers with backpacks full of juice manning the turrets, without feeling as if they were just climbing into a coffin.

Thoughts?
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Old 2004-09-27, 02:23 PM   [Ignore Me] #2
Phaden
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Thats a pretty ingenius idea. i would even settle for being able to repair in secondfire at regular sped to keep you safe from snipers and other things. I like!
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Old 2004-09-27, 03:21 PM   [Ignore Me] #3
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not a bad idea

I'm definately for it
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Old 2004-09-27, 03:22 PM   [Ignore Me] #4
Queensidecastle
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Cool Idea. Even just switching the turret to secondary and using the fire to heal itself could work - as long as you were an engy with glue in your pack. Repairing from the inside if you will.

EDIT: erm... what Phaden said

Last edited by Queensidecastle; 2004-09-27 at 03:24 PM.
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Old 2004-09-27, 03:31 PM   [Ignore Me] #5
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it would have to repair at the same rate as a glue gun - if it were slower, it would be useless, and faster, even tanks would never take you out. i think this is an excellent idea.
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Old 2004-09-27, 03:43 PM   [Ignore Me] #6
Mag-Mower
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i like this idea, great for defenders trying to keep a base
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Old 2004-09-27, 05:46 PM   [Ignore Me] #7
SniperDude
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Great Idea, makes a lot of sense and would really help defending, but I'd have to agree with martyr with the repair rate being the same as a single engy (32 armor a tic or something like that)
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Old 2004-09-27, 07:39 PM   [Ignore Me] #8
Cauldron Borne
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Aye, maybe 40 a tic, instead of 32. just to make is something Engi's can enjoy. This would DEFIATLY help defenders, and wouldn't be overpowering.

Maybe there could be a teritary mode where you could repair other vehicles within a VERY short radius, and only repair like 25 points a tic, instead of 32? so it isn't as fast as an airpad, or even an engi outside a turret, but it's safer for the engi, and gives him a bit more range?
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Old 2004-09-27, 07:48 PM   [Ignore Me] #9
JetRaiden
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Originally Posted by Hamorad
not a bad idea

I'm definately for it
.
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Old 2004-09-27, 09:30 PM   [Ignore Me] #10
Baneblade
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It is certainly an ingenius way to fix something that really needs to be fixed.

Maybe require Combat Eng for it.
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Old 2004-09-28, 03:29 AM   [Ignore Me] #11
DropShipEdward
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great idea!
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Old 2004-09-28, 08:02 AM   [Ignore Me] #12
Majik
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Wow, 10 replies and not one negative. Thanks guys, I think I will alter the part about speed of repairs as most of you suggested, and drop it on the Development Discussion for flame testing :P
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Old 2004-09-28, 08:18 AM   [Ignore Me] #13
StrangeFellow
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anything that helps defenders (with out totally being overpowered) i'm for

40 insdead of 32 ticks is good, devs could say it's automated so it works better or somthing
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Old 2004-09-28, 07:36 PM   [Ignore Me] #14
Cauldron Borne
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defence buffs = good. too hard to defend as it is. even if it's even. This combined with the towable arty and MG nest ideas would make for more interesting fights than:

NC: We will zerg HERE!
TR: Oh NOES! We're fucked! i hate defence!
VS: Let's hit the NC from BEHIND! (he he he)
NC: OH NOES! We're fucked!

et cetera.
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Old 2004-09-28, 08:30 PM   [Ignore Me] #15
Atlas24
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Amazing idea. I hate being an engi, and gettin some1 asking me to repair a turret. Oh yay, time to die by snipers!

Good Work.
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